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VCM_TermDescription
2020Role Playing
Looking for games like VCM_EventHighlighting? Here are top role playing recommendations, selected from player-similarity data — start with VCM_TermDescription, VCM_HelpWindow or VCM_SkillBar.
Introduction This plugin shows an extra Help Window when hovering over a parameter-specified term. This includes text in Help and Message Windows. Term Help Window is configurable. No longer supported by the author. Version -> 1.02 This plugin was tested only on RPG Maker MV Version 1.6.2. I cannot guarantee it works on lower versions. Terms of Use: Available for commercial and non-commercial useY…
View GameIntroduction No longer supported by the author. This plugin controls the Help Window in 40 possible Scenarios. This includes when it will appear and its Position, Text, Windowskin, Font Settings and Opacity. It also creates 26 new Text Codes from a to z, usable within the Help Window in all the aforementioned scenarios. The scenarios are: Title Help WindowMap Help WindowChoice List Help Window (Ma…
View GameIntroduction This plugin can show a Skill Bar in Map and Battle. Skill Bar objects may be activated with a keypress, left-click or hover + ok button. Each actor has its own Skill Bar. In Map, the Party leader Skill Bar is shown. It requires a placeholder skill for empty objects. Map Skill Bar and Battle Skill Bar are separated entities: changes in one of them will not necessarily carry over to the…
View GameIntroduction This plugin allows battlers to act multiple times in a single turn. Number of actions may be limited by an Action Points resource and/or a hard limit on number of actions per turn. Enemies' subsequent actions are decided after their last action in the turn. Adds a Skip Command that ends all actions of a battler in the current turn. Actions may be made instant and/or separated and acti…
View GameIntroduction No longer supported by the author. This plugin allows the player to use a command that opens a window showing information about all enemies in battle. Command may be included in Party Command Window and/or Actor Command Window. Window and amount of information are both customizable. Information that may be shown include: - Description (text set by the user) - Parameters (HP, MP, TP, A…
View GameIntroduction This plugin allows HP, MP, TP to be separated in several gauges. Those gauges may be set to limit the actor or enemy parameter's max increase and decrease in a single hit. This includes taking damage, being healed, regenerating, TP initialization, TP charge and skill costs. Number of gauges is set individually for each actor and enemy. If using the VCM_ActionPoints plugin, AP Gauges a…
View GameIntroduction This plugin allows Map Spriteset and Battle Spriteset to be mirrored over the x axis, y axis or both. Player map direction and other sprites may be adjusted. All parameters values can be changed mid-game. No longer supported by the author. Version -> 1.01 This plugin was tested only on RPG Maker MV Version 1.6.2. I cannot guarantee it works on lower versions. Terms of Use: Available f…
View GameIntroduction This plugin allows adding extra enemies to troops, possibly surpassing the hard limit of 8, and increase or decrease the maximum number of actors in battle. The position of all battlers is customizable, as well as the number of visible rows of the Battle Status, Battle Enemy, Party Command and Actor Command windows. No longer supported by the author. Version -> 1.01 This plugin was te…
View GameIntroduction This plugin adds a Command that allows the player to save the game mid-battle. Savefile choice and command are configurable. No longer supported by the author. Version -> 1.04 This plugin was tested only on RPG Maker MV Version 1.6.2. I cannot guarantee it works on lower versions. Terms of Use: Available for commercial and non-commercial useYou may freely edit the codeYou are not allo…
View GameIntroduction No longer supported by the author. This plugin adds a Command that allows the player to open the Main Menu mid-battle. Commands are configurable. Does not affect Main Menu out of battle. This may open several possibilities to the player in a battle, such as: Using Items and Skills without spending a turn (provided their respective 'Occasion' is 'Always' or 'Menu Screen')Changing Equip…
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