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Games like the.™

Looking for games like the.™? Here are top platformer recommendations, selected from player-similarity data — start with the.™ Ganon, Project Bounce or Metroloop.

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  • This was a solo project I made for the March 2024 Spartasoft game jam with the theme metamorphosis. You can transform between three different forms, that all have their unique benefits and downsides. The spring is slow, but is the only one to jump. The umbrella is fast and light, but cannot jump. The rock cannot move or jump, but can break through wood.  Reach the sphere at the end of the level to…

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  • PROJECT BOUNCE (Dev Build) Build up momentum and height to watch the score soar. Defeating all blue enemies or running out of time ends the round. A game by agreafel and worblir. Controls Keyboard WASD - Move SPACEBAR - Jump MOUSE - Move camera LEFT SHIFT - Hold to enter slow motion mode ~ - Toggle pause menu Gamepad (Based on Xbox Controller layout) (UI must be navigated with mouse as of right …

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  • 40%Game Brain Score
    40% User Score Based on 1 reviews

    ⭐Enjoyed it? Drop a comment or rating. It really helps! ⭐ A place you were never meant to leave. You’re alone in the metro, but something is deeply wrong. The layout loops in impossible ways. Directions lead you nowhere. The signage speaks, but lies. And yet, there is a way out. Explore shifting corridors and liminal platforms where logic breaks down. The only constant: the metro doesn't…

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  • **BEST PLAYED IN FULL SCREEN** Created for the GameDev.tv GameJam 2025. The theme for this GameJam was 'tiny world' so I decided to take a tiny world and let you make it bigger. Controls: Press S to move close to the Sun Press W to move farther from the Sun Press A to increase speed clockwise Press D to increase speed counter clockwise Press Shift to BOOST your speed  Mouse Wheel to Zoom…

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  • A little Fantasy FPS Tower Defense made in 48 hours for the first JimJam! (4/6/2018 - 4/9/2018) Developed by: - Carlos "Zactar" Gasperin - Gabriel "The Scarecrow" Dall'Alba - Leonardo "Pixel" LimaControls: Movement = A S D W mouse left click = shootSpace = jumpQ and mouse right click = Special attacks Disclaimer 1: There is a bug in which if you die and restart the game the boss will not spawn any…

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  • Jam entry for: https://itch.io/jam/gamedevtv-jam-2022 Jam Theme: DEATH IS ONLY THE BEGINNING! Developement: 4 days; Engine: Unity;  All is wonderful in the world of Super Lario. Jumping around, picking shrooms, stomping on Boombas, all that good stuff. Except, what's this!? The Boombas have hired an assassin? Lario's in Purgatory? Infinite slide levels? Oh my!  Help Lario escape purgatory and retu…

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  • Uncontrollable is the infinite platformer with procedurally generated levels set in 6 different worlds where your controls randomly change during the game. Yes, your controls may change from, for example, W-S-A-D to E-D-S-F and other combinations. The farther you go, the more unstable your controls become. This makes the game really challenging. The instability of your key bindings takes some t…

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  • What the game is: A consequence-driven, light-hearted puzzler about going to work and getting better at your job, and getting better at your job, and getting better at your job, and getting better-Development: This project was developed by a team of 5 second-year AGM Breda University of Applied Sciences (BUas) students over the course of 6 weeks, and was based on a proof-of-concept created in 7 …

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  • My submission to Brackeys Game Jam 2024.2!You play as an anxious actor about to give their first major performance. Help them calm down using the "Box Breathing" technique so they can nail their performance! I encourage you to try this technique yourself and see if it helps!More information: Science behind it: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9873947/ A gif I really like: https://ww…

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  • I drew on the theme of motion and stillness by expressing it in the gameplay and main menu by incorporating various elements. In the main menu, a sense of stillness and serenity was created through slow music, variation and repetition of visuals, and slower movements. On the other hand, in the gameplay, the hand of the character remained still, but the scrolling background and movement of the fing…

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