55%6reviews
Unwin
2024Puzzle
Looking for games like Swimming in Crates? Here are top puzzle recommendations, selected from player-similarity data — start with Unwin, Forever Wonder Colour or Cartridge the Tiger.
Unwin is a one screen Sokoban puzzle game where you use the 'Unwin' button to uncollect stars, independent of Undo. Use the Stars to collect the Stars then make it to the exit. It was made for the Thinky Puzzle Games Confounding Calendar 2024 Gamejam. The difficulty level is very high. Feel free to use 'Gain Insight' and 'Rules Overview' for an easier experience. Made by Patashu and Teal Knight …
View GameForever Wonder Colour is a one screen time manipulation Sokoban puzzle game. Discover the secret of the 'Wonder Colour' to leave the cave. It was made for the Thinky Puzzle Games Confounding Calendar 2025 Gamejam. The difficulty level is high. Feel free to use 'Gain Insight' for a puzzle that's easier than the top right room. Made by Patashu and Teal Knight (Artist). Inspired by knexator's 'Pu…
View GameNote: After multiple updates and months of zero sales, I'm no longer updating this game and have dropped the price to $3. It's about 1-2 hours long without using the level editor. The servers will also be taken down, preventing level sharing via code (levels can still be shared by sending files). Thank you. Hi, I'm Bowser, a solo indie dev. I wanted to create something that exists somewhere bet…
View GameFLASH-BLIP A fast-paced 2D game built with the LOVE framework. Dodge obstacles, survive as long as you can, and get the highest score. The game is primarily oriented toward endless mode, where players aim for the highest possible score in an infinite survival challenge. Structured levels are a work-in-progress, with future plans to implement procedural generation for creating diverse, dynamic le…
View GameRelative Velocity is a casual 3D navigation game where you control a boat in an environment with waves and currents. The objective is to adjust the relative velocity vector to navigate a path to the finish line while collecting coins along the way. The boat's movement physics has been carefully implemented manually to simulate the interaction with waves and currents, offering a fun and engaging ex…
View GameShadow Tetris Game details Shadow Tetris is playable but it is unfinished: the tiles are missing colors, the menu offers no configuration, the music is silly and repeating, and most importantly, the game is not a fun challenge, because the mechanics are broken and you won't last more than a few seconds before losing in the game. Feel free (as you should be!) to fork this game to modify it and lear…
View Game"Water Planet" is a single-player first-person adventure game set in a distant blue world, where players gather resources to fuel an interstellar ship while exploring sunken ruins and ocean depths. With the help of an on-board AI, players hunt for crystal shards and encounter a cybernetic jellyfish named Aqua. The game features portals, underwater and hover transport exploration, and is set to the music of VIRGO. It supports both VR and desktop modes.
View Game"Feed the Deep" is a roguelike game with Lovecraftian themes, where you descend into procedurally generated undersea caves to collect resources and manage limited oxygen and hostile wildlife. With each playthrough offering a unique experience, players must complete their mission to "Feed the Deep" while enjoying an atmospheric soundtrack by award-winning composer Cedar Jones. The game is developed by Luke Muscat, known for creating hit titles like Jetpack Joyride and Fruit Ninja.
View GameAquaria is a single-player Fantasy Platformer game with an intriguing story and phenomenal game mechanics. Immerse yourself in a dense atmosphere filled with ancient secrets and explore a beautiful, massive underwater world. Interact with unique creatures, do battle, discover hidden treasures, and unlock all Steam Achievements, all while enjoying excellent visuals, wonderful music, and voice-overs.
View GameDescription This video game, crafted by a team of three, was programmed in assembly language (using gbtelera) and designed for the original Game Boy. The project took seven weeks to develop, including a learning phase during which an ECS (Entity Component System) engine was implemented specifically for this game's development. In this game, you play as an alien on a quest for donuts! Make sure …
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