Games like Somnior: Dream-Simulation
Looking for games like Somnior: Dream-Simulation? Here are top action recommendations, selected from player-similarity data — start with Bad Backrooms 2 (pipe dreams), Promesa or Passage of Grief.
1 View GameBackrooms: A Creative Playground to Fuel Your Work The Backrooms is a concept that has surged in popularity in recent years, becoming a staple of internet culture. It provides an immense opportunity for creative expression, whether you're developing compelling stories, immersive games, or audiovisual works. At its core, the Backrooms are an idea of an alternative reality where people accidental…
View Game2 View Game84%Game Brain Scoregraphics, atmospherestory, gameplay84% User Score 184 reviews"Promesa" is a single-player Mystery Simulation game with spectacular graphics and a masterful soundtrack. The game takes you on a contemplative journey through dreams and memories, inspired by Argentinian and Italian cities, in a 45-minute experience that changes with each playthrough. Created by a small team, "Promesa" features a unique visual style and an acoustic soundtrack, offering a personal and introspective adventure.
View Game3 View GameGame Summary Passage of Grief is a first-person narrative-driven exploration game that immerses players in a surreal journey through the mind of Henry as he navigates a series of liminal spaces. Inspired by "PT" and "Amnesia," this game features randomized, infinite looping environments and physics-based interactions, creating an unsettling and immersive experience. Story After experiencing a p…
View Game4 View GameLost your mind stamping a stool? Failed to understand the manual? Had to move back to your parents after these setbacks? Not anymore! IKEV is a simulator kindly designed to prepare you for the challenges of moving into your new home. Step into the "Training Void", a virtual space where your modern apartment awaits, and encounter various tasks that mimic real-life moving scenarios. From …
View Game5 View GameGame Summary Passage of Grief is a first-person narrative-driven exploration game that immerses players in a surreal journey through the mind of Henry as he navigates a series of liminal spaces. Inspired by "PT" and "Amnesia," this game features randomized, infinite looping environments and physics-based interactions, creating an unsettling and immersive experience. Story After experiencing a p…
View Game6 View Game88%Game Brain Scorestory, gameplayatmosphere, stability88% User Score 180 reviews"Settlemoon is a single-player Simulation game with an intriguing story and splendid mechanics, where you build and manage a sidescrolling town that grows in real-time. The game features beautiful visuals, a delightful soundtrack, and allows for relaxed commitment, with no fail states and the ability to customize your town with hundreds of decorative items. Explore the mysterious world and uncover its secrets at your own pace."
View Game7 View GameYou were enjoying a peaceful camping night in a mountain shrouded in silence and darkness. The warm glow of the campfire cast flickering shadows when, suddenly, your eyes caught sight of something unnatural. The only thing I have at hand is an unreliable lamp. To reveal its identity, you step deep into the mountain. This game is a walking simulator horror game where you explore a dar…
View Game8 View Game50%Game Brain Score50% User Score 1 reviewsPost-Apocalyptic World The world has been struck by catastrophic events that have led to the collapse of traditional forms of vacation and relaxation. In this altered reality, people are forced to live in strictly isolated cities, as the surrounding landscape has become contaminated and destroyed. With no place left to travel, a unique solution was created to restore the lost joy of exploration. …
View Game9 View GameINTRODUCTION This project serves to research my thesis question where I try to find out how AI-generated resources influence the creative workflow and how the creator himself remains creative or just a curator during the development process. In these questions, I try to find out where the boundary is that once crossed, creativity and human touch are lost, and what influences it. A dynamic, fast-pa…
View Game10 View GameArtistic Statement I first came up with the idea of having a group of people being persuaded by the United Nations to go to the Moon and establish the very first human colony in case the Earth was no longer a viable, living option. I had always been intrigued by this idea, especially with science-fiction movies like Interstellar (2014) and Star Trek which inspired me to place these individuals on …
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