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Settlemoon Game Cover

About

Settlemoon is a single player casual city builder game with fantasy, medieval and historical themes. It was developed by Lepioid LLC and was released on July 31, 2023. It received positive reviews from players.

After the moon vanished, the fantasy game world of Settlemoon lays abandoned in darkness. Re-light the skies, provide rest and resources for travelling adventurers, and piece together what happened to the world.

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86%
Audience ScoreBased on 266 reviews
story23 positive mentions
optimization3 negative mentions

  • Charming and unique art style with adorable pixel art and evocative animations, creating a cozy and atmospheric world.
  • Relaxing idle gameplay loop that encourages intermittent check-ins and experimentation, offering a satisfying sense of slow progress and discovery.
  • Engaging ambient soundtrack created dynamically by adventurers' performances, enhancing the immersive and soothing experience.
  • Lack of clear tutorial and minimal textual guidance lead to confusion and frustration, making initial learning curve steep for many players.
  • Some UI elements and interactions are unintuitive or cumbersome, including overlapping icons and limited feedback on quests and mechanics.
  • Progression can feel slow or uneven due to long idle periods and limited active engagement, leading to repetitive or stagnant gameplay moments.
  • story
    141 mentions Positive Neutral Negative

    The story in this game is subtle, primarily conveyed through visual storytelling, image-based clues, and a constructed language, creating a mysterious and emotionally resonant narrative that unfolds gradually. While some players find it deeply touching and appreciate its unique approach to world-building and themes of nostalgia and loss, others feel the minimal use of text and lack of clear guidance can make understanding the story confusing or frustrating. Overall, the story complements the relaxing, idle gameplay, rewarding patient players who enjoy piecing together the plot and atmosphere at their own pace.

    • “The story is told primarily without text, but it tugs on the heartstrings, and the recent postgame update adds a second loop with some extra closure.”
    • “Possibly the most engaging plot and worldbuilding I've seen in an idle game; it resonated with me on a personal level. The storytelling is very subtle, you have to read between the lines a lot (and do a bit of investigation) to truly understand what happened, and what is currently happening. Almost nothing is given to you via legible text, it's 90% image-based storytelling.”
    • “With beautiful art direction, a good story and great music, it's a real treat.”
    • “I got emotionally invested in the little scraps of story about [ending spoilers][spoiler]helping a sad moth who lost their partner, but after all that work and heavy implication that we're getting their partner back, all we're rewarded with is the town being deleted and a cutscene where someone logs off their computer and goes outside[/spoiler].”
    • “The fact that there is no tutorial text, and general story text along the way ended up being a huge deal breaker for me.”
    • “I beat all the bosses, I bought all the buildings, I looked through all the little books, and the complete lack of words or explanations of the story really hurt my enjoyment of the game.”
  • gameplay
    102 mentions Positive Neutral Negative

    Settlemoon's gameplay is a tranquil and charming idle town-building experience that emphasizes discovery, experimentation, and a minimalist, hands-off approach. While its cryptic mechanics and minimal tutorial can frustrate players seeking clear guidance, those patient enough to puzzle out its systems will find a unique, relaxing loop with meaningful progression and a cozy atmosphere. However, the passive gameplay and occasional unclear UI limit its appeal for players wanting more active or straightforward engagement.

    • “Each unearthed bit of story and advancement in mechanics felt great to discover and partake in.”
    • “The gameplay is incredibly passive, the game's world more or less plays itself out in real time as you set up tasks for your little bug guys to do whether you're tabbed in, out, or even while the game is closed.”
    • “The mechanics have gotten less cryptic as the game has updated since launch, yet many things about this game is you discovering it personally, by yourself, and I find that absolutely lovely.”
    • “While it has its shortcomings—limited automation, repetitive quests, and shallow mechanics—its charm lies in its atmosphere and intent.”
    • “There are mechanics throughout the game that I've played a majority of the game and still have no idea how they actually work or what they do, because the game doesn't explain them beyond vague pictures.”
    • “This game's tutorial is virtually non-existent because it tries to be one of those stylish visual-only explanation games, which is, in my opinion, an absolutely horrendous design choice for a game in a genre where 99% of the gameplay is menus.”
  • music
    70 mentions Positive Neutral Negative

    The game's music is widely praised for its charming, relaxing, and ambient soundtrack that evolves as adventurers join and play together, enhancing the immersive atmosphere and sense of progression. While some find the soundtrack slightly repetitive or limited in variety, many players appreciate the creative approach of gameplay-driven music and its strong emotional impact. Overall, the music beautifully complements the art style and storytelling, making it a beloved and integral part of the experience.

    • “The visual style is gorgeous, the game feels like it's overflowing with charm and little semi-easter eggs, the way that the music swells and grows on itself as more is unlocked and adventurers join up to add to the soundtrack, and the genuinely intriguing lore drip-fed to the aspiring player is highly enjoyable.”
    • “Instead of having specific individual songs that play during gameplay, travellers will come by your settlement and play individual parts of a song by themselves, and then other travellers will join with their own instruments. And then you'll zone out to the music, focusing on the game, and before you know it there's around 8 different characters, all giving their own performances. It adds a lot to the atmosphere, and I hope more games do things like this with its music in the future.”
    • “The soundtrack complements this beautifully with gentle, ambient melodies that flow naturally with the pace of the game, inviting players to relax and linger rather than rush.”
    • “Personally, I find the music to be bland compared to other chill chiptunes.”
    • “There needs to be more songs to justify its inclusion.”
    • “The soundtrack is minimal, and could use some variety, but it still hasn't gotten old for me, somehow.”
  • graphics
    46 mentions Positive Neutral Negative

    The game's graphics feature a charming, minimalist pixel art style that conveys emotion and story primarily through visuals rather than text, creating a cozy and soothing atmosphere. Reviewers consistently praise its unique, cute, and nostalgic aesthetic, which pairs well with a relaxing soundtrack to enhance the overall calming experience. While modest in scope and simple, the art style effectively supports the game's emotional depth and idle gameplay.

    • “The aesthetic carries the game’s emotional weight; there is a quiet melancholy to the landscapes, yet an underlying sense of hope as your town slowly becomes a beacon in the darkness.”
    • “The artstyle, an incredibly creative pixel artstyle where most, if not all things are explained to you through pure visuals, flipbooks for story, and icons/symbols to help convey mechanics, plus the music is incredibly pleasant, even the music and general feeling so relaxing and sweet.”
    • “Graphics are very unique and characters are expressive with just a few pixels.”
    • “There's also nothing in the way of graphical options outside of fullscreen to my knowledge, and there's a hard cap of 60 fps for anyone running a faster monitor.”
    • “The gameplay is centered around you regularly checking up on your tamagochi town for about maybe 5 minutes tops as it runs itself, but I personally think this kind of gameplay goes along with its visuals and obscure storytelling methods just fine.”
    • “In any other game it might even be endearing, with the little picture books and cute art style.”
  • emotional
    24 mentions Positive Neutral Negative

    The game evokes a deep emotional experience through its melancholic yet hopeful aesthetic, heartfelt storytelling, and subtle narrative beats that resonate strongly with players. Many reviews highlight its unexpected capacity to provoke genuine feelings, including joy, sorrow, and warmth, making it a uniquely touching and memorable indie idle game.

    • “The aesthetic carries the game’s emotional weight; there is a quiet melancholy to the landscapes, yet an underlying sense of hope as your town slowly becomes a beacon in the darkness.”
    • “From the first time that Rose shows up, I felt something strong with this game, and the first letter with Luna grew so much joy in my heart to see the two moths loving, only to shatter it consistently throughout the rest of the game was a pleasant (if heart-wrenching) surprise.”
    • “I don't know how, and I don't know why, but this little idle game made me feel so much more than most other games ever have.”
  • atmosphere
    12 mentions Positive Neutral Negative

    Settlemoon is praised for its cozy, tranquil, and charming atmosphere, created through a blend of adorable pixel art, soothing soundtrack, and subtle, evolving details rather than heavy storytelling. The game's calming and nostalgic vibe invites players to relax and immerse themselves in the town-building experience despite some mechanical shortcomings. Its innovative use of sound and art significantly enhances the overall mood, making the atmosphere the standout feature.

    • “Settlemoon, developed and published by lepioid llc, is a tranquil and imaginative town-building experience that blends idle mechanics with a cozy, reflective atmosphere.”
    • “Even though it's an idle game, the art, atmosphere, soundtrack, and overall vibes make me want to stick around and watch the bustle of my little town.”
    • “Settlemoon is a very cute town-builder. I can confidently say it has a charming atmosphere and wonderful nostalgic air, with building mechanics that guide players to an 'ah-hah' moment rather than overwhelming them.”
  • optimization
    6 mentions Positive Neutral Negative

    The game is well-optimized, running smoothly on most systems without issues, and prioritizes a relaxed, enjoyable experience over strict optimization. While some strategic planning is beneficial for progression, the game rewards consistent engagement and curiosity rather than minute-by-minute optimization.

    • “In terms of performance and accessibility, Settlemoon is lightweight and polished, running smoothly on most systems without technical hiccups.”
    • “Like it's a good idea to open up, post quests, stock your shops, and then check back in the morning or after work rather than stressing over minute-to-minute optimization.”
    • “If you want a game about strict optimization, this won't scratch that itch.”
    • “Progression at a certain point requires actual strategy and optimization even while doing something as mundane sounding as stocking a shop.”
    • “Like it's a good idea to open up, post quests, stock your shops, and then check back in the morning or after work rather than stressing over minute to minute optimization.”
  • humor
    3 mentions Positive Neutral Negative

    The humor is light and playful, with amusing admin popups and charming interactions among quirky characters. It adds a fun and simple touch to the game's town-building and exploration, enhancing the overall enjoyable experience.

    • “Funny little game about toying with toys to figure out what they do and how to progress.”
    • “Kept hearing about this on my favorite kart server, so glad to follow the funny admin popups!”
    • “It's a pretty simple and fun game about building up a town with funny little critters walking around in it with a few mysteries and a nice and simple story surrounding it.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews praise the game’s character development for its charming and beautifully crafted pixel art designs, highlighting the cute and simple yet visually appealing characters that enhance the overall aesthetic.

    • “The character designs are incredible.”
    • “Really cute and simple little management game with a really nice pixel art style and charming character designs.”
    • “The pixel art is absolutely gorgeous to look at: from character designs to backgrounds and the extra art in booklets, everything looks great!”
  • stability
    3 mentions Positive Neutral Negative

    The game is generally stable and mostly free of bugs and glitches, though it can experience occasional and brief FPS drops during certain actions. However, players report that the game tends to freeze after around 8 hours of play.

    • “Again, you only have 8 hours maximum before the game freezes.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding is criticized for feeling tedious and obsessive, with unclear mechanics requiring trial-and-error item placement to optimize boosts, which detracts from the overall enjoyment of gameplay.

    • “Whatever fun I had providing for adventurers and planning their escapades was undermined by the oppressive gloom of the soundtrack, the story, the overall vibe, and the uncomfortable OCD-farming aspects of the gameplay itself.”
    • “Additionally, what synergizes with which, and how much of a boost you get isn't exactly immediately obvious at a glance, and you're just going to have to tediously place down items to try and maximize the value you get out of these boosts.”
  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability is limited, as it relies heavily on idle mechanics that encourage waiting rather than engaging gameplay, resulting in a lack of lasting appeal.

    • “It's just another one of those lame idle clicker games, and those are just a waste of time; designed to make you wait for gameplay, rather than promote replay value.”
  • monetization
    1 mentions Positive Neutral Negative

    The game’s monetization approach is praised for avoiding typical mobile game microtransactions, offering a more player-friendly experience without aggressive in-app purchases.

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62h Median play time
44h Average play time
8-80h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Settlemoon is a casual city builder game with fantasy, medieval and historical themes.

Settlemoon is available on PC, Steam Deck and Windows.

On average players spend around 44 hours playing Settlemoon.

Settlemoon was released on July 31, 2023.

Settlemoon was developed by Lepioid LLC.

Settlemoon has received positive reviews from players. Most players liked this game for its story but disliked it for its optimization.

Settlemoon is a single player game.

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