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Games like Pythagoras' Polygonal Numbers

Looking for games like Pythagoras' Polygonal Numbers? Here are top puzzle recommendations, selected from player-similarity data — start with Mathlantis: Build & Brighten!, Prove You Can Win or Nodulus.

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  • # Mathlantis - The Lost City of Numbers! *An engaging educational game where math skills build magnificent cities!* [ Play Now](#getting-started) • [ Features](#features) • [ How to Play](#how-to-play) • [ Installation](#installation) --- ## About Mathlantis Welcome to **Mathlantis**, a mystical world where numbers are the key to unlocking ancient wonders! This innovative educational game t…

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  • This is a puzzle game based on logic and deduction. In this game, you can learn and understand a brand new deduction system, and then take the axioms and rules of deduction as tools, to prove the propositions by entering the code. Features: Understand the axioms and rules of deduction (just like when you are reading a mathematical book) Enter the code and prove the proposition (just like …

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    ★★★ Nodulus is open source! If you have a suggestion to improve the game or wish to contribute, see the GitHub project ★★★ Nodulus is a puzzle game with a clever twist. Based on the mathematical theory behind plank puzzles, consists of a grid of cubes and rods which can be rotated with a swipe. Turn the activated cubes to reach the end cube to win the level. ◉ No ads, 100% free, 100% open source◉ …

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  • ===== !!! =====Vote Now! is the  SGDA Junior Swiss Game Award 2022 winner===== !!! ===== Vote Now! is a minimalist strategy game. The premise of the game is that you play as a political party aiming to pass a bill in Switzerland by propagandizing to influence voters' opinions. The game plays kind of like Reigns, as in you have a choice of 2 actions that you can pick from at a time. The game works…

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  • This currently unnamed project is my final project for CIS 441 "Intro to Computer Graphics" @ the University of Oregon. My goal was to develop a simple platformer with an experimental 2.5D art style utilizing both 2D sprites and 3D objects in the scene.  SOURCE CODE: https://github.com/Sephta/cis441-2d-platformer Current Scope: 2D Character Controller with inspiration from games like CelestePlay…

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  • Current status. Android above 5: this app works properly Android below 4.0: this app  won't work iPad mini2: this app works properly iPhone 4s: Slow Please consider the function of adding external PNG images as experimental. There are still bugs that the PNG images persists to stay on Screen and never be refreshed. I tried to fix this bug and waisted several days in vain. I wondered whether it's …

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  • Shadow Tetris Game details Shadow Tetris is playable but it is unfinished: the tiles are missing colors, the menu offers no configuration, the music is silly and repeating, and most importantly, the game is not a fun challenge, because the mechanics are broken and you won't last more than a few seconds before losing in the game. Feel free (as you should be!) to fork this game to modify it and lear…

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  • TSA Video Game Design High Technology High School 2023 Created with Unity:Julian Sanchez: Lead Developer, Game Mechanics, Level Mechanics, Project LeadZachary Levy: Level Design, Level Creation, Level Mechanics, DeveloperXhaiden D'Souza: Music, Sound FX, DeveloperArhan Nagavelli: Instructional Info, MenusSharabh Ojha: Art, Level Creation, DeveloperBrian Ye: Documentation Purpose, Target Audi…

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  • https://github.com/Cheezmeister/Chromathudhttp://luchenlabs.com/projects/chromathud/Chromathud is a somewhat educational math-based rising block puzzle for PC and XBLIG, developed on-and-off over several years in collaboration with Dave Silverman and featuring original music by Ben Roberts. The core mechanic is addition, but it plays a relatively small role in the overall gameplay. Blocks are nu…

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  • 49%Game Brain Score
    49% User Score Based on 3 reviews

    If you are receptive and humble, mathematics [game development] will lead you by the hand. Paul Dirac [and I] I'm a boring (composed) and  pedantic (methodical) person (with maths and physics as background), so next are some boring and  pedantic details about a  boring and pedantic game. Motivation My first attempt to create a (semi)-complete project in Godot (C#).  An excuse to learn basic G…

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