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Games like Procedural Noise Algorithms for Haxe

Looking for games like Procedural Noise Algorithms for Haxe? Here are top action recommendations, selected from player-similarity data — start with Mission Demolition, Apple Picker or Mandelbrot Explorer by Rob and Kenny.

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  • # **helloworld-arseniikyrychenko** - ReadMe File #### Author: *Arsenii Kyrychenko* ##### Modified: *2024-09-03* **0. Link to Itch io:**   >   > mission-demolition >   **1. What are the controls to your game? How do we play?**   >   >Player can be shoot the ball using the mouse   >   **2. What creative additions did you make? How can we find them?**   >   >I redid graphics.     >…

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  • # **helloworld-arseniikyrychenko** - ReadMe File #### Author: *Arsenii Kyrychenko* ##### Modified: *2024-09-03* **0. Link to itch io?**   >  https://arseniikyrychen-class.itch.io/apple-picker >Player can be moved using the mouse   >   **1. What are the controls to your game? How do we play?**   >   >Player can be moved using the mouse   >   **2. What creative additions did you make? …

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  • # Mandelbrot Explorer for the Sinclair ZX Spectrum A character-based Mandelbrot-Set explorer in BASIC (in 10 lines or less!!) Prints a Mandelbrot Set as characters. Since calculating the Mandelbrot is quite intensive for an 8-bit machine, and the ZX Spectrum is a 1980's computer, this takes some time to execute and complete. Originally started for the BASIC 10 Liner contest https://gkanold.wixsite…

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  • 44%Game Brain Score
    44% User Score Based on 6 reviews

    Sorcar is a procedural modeling node-based system which utilises Blender and its Python API to create a visual programming environment for artists and developers. Heavily inspired by Side-FX Houdini, it presents a node editor with a variety of modular nodes to make the modelling workflow easier and fast. Most of the nodes are blender internal operations (bpy.ops.mesh/object) which also makes it ea…

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  • 67%Game Brain Score
    optimization
    92% User Score Based on 24 reviews

    GLBasic SDK is a Multiplatform BASIC Compiler that allows you to write high-performance programs using an easy-to-learn, intuitive BASIC language. It compiles code to C++ based on OpenGL and SDL, enabling you to write a program once and compile it for multiple targets. The integrated development environment features syntax formatting, highlighting, and quick help, as well as interactive help manuals and useful helper tools.

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    Version 1.04:Due to some changes in the VisuStella BattleCore plugin implemented on January 22, 2021, the main function of this plugin is no longer needed. VSBattleCore now implements a very similar in battle dual wielding effect to what this plugin does, and has an unrepairable conflict with the changes that my plugin makes to the system.What does this mean for this plugin?Currently, version 1.04…

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  • 52%Game Brain Score
    52% User Score Based on 3 reviews

    Jumpman - BASIC 10Liner Contest 2023 ==================================== Author:   Eric Carr Language: FastBasic 4.6 Platform: Atari 8-bit (tested on 130XE NTSC) Category: EXTREM-256 Video:    Requirements: System: Atari 8-bit w/ 48KB+ memory (800, xe, etc) w/ Joystick Emulator: Atari800MacX (on Mac) or Altirra (Windows) *** NTSC / PAL NOTE: This game was designed on NTSC. All SOURCE/LISTING/S…

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  • 50%Game Brain Score
    50% User Score Based on 1 reviews

    WAD to move, Space to slam hammer, click and hold to fly (must start from ground).  Proceed through the door for the Round 2 addition of the hammer slam mini game! ROUND 2 Update: For Round 2, I decided to add a "test your strength" toy to compliment the void knight.  I decided I wanted to make more use of his hammer slam / flying and made an infinite scroller tower for him to fly up, dodging dang…

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  • Welcome! Genera is a project built with Processing, the ControlP5 library ,  and (possibly, if setting up animatable controls works out) Ani. It uses this to generate vibrant, animated graphics that are wildly customizable. These graphics are generated by what I call "systems" which use various numbers and toggles to generate each graphic in real time.  Each system has unique settings and rules fo…

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  • "In 1978 Dan Bricklin invented the interactive VISIble CALCulator. In 2021 I turned it into a BASIC 10-Liner." ____ _ _ ___ ____ __ _ ___ ___ _ (_ )( \/ )/ __)( ___)( ) / )(__ \ | __) / ) / /_ ) (( (__ )__) )(__ / / / _/ |__ \/ _ \ (____)(_/\_)\___)(____)(____)(_/ (____)(___/\___/ (c) 2021 Nick Shche…

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