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Drift Of The Hill
2020Racing
Looking for games like mek? Here are top action recommendations, selected from player-similarity data — start with Drift Of The Hill, MindTex 2 or Houdini Indie.
"Drift of the Hill" is a racing game that challenges players to master the art of drifting on winding hillside roads. With various game modes, players can compete in time attack, drift challenge, and multiplayer modes to improve their skills and rise through the leaderboards. The game features a range of cars to customize and upgrade, with realistic physics and handling for a challenging and immersive drifting experience.
View GameMindTex 2 is a powerful normal map generation tool designed for game developers and 3D professionals. It quickly generates high-quality normal, height, specular, gloss, self-illumination, occlusion, and reflection maps from a single source texture. The user-friendly interface includes customizable settings and a toggleable 2D/3D preview, making it an efficient and cost-effective solution for creating immersive 3D environments.
View Game"Houdini Indie is a software for indie game developers that utilizes a procedural workflow to help automate repetitive tasks and generate high-quality content. The game's networks can be wrapped up into shareable Digital Assets and used in game engines like Unity, Unreal, Maya, and 3ds Max through Houdini Engine plug-ins. This allows for last-minute creative decisions and collaboration with teammates using the free Houdini Engine Indie."
View GameEVERGREEN If you are as passionate about dirt as Mike Mitchell is, then this map might be for you. Welcome to Evergreen Acres, a (fictional) government subsidized “organic” farm. Your being tasked with managing a modern cereal (grain) farming operation based in Southwest Saskatchewan Canada. It was a successful spring seeding, and the crop is looking to be in great shape, should yield great payout…
View GameIn some ways, Halo is the story of the Warthog and the universe we built to drive it around in. - Jaime Griesemer I think about the Warthog from Halo almost every day. I've tried to recreate it four times before. This is the fifth time. This time however, I didn't want to try and emulate it so literally and instead make something that gets across a lot of the feelings you get from it while still …
View GameIt’s my first, highly customizable VRChat avatar! Unfortunately PC-Only at the moment, a quest-compatible version will be included in a later update. > Instruction Video for Uploading & texture creation < My main focus for this base was customizing in-game! All accessories have toggles, and the avatar's colors can be changed while in VR. This avatar was created primarily for VRChat but can be i…
View GameMISSION DEBRIEFING Unattended mechs across the sector have been hacked and gone rogue. The now autonomous mechs are wreaking havoc, and it's your mission to scuttle the drones and keep the malware from spreading. The injected override routines can be outsmarted if you're clever, but the mechs will do real damage, so be careful out there! Hex Tactics is a demo developed over about 5 weeks. The pr…
View GameRobots have torn open a portal to invade earth, humanity has mysteriously disappeared, the world has begun to tear apart, Sprint across the skies of robot-invaded earth as you try to end the invasion as you discover why the robots are here and how to stop them and destroy "The Creator". You are the last chance for humanity. AN ADVENTURE AWAITSExplore 9 distinct worlds and 45 levels with ultra fast…
View GamePrepare yourself for fast tracks, furious physics and a rush of adrenaline as you tackle daring obstacles and puzzles. O3DX will be the ride of your life!
View GameWelcome to Andrija Stojkovic's take on Nordeus GameDev challenge attempting to aestheticize and proceduralize the Unity Karting template! Controls: ⬆ - accelerate forward ⬅ - steer left ➡ - steer right ⬇ - accelerate backward 'Space' - start game'r' - reset level Elements added: Music Procedurally generated terrain using Perlin noise function Terrain textures and custom shaders using ShaderGrap…
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