- March 30, 2022
- Harry
![](https://gamebrain.co/img/544/game_itchio_mek_3_xl.jpg)
![](https://gamebrain.co/img/545/game_itchio_mek_4_xl.jpg)
![](https://gamebrain.co/img/542/game_itchio_mek_1_xl.jpg)
rendering a semi procedural terrain in the art style of first gen 3d acceleration. everything is using custom shaders and no default packaged unity stuff. a personal challenge.currently not a game, just sliders to mess with the rendering parameters.