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Games like Landscape Generator

Looking for games like Landscape Generator? Here are top action recommendations, selected from player-similarity data — start with Seussian Procedural Tree Creator, PLANESWALKER or Little Arithmetic Master.

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  • 38%Game Brain Score
    38% User Score Based on 3 reviews

    Submission for PROCJAM. Dusting off an old prototype which procedurally generates non-realistic / fantasy / alien trees. For this demo I created a UI interface to allow control of the generation parameters. Be warned - the algorithm is still a work in progress and consequently some parameters may have no effect (though I tried to remove anything redundant) and some may cause very strange behaviour…

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  • WARNING: The WebGL build takes quite some time to load, but it will eventually (mine usually takes around 2.4 minutes from testing) . I recommend downloading the build if possible. Description Planeswalkers are the astronauts of the multiverse. Take on the role of a planeswalker exploring the many strange planets and worlds the multiverse has to offer while trying to delay their return to their u…

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  • If the game cannot run in the web page, you can download here:download:https://pan.baidu.com/s/1NQEybfBphaEakYPbd0J1AA password:4vg9Need Specific Need Nowadays, many primary school students are relying so heavily on using calculators for them to calculate basic arithmetic problems (Sun, 2004). In fact, I don't mean students cannot use calculators anymore, the author and I hope students can use cal…

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  • 64%Game Brain Score
    64% User Score Based on 18 reviews

    Porklike.gb - wurst comes to worst A port of the wonderful Porklike, created by Krystian Majewski, to the original Game Boy! Please see the original pico-8 game at https://krystman.itch.io/porklike for more information. Game Porklike is a classic, turn-based Roguelike with minimalist lo-fi aesthetic. Enter the tower of Wurstlord. Can you make it to the top and steal his legendary Kielbasa? 9 floor…

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  • I drew on the theme of motion and stillness by expressing it in the gameplay and main menu by incorporating various elements. In the main menu, a sense of stillness and serenity was created through slow music, variation and repetition of visuals, and slower movements. On the other hand, in the gameplay, the hand of the character remained still, but the scrolling background and movement of the fing…

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  • Game by Kelvin [UP2060604], I am a part of team "Graphics Tablet" but everything here was made by me. Please run the game with 'hardware acceleration' enabled in the browse or the performance will be quite poor and make sure to go into full screen mode.  Using the Space key is how you interact with the game. The aim of the game is to get the highest score by getting collisions with the rocks, norm…

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  • 51%Game Brain Score
    51% User Score Based on 2 reviews

    Note there's a free demo (see further down) Lands of Languages (LoL) is a hobby project developed with the objective of learning language vocabulary in a fun way. Learning requires repetition, which is often boring. So here the repetition is embedded within the grinding tasks of a role-playing game, and the development is heavily focused on gameplay. In LoL you explore a procedurally generated w…

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  • 44%Game Brain Score
    44% User Score Based on 6 reviews

    Sorcar is a procedural modeling node-based system which utilises Blender and its Python API to create a visual programming environment for artists and developers. Heavily inspired by Side-FX Houdini, it presents a node editor with a variety of modular nodes to make the modelling workflow easier and fast. Most of the nodes are blender internal operations (bpy.ops.mesh/object) which also makes it ea…

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  • 77%Game Brain Score
    atmosphere, gameplay
    100% User Score Based on 28 reviews

    We See You is a rhythm based down-scrolling runner. You play as a pair of eyes trying to go as deep as possible, avoiding enemies moving in different patterns with a goal to get a good score to top the leaderboard.

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  • This is an experimental combination of an arcade-style game with human supervised AI learning made for the AI and Games Jam 2021 in Pico8. The AI start with a simple set of rules, and may not seem too smart. But over time, you can teach them new rules which bring out new behaviors. The enemy AI is a very simple Neural Network inspired by the ghosts in Pac-Man. The AI cannot learn on its own, howev…

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