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Games like Houston...We Have A Problem!

Looking for games like Houston...We Have A Problem!? Here are top platformer recommendations, selected from player-similarity data — start with Gamalactic-14 Crystal Crusade, You Have A Virus! or Kutaka Run.

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  • (IF IT DOESN'T WORK ON CHROME PLEASE TRY IT OUT ON A DIFFERENT WEB BROWSER SUCH AS OPERA OR MICROSOFT EDGE)*** Gamalactic-14 Crystal Crusade is my first 3D Platformer. Screenshots to the Right >>> Modification  There are 11 various things I modified within the game instead of just 3 such as: 1. I changed the Title from Super Space-stronaut 64 to Gamalactic-14 Crystal Crusade.   2. From the…

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  • You Have A Virus! Created By Nicolas Hankes Templates from Brian Winn Modifications: 1. Changed background to custom image made in photoshop 2. Changes sounds effects for Player and Enemies Fire Noises 3. Changed Colors of Player and Enemies 4. Made custom song in FL Studio for Main Menu (Screenshot is in sidebar for proof) 5. Created instructions for the game

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  • 52%Game Brain Score
    52% User Score Based on 3 reviews

    A short game inspired by Cookie Run. Run, jump, slide and collect ingredients to prepare the best meal for Urumi! Now with an Extra Stage! Touch controls are enabled by default in the web version. To hide them, disable them in the settings menu. También disponible en español. Controls Jump: Space bar / left click / up arrow. Press again while in the air to double jump.Slide: Down arrow / right cli…

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  • Credits: Created By: Nicolas Hankes With Assets From Michigan State University Modifications: 1. Created new Main Menu Music 2. Created New Music for Levels 3. Created two textures in Photoshop (See proof in screenshots) 4. Redesigned the Main Menu and Pause Menu 5. Added Another Level

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  • Tick Tock Time Machine is a 2D platforming adventure for everyone! Play as Charlie Parker, a feline adventurer whose only limit is his weight. Use a mysterious pocket watch to bend time to your will & apply its powers to reach your goals. Actual modifications that I've made to the game: I created 4 new levels, one of them being a tutorial, with the other three being complete, coherent levels. Each…

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  • 66%Game Brain Score
    gameplay, humor
    music, story
    66% User Score Based on 95 reviews

    "Storm in a Teacup" is a physics-based platformer where players navigate Storm through a dream-like world created by his brother Cloud, solving puzzles and avoiding obstacles across 50 levels. The game features Survival mode levels and customizable in-game character options, with stunning graphics and full Joypad support.

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  • 53%Game Brain Score
    53% User Score Based on 4 reviews

    The Healing Tree by The Taywild is an artgame platformer prototype exploring themes of how communities can help foster therapy of grief and trauma. Developed in 14 weeks for Abertay University's 2023 DES310 module. Built for browser https://twitter.com/TheTaywild (send us your screenshots!) About The Great Dream Tree is covered with brambles and weeds, and you just so happen to have the power to c…

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  • previously announced project, AoBOB in a control flow demo i created for fun. (3 new easter eggs available) PC CONTROLS:  A = Z B = X START = ENTER  SELECT = LSHIFT CONSOLE CONTROLS: XBOX:  A = B  B = A  START = RIGHT MENU BUTTON SELECT = LEFT MENU BUTTON PS4/5 A = O B = X START = RIGHT MENU BUTTON SELECT = LEFT MENU BUTTON **PATCH 5.0  SET TO RELEASE ON SEPTEMBER 26TH 10:07AM** …

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  • Gamalactic-13 is my first 2D Platformer.ModificationThere are various things I modified within the game such as:  I changed the Title from Super Space-stronaut to Gamalactic-13. From the Main Menu you can see that I added a working Credit Section and a total of 5 Levels that all go to the corresponding Levels.The background on the Main Menu Screen is updated and has many little space assets such …

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  • 38%Game Brain Score
    38% User Score Based on 3 reviews

    Developed Aug 26 to Dec 9, 2018 Project lead, core functionality, scoring and score pop ups, powerup objects, enemy, projectile, and collision code, level 2 and 3 design, screenshake, menu base code, checkpoint and continues, enemy pathing, cut scene animations, ground enemy integration, main UI integration, missile, ghost, and clear powerups, boss behavior improvements, boss explosions, all flyin…

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