59%10reviews
NeuraQuarium
2021Simulation
Looking for games like CruelFish? Here are top simulation recommendations, selected from player-similarity data — start with NeuraQuarium, Polysporia: Swarming Evolution Simulator or IT201_Sprint2_Anthony_Rodier.
NeuraQuarium simulates a basic aquatic environment populated by AI creatures. Watch them evolve and change through chance, or take a hand in their evolution by molding the environment, mixing in saved critters, or directly altering their neural net brains. Check out this showcase: Evolution in Action The first creatures that spawn will have randomized physiology and neural nets. Those that succ…
View GameEvol Games Discord https://discord.gg/xUCjsfPTelegram https://t.me/evolgamesCheck out the sequel: Polysporia II. Polysporia is an evolution game that simulates microbial life. All organisms are randomly generated along with their movements and evolutions. You will never have the same game more than once. A wide variety of settings lets you tweak the game to your liking. Organisms compete for sur…
View GameFor this project, I created a game called Shape Clicker. The user initiates the gameplay by clicking the "Start" button at the bottom of the screen. The objective of Shape Clicker is to click as many cubes as possible before the allotted time runs out. The previous iteration of this game only offered the player a display for the cursor position, a dropdown to change the time limit, a dropdown to a…
View GameView the stand-alone site here: www.andymakes.com/extras/combatgeneticsThis simulation attempts to create effective spaceship shooter AI using a genetic algorithm. The game itself is roughly based on Combat for the Atari 2600. When it starts, all ships are created with a completely randomized set of rules that govern their behavior. Once all of the ships in a given generation get a chance to comp…
View GameDungeon Hunters is a top-down 2d shooter where you go through 3 locations to find a treasure deep in the desert dungeon. Choose from 4 weapons, use cover to fight through 6 enemy types while avoiding traps, collect coins to buy cool upgrades for your character. Special features: Enemy AI — enemies shoot a random number of projectiles which makes the fights somewhat unpredictable. And running ene…
View Gamev0.3.1- Fixed a soft lock that prevented replaying levels in which a new plant was unlocked - Reverted random zombie speed (I disabled it during development for testing and then forgot to revert it) - Fixed a bug that caused the coward mushroom to hide from hypnotized zombies - Fixed a bug that allowed you to get 50 suns from a single sun if you were standing inside the sunflower when it gave…
View Game"Intelligent Design: An Evolutionary Sandbox" is a simulation game that allows players to create and modify a variety of ecosystems and organisms. Design and evolve creatures with unique abilities, behaviors, and appearances using an intuitive design tool. Observe how your creations adapt to environmental challenges and compete or cooperate with other species in a dynamic, ever-changing world. **Approximately 256 characters
View GameGridworld is an artificial life simulator where abstract creatures evolve in a two-dimensional ecosystem, competing for food and struggling for survival. It offers a user-friendly interface to customize simulations and observe evolution in action over hours instead of thousands of years. The game promotes hands-off experimentation, allowing users to tweak parameters and witness creatures adapting to their created environments.
View GameRelease v0.5 (24-01-2024) - BIG CHANGE! To move from one level to another it is necessary to pass over the stony slopes (adjacent to the level changes). Consequently, OLD MAPS ARE NOT COMPATIBLE! - The stony slopes are removable, to prevent access from the other levels. - Mushrooms, raw meat and fish can be cooked and become food without the kitchen (low yield) . - If there is a bed, it is used,…
View GamePurpose This project is meant to be a demonstration of different formulas and algorithms used to tackle the problem of aircraft visibility in simulators. While it's natural to assume that a model which becomes smaller in exactly the same way it would in real life is the most realistic way to display an aircraft, this is not the case. Hardware limitations in the form of both incorrect fields of vie…
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