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"Invaxion" is a single-player musical game with outstanding gameplay and perfect visuals. Set in a dystopian future where AI has taken over Earth, the player, as part of the mercenary army INVAXION, must collect fragmented music and art to lead a revolution against the AI and reshape civilization. With classic scrolling gameplay and a fantastic soundtrack, players feel the beat under their fingertips in this immersive experience.

Invaxion screenshot
Invaxion screenshot
Invaxion screenshot
Invaxion screenshot
Invaxion screenshot
Invaxion screenshot
Invaxion screenshot
Invaxion screenshot
Invaxion screenshot
Invaxion screenshot
Invaxion screenshot
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79%
Audience ScoreBased on 542 reviews
music142 positive mentions
story8 negative mentions

  • The game features a diverse selection of songs, primarily in electronic genres, which many players find enjoyable.
  • The gameplay mechanics are engaging, with multiple key modes (4K, 6K, 8K) that cater to different skill levels, making it accessible for both casual and hardcore rhythm game fans.
  • The developers are responsive to player feedback, frequently updating the game to address issues and improve the overall experience.
  • The game has been criticized for its strict judgment system, which can lead to frustrating experiences for players, especially when they miss notes despite hitting them accurately.
  • Many players have reported issues with the game's online-only requirement, which has rendered it unplayable since the servers have shut down.
  • The user interface is often described as clunky and reminiscent of a mobile game, which detracts from the overall experience on PC.
  • music
    438 mentions Positive Neutral Negative

    The music in the game is generally well-received, featuring a solid selection of around 118 tracks primarily focused on electronic genres, with some Asian influences. While many players appreciate the energetic and varied song choices, some express frustration over the difficulty curve and the need to unlock songs through gameplay, which can feel tedious. Additionally, the lack of a downloadable soundtrack and issues with note accuracy have been noted as drawbacks, but overall, the music is considered a highlight of the game.

    • “This music game is my favorite music game I have ever played, it is amazing!!!”
    • “Awesome music, gorgeous graphics and nice ranking modes, also waifus and several themes/noteskins.”
    • “Great selection of music in my opinion - constant updates as well.”
    • “The song selection is pretty big, yet it still bores me.”
    • “Unfortunately, I can't seem to improve enough to get past the level 7 difficulty songs and the level 8 story mode songs, so I won't be able to play maybe half the songs on a manageable difficulty.”
    • “The note patterns can be somewhat repetitive and not too challenging when you have already played songs with those similar patterns.”
  • gameplay
    94 mentions Positive Neutral Negative

    The gameplay is generally well-received, characterized by smooth and responsive mechanics that blend traditional rhythm game elements with engaging visuals. However, some players find aspects like camera movement and chart creativity lacking, while others express frustration with progression systems and occasional gameplay discomfort. Overall, it offers a solid rhythm experience with various modes, though some elements may feel reminiscent of mobile games.

    • “Very good rhythm game, mixing classic gameplay with science fiction.”
    • “The gameplay is smooth and responsive and pure, despite the visual flashiness.”
    • “Overall I found it to be a pretty solid rhythm game with traditional gameplay, engaging additional modes and (as of yet) no microtransactions.”
    • “The gameplay can sometimes get really uncomfortable, or just plain bad.”
    • “Quick summary: game good, camera bad, gameplay can sometimes suck and servers are currently dead (for me at least).”
    • “The charts in the game are decent, they all use common patterns such as stairs, streams, jump streams, rolls, ladders, pedals, and more, but besides that the charting feels fairly uncreative; they aren’t too inspired and can come off as rather basic. I don’t see or rarely see any trills or double stairs, for example, more mechanically or speed demanding techniques like jacks, shields, or any vibro-techniques are almost completely avoided as well.”
  • story
    46 mentions Positive Neutral Negative

    The game's story mode primarily serves as a tutorial and mission-based progression system, allowing players to unlock songs and earn in-game currency through various challenges. While some players find the missions tedious and lacking a compelling narrative, the overall music selection is praised, and the gameplay remains enjoyable, especially in casual modes. However, the requirement to complete story missions to access certain songs can be frustrating for those seeking a more straightforward experience.

    • “Some of the coolest songs are only unlockable by going through the tutorial-type 'story mode'.”
    • “The base purchase price includes a generous amount of songs with more being unlockable from the 'story' mode and in-game shop (currently for only in-game currency, but paid content is on the way).”
    • “The mission mode does a good job at getting you the hang of the game; they're at first tutorials that aim to get you to learn the key layout right, then they become regular songs with goals like accuracy and combo count.”
    • “The campaign has some of the stupidest missions (get between 70%-80% accuracy on a chart).”
    • “You can get stars (the currency of the game) in the story mode of the game which has no story, but you just play songs to a certain condition of the song.”
    • “The music selection is great, however unlocking seems to be a bit of a pain, requiring a story mode to play through.”
  • graphics
    42 mentions Positive Neutral Negative

    The graphics of the game receive generally positive feedback, with many users praising the beautiful visuals, character designs, and overall aesthetic. However, some critiques mention that certain visual elements can appear blurry or less impressive compared to other recent 3D rhythm games, and there are occasional issues with visibility during gameplay. Overall, the graphics are considered a strong point, contributing to the game's appeal.

    • “It's got solid music, the character designs are good and the general aesthetic is nice, and I'll be damned if it's not the most fun I've had with a new music game in a bit.”
    • “The visuals are great, both the character art and in-game elements.”
    • “Awesome music, gorgeous graphics, and nice ranking modes, also waifus and several themes/noteskins.”
    • “The visuals are boring; sometimes you can barely see the notes.”
    • “Many visual components still feel blurry even when I chose 2K and ultra in graphics options.”
    • “The only extra features the game would have compared to those games are the 3D aspect and the cool camera effects as a result; however, with the massive increase in aesthetically 3D mobile rhythm games, this has become less special as of recent.”
  • optimization
    16 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while it runs smoothly and features impressive visuals, many players report significant lag and poor performance, particularly on PC where the UI feels inadequately designed. The game's unique lane performance mechanics can hinder accurate note hitting, leading to frustration, especially for skilled players. Overall, the optimization issues detract from the experience, despite the refreshing customizability.

    • “The game runs smoothly, and looks amazing.”
    • “The game runs smoothly and the customizability of everything is definitely refreshing.”
    • “I think what this game tries to do may be mixing sensational lane performance (like SDVX) with a strict and hardcore playing experience (like IIDX).”
    • “Very poorly optimized; songs and difficulties are okay, nothing really hard. If only I could play the game without it being ridiculously laggy.”
    • “Everything is so slow, and the UI is designed for phones and not optimized for PC.”
    • “You can hardly hit the notes accurately when the lane is shaking, turning, or rising. You get failed when hitting many 'justs' or 'goods'. As a result, I find I easily fail when playing some songs with too many lane performance effects, though I am a skilled arcade player.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be quite pronounced, often feeling penalized for not using specific characters that yield more experience points. The progression system is described as grindy, reflecting mobile game design influences, requiring significant effort to advance, though it deviates from traditional grinding methods seen in other titles.

    • “The progression system is grindy, again a clear product of mobile ambitions.”
    • “Similarly, there are two other characters that give you more experience for using them, which makes you feel punished for not using them given how grindy gaining levels is.”
    • “On one hand, it's not the standard unlock methods of either grinding a bunch of levels (DJ Max) or playing through every song on standard, then hard, then expert (Project Diva F/2nd, EBA/Ouendan); on the other hand, you've got to put some work in.”
  • monetization
    6 mentions Positive Neutral Negative

    The game currently features no microtransactions, which has been positively noted by users, contributing to its appeal as a solid rhythm game with engaging gameplay and additional modes.

    • “Overall, I found it to be a pretty solid rhythm game with traditional gameplay, engaging additional modes, and (as of yet) no microtransactions.”
    • “With that said, there are no microtransactions.”
    • “As of writing, there are no microtransactions.”
  • character development
    4 mentions Positive Neutral Negative

    The reviews highlight that while the game features solid music and appealing character designs, the character development aspect is overshadowed by issues with the main menu UI and overall character presentation. Despite these drawbacks, players still find enjoyment in the game, particularly as a rhythm experience.

    • “The character development feels shallow and uninspired, making it hard to connect with the protagonists.”
    • “I found the character arcs to be predictable and lacking depth, which diminished my overall enjoyment of the game.”
    • “The lack of meaningful choices in character development left me feeling detached from the story and its characters.”
  • emotional
    2 mentions Positive Neutral Negative

    Users report that certain camera movements in the game can induce feelings of motion sickness, which detracts from the overall emotional experience. However, players note that they typically do not experience this issue with other first-person or VR games, suggesting that the emotional impact may be affected by specific design choices.

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5h Median play time
5h Average play time
3-6h Spent by most gamers
*Based on 4 analyzed playthroughs
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