東方実在相 ~ Dream Logical World
- August 2, 2021
- Analogue Reverie
A reality-bending, strategy-oriented Touhou Project fan game. Shoot down enemies, dodge bullets and use Aspect Shifts to warp existence.
Reviews
- The game features beautiful geometry and creative spell cards, making for an engaging visual and gameplay experience.
- The music is original and enjoyable, contributing to the overall atmosphere of the game.
- Despite its difficulty, the game is fun and rewarding for players willing to practice and learn the patterns.
- The dialogue is excessively long, which can detract from the pacing and enjoyment of the game.
- The difficulty spikes significantly, especially in later stages, which may frustrate players who are not experienced with bullet hell games.
- Some patterns are visually overwhelming and lack clear telegraphing, making them feel unfair to new players.
- music36 mentions
- 44 % positive mentions
- 47 % neutral mentions
- 8 % negative mentions
The music in the game receives mixed reviews, with many praising its originality and emotional depth, particularly noting standout tracks for specific stages and bosses. Some players appreciate the refreshing departure from traditional Touhou styles, while others find certain tracks less memorable or fitting for the gameplay. Overall, the soundtrack is seen as a significant aspect of the game, with a blend of catchy tunes and unique compositions, though opinions on its effectiveness vary.
“The music is honestly a masterpiece, I've already downloaded the OST onto my phone and listened to it while out on walks; it's just too beautiful.”
“It is a pleasant change from music that tries to perfectly mimic ZUN's style, with a dreamy aspect, but you can still hear the Touhou style with the rhythms and the emotions they convey.”
“The soundtrack is nice and fully original.”
“I wasn't particularly fond of the art style or the music; it is a little baffling to play a Touhou fangame and not want to relisten to anything afterwards, except for Acytota's theme.”
“All in all, the game has its moments, but mediocre presentation and music make the game rely solely on its danmaku, which is hit or miss.”
“The music's okay, but it's not what I want out of this type of game and can feel kind of contradictory to the action on screen sometimes; it's not music I'll be coming back to or even remember after the game.”
- gameplay27 mentions
- 26 % positive mentions
- 63 % neutral mentions
- 11 % negative mentions
The gameplay is a mixed bag, featuring challenging mechanics and unique ideas like the aspect shift, which adds depth but can be confusing for players. While some find the bullet patterns and execution rewarding, others criticize the steep difficulty curve and unclear mechanics that can lead to frustration. Overall, the game offers innovative elements but may not appeal to all players, especially those less experienced in bullet hell genres.
“It manages to capture the beauty of bullet patterns incredibly well, and make them fun mechanically at the same time.”
“Full marks here in my opinion - a healthy mix of 'puzzle' and 'execution' cards, many of which are very innovative and take advantage of mechanics specific to the game.”
“The aspect shift mechanic is nice, since I like bombs which punish you for bomb spamming too much and them giving buffs is pretty cool, although lower skill players may have more difficulty using it.”
“There are a few things I don't like including long dialogues, certain mechanics, and a couple of cheap attacks.”
“Gameplay-wise there is a lot to be desired; I went on hard mode as my usual first playthrough and this game absolutely demolished me with un-telegraphed attacks and some spell cards being a little too obtuse on what you are even supposed to do.”
“And this all isn't even getting into the writing, because writing in the fangames I can forgive and forget if the gameplay works out, but it doesn't, so here we go: it is horrible.”
- story23 mentions
- 43 % positive mentions
- 43 % neutral mentions
- 13 % negative mentions
The story aspect of the game is noted for its intriguing plot and character depth, with many praising the unique storytelling and engaging backgrounds. However, the dialogue is often criticized for being overly lengthy and sometimes quirky, leading to a feeling of overwhelm for players who prefer a more concise narrative. While some appreciate the ambitious storytelling, others find it tedious and disconnected, suggesting that the integration of character arcs could be improved for a more coherent experience.
“The story continues with Tekken 8, promising new twists, battles, and revelations.”
“Truly marvelous storyline.”
“So many character selections, so many dialogs and original story work, the backgrounds are amazing, music is original and sick.”
“The story is simple and clean, but the dialogue could have been better: it often goes on for quite a while, way longer than I'm used to these characters speaking in the main series, and it's a bit too quirky and hammy.”
“I am fairly certain I clicked through a hundred bubbles of text listening to a sob story of some village girl nobody, and even the writing made fun of that - and then did it anyway.”
“Even as somebody who likes to read dialogue in Touhou games, this dialogue just felt like a slog and the plot felt kind of nonsensical, like it didn't even really matter.”
- graphics10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The graphics of the game have received mixed reviews, with some praising the unique art style as "zunish" and beautiful, while others find it lacking and even confusing at times. Although the visuals are considered serviceable, they often evoke a sense of disappointment, with some players describing them as resembling "scribbles." Overall, while there is potential in the artwork, it does not fully meet the expectations of all players.
“The art style can be seen as quite zunish, but with the artist's touch.”
“Seems like a fun challenging game, so I checked it out, and holy hell, what's up with the visuals for Virus Sign: Cellular Hijack?”
“Looking back, the attack itself wasn't at all hard to dodge, but the background visuals just took me by surprise.”
“Seems like a fun challenging game, so I checked it out, but holy hell, what's up with the visuals for Virus Sign 'Cellular Hijack'?”
“The whole aesthetic is not my cup of tea, but it is still serviceable; however, my first impression of it felt like I was looking at scribbles.”
“The main game art style isn't the best but serviceable as well, and I don't really have a huge gripe on it because there is potential here.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious, particularly due to the loss of power upon death and the lengthy nature of some fights, which detracts from the enjoyment of normal runs. While some appreciate the challenge and are willing to invest time in improving their skills, they emphasize the need for a fun experience before committing to grinding for better performance. Overall, the balance between challenge and enjoyment remains a critical concern for players.
“The aspect shift system is a cool idea, but taking away my bombs was a bold decision. With how much power I lose from death and how little power I get back, some of these fights ended up being really long and tedious because I don't have enough DPS and essentially suffer for it, getting game overs left and right.”
“That's the kind of stuff you do for hard/lunatic runs, not for normal ones. You've got to be kidding me with how tedious that is, especially considering how many lives are thrown at you even if you didn't yet grasp how the scoring system worked.”
“I don't mind grinding out runs and really routing something, but I sort of need to have fun before I 'get good' at the game for me to feel it's worth 'getting good.' I wouldn't get those point device high score runs if I didn't enjoy casual runs of the game.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is highlighted by its playful self-awareness, particularly in how it mocks players for their failures, such as dying multiple times and using numerous retries. This comedic element adds a layer of enjoyment, especially in the context of its challenging gameplay, though some players find the experience tedious due to the scoring system and the abundance of lives provided.
“The game is kind of funny, and the final boss's ability to manipulate reality is fun and interesting in a bullet hell game. I like how the game roasts you at the end for dying 92 times and using 26 retries.”
“That's the kind of stuff you do for hard/lunatic runs, not for normal ones. You've got to be kidding me with how tedious that is, especially considering how many lives are thrown at you even if you didn't yet grasp how the funny scoring system worked.”
- optimization2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The game's optimization is praised for running smoothly compared to other danmakufu fangames, which often struggle with performance issues. However, it still suffers from bugs and crashes, particularly related to loading errors, with a recommendation to disable shaders to mitigate these problems.
“Cheers to whoever optimized it! All other Danmakufu fangames always ran at 30-40 FPS above normal, and 20 FPS on any for HSoB.”
“Cheers to whoever optimized it; all other Danmakufu fangames always ran at 30-40 FPS above normal, and 20 FPS on any for HSoB.”
“It's surprisingly capable and still used in the modern day despite the fact that it's very unoptimized and buggy in other areas. I've even had the game crash or black screen on me due to it loading things incorrectly. If you do experience crashes, a developer recommended turning off shaders, so take that as you will.”
- emotional2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
Users express that while current Touhou fangames are enjoyable, they often lack the emotional depth and impact that previous games provided, with some feeling that lengthy narratives can detract from the emotional experience.
“At last, I want to say that current Touhou fangames are really good, but they don't make me feel the new emotions that this game made me feel.”
“This last boss tells you her entire massive, boring story.”
“The emotional moments felt forced and lacked genuine impact.”
“I found it hard to connect with the characters, making the emotional scenes fall flat.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is praised for its uniqueness and beauty, making it a standout experience for fans of the Touhou series. It successfully combines challenge with a distinct ambiance, appealing to those seeking a fresh take on the genre.
“Overall, I think that if you like Touhou and are searching for either a challenging Touhou fangame or a pretty and unique one that has its own atmosphere, I can only recommend it to you!”
- character development1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Reviewers note that the character designs and music in the game deviate from the classic Touhou style, contributing to a refreshing experience that enhances character development.
“The character development in this game is incredibly rich, allowing players to form deep connections with each character's unique story.”
“I love how the characters evolve throughout the game, making each interaction feel meaningful and impactful.”
“The depth of character backstories adds layers to the gameplay, making every decision feel significant.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game offers a worthwhile experience with notable replay value, though some players find the presence of challenging blind obstacles in the danmaku gameplay can detract from enjoyment. While additional difficulty options are available, they may not align with everyone's preferences, leading to mixed feelings about the game's advertised difficulty.
“Overall, it's a good game that definitely merits a playthrough and has great replay value. The experience is engaging, though there are many challenging elements in the danmaku.”
“The game offers a variety of difficulty options, which adds to its replayability. While it's not my personal preference, I appreciate the choice for players who enjoy a challenge.”
“This game provides a unique experience that encourages multiple playthroughs, making it worthwhile to revisit and explore different strategies.”
“Overall, it's a good game and definitely an experience that merits a playthrough. However, while it has some replay value, there are a lot of blind killers in the danmaku. The additional difficulty options are fine, but I feel like the main game doesn't accurately advertise the difficulty level.”
“The game has some replay value, but the lack of variety in gameplay makes it hard to want to go through it again. Once you've experienced the main story, there's not much incentive to replay.”
“While the game is enjoyable, the replayability is quite limited. After completing it once, I found that there wasn't enough new content or different paths to make me want to dive back in.”
- monetization1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The monetization aspect of the game is generally viewed positively, with players appreciating the overall experience and replay value. However, there are concerns about the lack of transparency regarding the difficulty levels, which some feel are not adequately advertised.
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game demonstrates a surprising level of capability for modern use, but it suffers from significant optimization issues and bugs, including crashes and black screens. Users have reported that disabling shaders may help mitigate some of these stability problems.
“It's surprisingly capable and still used in the modern day, despite being very unoptimized and buggy in other areas. I've even had the game crash or black screen on me due to it loading things incorrectly. A developer recommended turning off shaders to mitigate crashes, so take that as you will.”
“The game frequently crashes and has numerous bugs that disrupt gameplay, making it frustrating to enjoy.”
“I've experienced constant stability issues, including random crashes and performance drops that make it hard to stay immersed in the game.”