人间 The Lost We Lost
- April 30, 2019
- 白露社
"人间: The Lost We Lost" is a narrative-driven visual novel set in a small Chinese city, where multiple characters including a lonely shopboy, a singing hairdresser, and two individuals named "Ah Fei" experience their own quiet longing. The story revolves around the memorable figure who suddenly reappears in one's life, bringing about a sense of disaster. The game features beautiful CGs, backgrounds, and music, with voice acting from notable actors like Lan Dou Ning as Dou Dou, XY Da Gan Zhe, and Yue Ye Qiao.
Reviews
Audience ScoreBased on 10 reviews
story3 negative mentions
- The game features rich and thought-provoking narratives that resonate with real-life experiences.
- The character motivations are well-developed and add depth to the storytelling.
- The game successfully addresses serious themes like addiction and relationships, prompting reflection.
- The lack of player choices limits engagement and interactivity, making it feel more like a story than a game.
- Some narratives may be seen as normalizing illegal activities, which could mislead younger audiences.
- The abrupt and unrealistic conclusions in certain stories detract from the overall impact.
- story2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The story features a compelling hook that resonates with real-life experiences, making it particularly relatable for players. Many users recommend the first story for its personal relevance and emotional impact.
“The story has a very strong hook with elements of real life.”
“I strongly recommend the first story because I personally had similar experiences related to that specific situation in the past.”
“The story has a very strong hook but lacks depth in character development.”
“I strongly recommend the first story because I personally had similar experiences in that specific situation.”
“The narrative feels disjointed and fails to engage the player emotionally.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative