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Emily is Away Game Cover

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Emily is Away is a single player casual simulation game with a romance theme. It was developed by kyleseeley23 and was released on February 8, 2016. It received positive reviews from players.

"Emily is Away" is an interactive story game set in a retro chat-client, where players create a screenname and navigate through a branching narrative. The game has been praised for its unique format and comparison to other notable titles such as "Digital: A Love Story" and "Catherine." Players engage in virtual conversations, making choices that impact the storyline, as they explore the relationship between the player character and Emily. The game is now available on Steam and can be found at .

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87%
Audience ScoreBased on 22,709 reviews
story1.3k positive mentions
grinding51 negative mentions

  • The game effectively captures the nostalgic essence of early 2000s instant messaging, creating an immersive atmosphere that resonates with players.
  • The emotional narrative explores relatable themes of friendship and growing apart, leading to poignant and heartfelt moments.
  • It's a free game with no microtransactions, making it accessible to all players and enhancing the overall experience.
  • The gameplay is repetitive and lacks meaningful choices, leading to a sense of monotony and frustration.
  • Character development is criticized for being shallow and underdeveloped, with many players feeling detached from the characters.
  • The linear storyline results in limited replayability, as choices do not significantly impact the outcome.
  • story
    4,061 mentions Positive Neutral Negative

    The story of "Emily is Away" is a nostalgic and bittersweet narrative that explores the complexities of teenage friendships and unrequited love through the lens of early 2000s instant messaging. Players engage in a linear storyline where choices seem impactful but ultimately lead to a similar outcome, reflecting the inevitability of growing apart from loved ones. While the game captures relatable themes of connection and loss, it has been critiqued for its limited interactivity and predictable plot, making it more of an emotional experience than a traditional game.

    • “A nostalgic, well-written chat-based story that captures early-2000s internet vibes with simple but effective choices.”
    • “It highlights the universal story of growing up and growing apart, described by the sole dev of the game, Kyle Seeley.”
    • “I loved the story, and the ending almost made me cry and get angry at the same time.”
    • “The storyline is very basic, doesn't really go deep so it's not even sad in the end because I felt nearly nothing but annoyance.”
    • “The story doesn't do much for me.”
    • “Your choices don't really impact much of the story at all, and it never impacts the outcome so that's incredibly frustrating.”
  • emotional
    1,497 mentions Positive Neutral Negative

    The emotional aspect of "Emily is Away" is a significant focus in player reviews, with many describing it as a poignant and relatable exploration of friendship, love, and the complexities of growing apart. Players often express feelings of nostalgia and heartbreak, as the game effectively captures the essence of early 2000s online interactions, leading to a range of emotional responses from joy to deep sadness. While some players found the emotional impact profound and moving, others felt detached or frustrated by the game's linearity and the character of Emily, resulting in mixed feelings about the overall emotional experience.

    • “Whether it is the feeling of growing apart from someone or the bittersweet sense of missed chances, the emotional weight of this game stays with you well after it ends.”
    • “The story was genuinely heart-wrenching.”
    • “This game is a true emotional experience.”
    • “The fact that Emily's personality is unpleasant creates a really boring storyline.”
    • “Was expecting something great but ended up getting a boring story that didn't make me feel anything but a wanting for it to finish quicker.”
    • “Boring storyline, not many ways to change the path of Emily's thinking.”
  • gameplay
    547 mentions Positive Neutral Negative

    The gameplay of "Emily is Away" is characterized by its simplicity, primarily involving dialogue choices and a typing mechanic that simulates online chatting. While some players appreciate the nostalgic feel and emotional depth of the narrative, many find the gameplay repetitive and lacking in meaningful choices, leading to a sense of monotony. Overall, the game is more focused on storytelling than traditional gameplay mechanics, which may appeal to those seeking a narrative experience rather than an interactive game.

    • “I've always loved text-based RPGs, and while this game is short and small in scale, the simple choice-based gameplay loops keep you easily locked in and engaged.”
    • “The gameplay is relaxing, and the achievements are fun and easy to get.”
    • “Love how simple and immersive the gameplay is; the story can be very relatable, and it feels relaxing being in a social media that doesn’t have doom scrolling.”
    • “Not much gameplay, and your choices don’t change much — but it still hits hard.”
    • “Overall the design is great and I liked the little icons, but the gameplay is boring.”
    • “The gameplay is simple: you choose answers that can affect that situation and how Emily feels for you.”
  • graphics
    385 mentions Positive Neutral Negative

    The graphics of "Emily is Away" are characterized by a nostalgic, retro aesthetic that effectively captures the essence of early 2000s instant messaging interfaces, reminiscent of Windows XP and AOL chatrooms. While the visuals are simple and pixelated, they are praised for their charm and ability to evoke fond memories for players familiar with that era. Overall, the minimalist graphics serve the game's narrative well, creating an immersive experience that resonates with those who experienced the digital communication of that time.

    • “It whisks you straight back to the early 2000s, like logging into an AIM chatroom at 2 AM, and wraps a surprisingly heartfelt story in those retro pixel graphics.”
    • “The retro-inspired interface, complete with pixelated graphics and familiar chat windows, instantly transports players back to a simpler time when emoticons and away messages were the norm.”
    • “The aesthetics and visual style are immediately captivating and familiar by way of utilizing Windows XP + AIM to capture a simplistic art style.”
    • “The graphics in this game are kept very basic, in order to focus on the story.”
    • “This e-book is presented as a mildly interactive Windows XP/AOL chat, only with worse graphics than the actual Windows XP desktop of the time.”
    • “The graphics are like a parody of Windows XP, so it brings back some nostalgic, laggy memories... despite the simple graphics and gameplay, it still manages to make the player want to keep playing.”
  • humor
    350 mentions Positive Neutral Negative

    The humor in "Emily is Away" is a blend of nostalgic references, clever easter eggs, and situational comedy that resonates with players, particularly those familiar with early 2000s chat culture. Many reviews highlight the game's ability to evoke laughter through its funny achievements, quirky dialogue options, and the absurdity of the protagonist's interactions with Emily, often leading to a mix of humor and melancholy. Overall, players appreciate the game's comedic elements, even as they navigate its more serious themes.

    • “It's funny because 'choices matter'... but do they ever really?”
    • “The little bits and pieces of humor and references spread about in this game were also very fun and satisfying to run into, and the whole atmosphere of the game just perfects the storyline.”
    • “The conversations based on the different achievements you can unlock were funny and clever.”
    • “Not funny, smart, or entertaining in any kind of way.”
    • “It's not funny and it's not exciting and it's not going to leave you with a fuzzy warm feeling, but it's very honest and true.”
    • “It's like being purposely awkward for the sake of irony, but it's unfunny and actually awkward.”
  • music
    320 mentions Positive Neutral Negative

    The music aspect of the game is a nostalgic homage to the early 2000s, featuring references to indie and emo bands that resonate deeply with players who grew up during that era. While the game itself lacks a traditional soundtrack, it effectively captures the essence of the time through sound effects and the inclusion of song lyrics in character profiles, prompting players to reminisce about their own musical experiences. Many players recommend listening to their favorite early 2000s music in the background to enhance the immersive experience, as the game's atmosphere is heavily influenced by the music culture of that period.

    • “The nostalgic visuals, combined with a fittingly understated soundtrack, create an atmosphere that encourages introspection and connection.”
    • “The game's soundtrack plays a significant role in enhancing the emotional impact of the story.”
    • “Its rich storytelling, nostalgic visuals, and an emotionally-charged soundtrack blend seamlessly to create a unique and unforgettable experience.”
    • “There's no soundtrack in this one yet, so boot up Hybrid Theory and get to it.”
    • “The game is overall well made and really nails the 2000's vibe, with many references to movies and music that were popular at that time.”
    • “Music was very rarely brought up.”
  • replayability
    211 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its multiple endings and branching paths that encourage exploration of different choices, while others criticize the lack of meaningful variation in outcomes, leading to a perception of limited replay value. Many reviews highlight that while the game can be completed quickly, the experience may not warrant multiple playthroughs due to repetitive elements and a linear narrative. Overall, opinions vary widely, with some finding it highly replayable and others deeming it nearly unplayable after the first run.

    • “The story kept me glued to the screen; it seems like every choice you make matters, so there is a lot of replayability.”
    • “Very replayable, as this is a 'choices matter' story and your responses will impact your future conversations with Emily.”
    • “The branching paths and multiple endings add replayability, allowing players to explore different choices and outcomes.”
    • “Overall, I think this game struggles in some ways, such as the replay value.”
    • “All alternate endings are pretty much identical, so there isn't much replay value.”
    • “The game has only 1 ending no matter what you do, so in short terms, the game has nothing to offer in terms of replayability.”
  • grinding
    72 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and repetitive, often requiring multiple playthroughs to achieve completion without meaningful variation in outcomes. The necessity to manually type responses and the slow pacing of dialogue contribute to a frustrating experience, detracting from the initial enjoyment of the story. While some appreciate the design and concept, many agree that the grinding mechanics could have been executed more effectively.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “Minimal grinding.”
    • “The achievements were grindy, and after playing through the game several times, the lack of meaningfulness behind your responses is obvious.”
    • “After I finished the story and realized the game had more achievements, the solution I was given was to go through the first section or year of the story again and again until I completed them all, which was extremely tedious and boring, and made me almost forget how interesting the story of the game was to begin with.”
    • “While at first it may seem interesting, once you begin to play, you start to see that the interactive fiction in front of you is really a bunch of non-options presented in a really tedious manner.”
  • atmosphere
    70 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its nostalgic and immersive qualities, effectively capturing the essence of early 2000s internet culture through minimalist design, sound effects, and a fitting soundtrack. Players appreciate how the atmosphere enhances emotional engagement, making the experience feel both personal and reflective, despite the game's simplicity and linearity. Overall, it creates a poignant and memorable environment that resonates deeply with those familiar with the era.

    • “The nostalgic visuals, combined with a fittingly understated soundtrack, create an atmosphere that encourages introspection and connection.”
    • “The atmosphere was the highlight of the game, doing its best to fully immerse us in this nostalgic place we all experienced at one point or another.”
    • “Sure it's not as intense as something such as 'The Beginner's Guide', but this game, with only the hum of an old fan, the clacks of an old keyboard, and the melody of the XP startup noise with AOL Messenger in the back, creates an atmosphere not many games can with very limited visuals.”
    • “Even if it's a free game, it fails miserably in building up an atmosphere where you really feel in control of your choices.”
    • “Both you and Emily end up talking occasionally after high school as the story happens during college, and the tension between you and Emily is not only ridiculously cliché but the fact that by the end it's criminally linear completely kills the atmosphere of a tense story I was so excited for.”
    • “The aspect of having a single ending means the game can create a poignant atmosphere through that one, strong and simple ending, and it should be had no other way.”
  • character development
    33 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some praising its emotional depth and well-written relationships, while others criticize it for being shallow and lacking meaningful progression. Many players feel that the game could benefit from more impactful choices and a richer narrative to enhance character growth. Overall, while some find the character development engaging and relatable, others see it as insufficient and underdeveloped.

    • “The heart of 'Emily is Away' lies in its storytelling and character development.”
    • “It has great character development, especially for having no visuals of said characters.”
    • “I really enjoy this game; the story is rich, the character development is progressive, and I was hooked from start to finish.”
    • “Because the game doesn't allow you to have any moments that allow crucial character development.”
    • “However, I have to say that in the way of character development, the game seems rather lacking.”
    • “No character development whatsoever, no lovable characters; interesting concept, but it failed to make me actually enjoy the experience.”
  • stability
    16 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with users reporting various glitches and bugs, particularly with button interactions and mouse functionality. While some players experienced significant issues like freezing and login problems, others noted that the game runs smoothly overall and is enjoyable despite minor glitches. Overall, the game appears to be relatively stable, but players should be prepared for occasional technical hiccups.

    • “Also, it runs great, no lag, and it's just awesome!”
    • “Runs great.”
    • “The only bad thing is that my game always glitches when I turn it on, and I have to move my mouse to the icon right next to it to click the correct one.”
    • “Keeps bugging in login hanging and everything; I can't play the game because it freezes and bugs.”
    • “Very specific options glitch out because they hit the max character limit at the lane, so if you have something perfectly typed in, the last letter you typed glitches between lanes while waiting to be sent.”
  • optimization
    8 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for its stability and low system requirements, allowing it to run smoothly even on less powerful hardware. However, some users noted that the graphics quality is subpar, which may contribute to the smooth performance.

    • “Had no performance issues or crashes either.”
    • “Requirements are super low and performance is as stable as you can expect.”
    • “I noticed there were so many optimizations on this it ran super smooth.”
    • “☐ unoptimized”
    • “The game does not know why they became so enthralled by stuttering comments.”
    • “>optimization=2”
  • monetization
    5 mentions Positive Neutral Negative

    The game is praised for being completely free with no microtransactions, making it accessible to all players. While some users acknowledge the need for developers to monetize their work, they find the idea of adding cosmetics to a free game unnecessary, especially since the game does not allow players to influence outcomes. Overall, the lack of monetization is seen as a positive aspect that enhances the gaming experience.

    • “This is a free game with no microtransactions at all, so everyone should try it. There is no reason to have reviews for it, which is ironic because this is a review.”
    • “It held my interest for a few play-throughs, and for a free game without microtransactions, that's pretty good.”
    • “Of course developing games costs money and developers have to make their money somehow, but adding cosmetics into a free-to-play game like this with microtransactions feels ridiculous.”
    • “However, you have absolutely no control over the outcome of the game, despite it advertising that you can.”
    • “I love how you can see the message he is going to send and then he changes it; it adds a lot of misery and bad decisions.”
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4h Median play time
9h Average play time
1h Main story
1h Completionist
2-6h Spent by most gamers
*Based on 24 analyzed playthroughs
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Emily is Away is a casual simulation game with romance theme.

Emily is Away is available on PC, Mac OS, Windows and Linux.

The main story can be completed in around 1 hours, while the entire game is estimated to take about 1 hours to finish. On average players spend around 9 hours playing Emily is Away.

Emily is Away was released on February 8, 2016.

Emily is Away was developed by kyleseeley23.

Emily is Away has received positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Emily is Away is a single player game.

Similar games include Emily is Away Too, Emily is Away <3, Carpe Diem, Always Sometimes Monsters, Missed Messages and others.