Zorbits
- November 10, 2017
- Happyrock Studios
Started by two pals with no experience while they were working at a dry cleaners, Zorbit's Orbits involves hardcore platforming elements, puzzle solving, and intense boss fights. The levels are circular, requiring the player to consider each planet's gravity as they hop or orbit between them. Zorbit can also use his grapple hook in order to reach new places and shoot his blaster to defeat the evil…
Reviews
- Interesting use of changing frame of reference, which creates unique level design.
- Some players appreciate the nostalgic feel and sound design reminiscent of classic platformers.
- The game has a cool concept and vision that shows potential despite its flaws.
- Poor technical execution with clunky controls and frustrating level design detracts from gameplay.
- Lack of customization options and low-quality graphics fail to meet modern PC gaming standards.
- The game feels amateurish, with many players experiencing glitches and a lack of engaging content.
- graphics18 mentions
- 11 % positive mentions
- 72 % neutral mentions
- 17 % negative mentions
The graphics of the game have been widely criticized for their low quality, resembling noisy, cartoony 2D visuals typical of low-effort mobile apps, with no options for resolution or customization. Reviewers noted that the lack of polish and skill in 3D graphics programming detracts from the overall experience, especially for a PC game, which typically demands higher visual standards. Overall, the art style and graphical execution fail to meet the expectations of gamers accustomed to more refined visuals.
“A cool concept/vision that's nicely made, good sound design & graphics, clever levels.”
“The noisy art style detracts from clean gameplay, another important factor that professional developers understand and amateur developers don't.”
“There's no options to change the resolution for the game or customize the graphics settings.”
“The game features noisy cartoony 2D graphics, of the type you normally expect to see in low-effort mobile apps.”
“Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
- gameplay14 mentions
- 21 % positive mentions
- 50 % neutral mentions
- 29 % negative mentions
The gameplay is criticized for being stale and simplistic, primarily involving shooting and jumping, with a focus on precision platforming that suffers from poor technical execution. Players note frustrating mechanics, such as inconsistent hitboxes and a lackluster grappling system, which hinder the overall experience. While some original ideas are appreciated, the noisy art style and frustrating level design detract from the enjoyment, making it hard for players to fully engage with the game.
“Gameplay is more oriented around precision platforming within the gravity framework, but this is stymied by many elements of the poor technical execution.”
“The noisy art style detracts from clean gameplay, another important factor that professional developers understand and amateur developers don't.”
“Interesting visually and I like the idea of some of the mechanics, but the frustrating level design and controls make it difficult to get into this.”
“Other than that, the gameplay is stale, dead platformer stuff; you can shoot, jump, but that's about it.”
“Gameplay is more oriented around precision platforming within the gravity framework, but this is stymied by many elements of poor technical execution.”
“The few original ideas are poorly implemented; the Earthworm Jim-style hook and swing mechanic was hit and miss, as you had to highlight anchor points for a very short reaction window to hook at all.”
- story6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The game's story is largely considered forgettable, lacking depth and engaging lore, which contributes to a general disinterest among players, as evidenced by low engagement statistics. The distinction between story mode and level mode is viewed as unnecessary, further diminishing the narrative's impact.
“The game is very forgettable with little story or lore to help it stand out.”
“Story mode and level mode distinction is pointless.”
“Either way, this is hardly a success story; gamers just weren't all that interested in the game, as the achievements show less than 1 in 4 players actually played it for any amount of time.”
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game has been criticized for its poor quality, with some users comparing it unfavorably to the soundtrack of the Chester Cheetah game on the SNES, describing it as clunky and unappealing.
“Reminded me of playing the Chester Cheetah game on the SNES, namely the clunky movement and bad music.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized by its wholesome and enjoyable experience, appealing even to those who may not typically engage with platformers. Players find it to be a lighthearted and fun option, making it a recommendable choice for casual gaming.