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Started by two pals with no experience while they were working at a dry cleaners, Zorbit's Orbits involves hardcore platforming elements, puzzle solving, and intense boss fights. The levels are circular, requiring the player to consider each planet's gravity as they hop or orbit between them. Zorbit can also use his grapple hook in order to reach new places and shoot his blaster to defeat the evil…

Reviews

22%
Audience ScoreBased on 11 reviews
emotional1 positive mentions
story3 negative mentions
  • The game features an interesting concept with unique mechanics that change the player's perspective and level design.
  • Some players appreciate the nostalgic feel and sound design, reminiscent of classic platformers.
  • The controls can be customized, allowing for some flexibility in gameplay.
  • The game suffers from poor technical execution, including low-quality graphics and lack of resolution options.
  • Many players find the gameplay stale and frustrating due to clunky mechanics and odd hitboxes.
  • There are concerns about the developer's ethics and the game's overall quality, leading to a lack of interest from the player base.
  • graphics9 mentions

    The graphics of the game have been widely criticized for their low quality, resembling those typically found in mobile apps rather than a PC title. Users noted the lack of resolution and customization options, leading to a noisy, cartoonish 2D art style that detracts from gameplay. Overall, the visuals are seen as a significant shortcoming, failing to meet the expectations of PC gamers accustomed to higher-quality graphics.

    • “A cool concept/vision that's nicely made, good sound design & graphics, clever levels.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
    • “The noisy art style detracts from clean gameplay, another important factor that professional developers understand and amateur developers don't.”
    • “There's no option to change the resolution for the game or customize the graphics settings.”
    • “The game features noisy, cartoony 2D graphics, of the type you normally expect to see in low-effort mobile apps.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high-quality, visually impressive game that PC gamers are used to seeing.”
  • gameplay7 mentions

    The gameplay is criticized for being stale and simplistic, primarily involving shooting and jumping, with a focus on precision platforming that suffers from poor technical execution. Players note frustrating mechanics, such as inconsistent hitboxes and a lackluster grappling system, which hinder the overall experience. While some original ideas are present, they are poorly implemented, leading to a challenging and often unenjoyable gameplay experience.

    • “Gameplay is more oriented around precision platforming within the gravity framework, but this is stymied by many elements of the poor technical execution.”
    • “The noisy art style detracts from clean gameplay, another important factor that professional developers understand and amateur developers don't.”
    • “Interesting visually and I like the idea of some of the mechanics, but the frustrating level design and controls make it difficult to get into this.”
    • “Other than that, the gameplay is stale, dead platformer stuff; you can shoot, jump, but that's about it.”
    • “Gameplay is more oriented around precision platforming within the gravity framework, but this is stymied by many elements of poor technical execution.”
    • “The few original ideas are poorly implemented; the Earthworm Jim-style hook and swing mechanic was hit and miss, as you had to highlight anchor points for a very short reaction window to hook at all.”
  • story3 mentions

    The game's story is largely considered forgettable, with minimal lore and a lack of engaging content that fails to capture players' interest, as evidenced by low engagement statistics. The distinction between story mode and level mode is seen as unnecessary, further diminishing the overall narrative experience.

    • “The game is very forgettable with little story or lore to help it stand out.”
    • “Story mode and level mode distinction is pointless.”
    • “Either way, this is hardly a success story; gamers just weren't all that interested in the game, as the achievements show less than 1 in 4 players actually played it for any amount of time.”
  • music1 mentions

    The music in the game has been criticized for its clunky quality, drawing unfavorable comparisons to the soundtrack of the Chester Cheetah game on the SNES. Overall, it seems to detract from the gaming experience.

    • “Reminded me of playing the Chester Cheetah game on the SNES, namely the clunky movement and bad music.”
  • emotional1 mentions

    The emotional aspect of the game is characterized by its wholesome and enjoyable experience, appealing even to those who may not typically engage with platformers. Users appreciate the game's ability to evoke positive feelings, making it a recommendable choice for casual play.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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