ZOR: Pilgrimage of the Slorfs Game Cover
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In "ZOR: Pilgrimage of the Slorfs," guide the Slorf race on a spiritual journey across diverse planets, solving puzzles, and managing resources to build spaceships. Experience a non-violent, atmospheric adventure focusing on exploration, discovery, and environmental interaction. Each decision impacts future encounters, creating a unique journey through strange and beautiful alien worlds.

Reviews

79%
Audience ScoreBased on 35 reviews
gameplay4 positive mentions
replayability3 negative mentions
  • The game features polished mechanics and a charming aesthetic, making it a fun and engaging experience.
  • It combines deck-building and survival elements effectively, offering strategic depth and meaningful choices in gameplay.
  • The developers are actively engaging with the community and have ambitious plans for future content, which adds to the game's potential.
  • The early levels lack variability and can feel tedious, making the initial gameplay experience less engaging.
  • Pacing issues have been noted, with some players finding the game slow and repetitive, particularly in longer runs.
  • Currently, the game has limited content and replayability, with only a few biomes and bosses, which may lead to a repetitive experience over time.
  • gameplay11 mentions

    The gameplay is characterized by polished mechanics and a charming art style, making it enjoyable and accessible, yet challenging to master. While it offers a solid foundation with fun tactics and resource management elements, players note a current lack of content and replayability, suggesting that future updates could enhance the experience significantly. Overall, it stands out in the tactical deckbuilding genre, appealing primarily to hardcore fans while remaining promising for broader audiences.

    • “This is a quality early access with polished mechanics and presentation.”
    • “It's very pleasant to look at from the art style, with mechanics that are easy to understand but hard to master.”
    • “Great mechanics, great polish, just a fantastic game.”
    • “A good tactics game, but I hope the devs bring more bosses and randomize the roguelike gameplay more.”
    • “The polish and gameplay ideas are there, so the question from here is just the amount of content it ends up with, which is the best kind of place for an early access game to be, I think.”
    • “In a sea of upcoming turn-based tactical deckbuilders, Zor stands out with its implementation of survival and resource management mechanics!”
  • replayability4 mentions

    Overall, the game's replayability is currently limited due to its short length and lack of diverse content, despite the inclusion of a procedurally generated mode. While some players find value in attempting higher difficulty settings, many feel that the experience lacks depth for repeated playthroughs. Future updates and progression systems may enhance replayability, but as it stands, it offers a basic foundation with potential for improvement.

    • “It's very appropriately priced, with immense replay value even in this form, and the EA plans sound ambitious.”
    • “[b] A great baseline of mechanics and fun gameplay, but currently a short and not so replayable experience. [/b]”
    • “I'll add more to the review once the new progression system is in - currently, replay value is a bit limited.”
    • “A great baseline of mechanics and fun gameplay, but currently a short and not very replayable experience.”
    • “Unfortunately, the game is really short, and even with its procedurally generated 'pilgrimage mode', it does not offer much in the way of replayability aside from re-trying again and again to overcome some of the higher difficulty settings.”
  • graphics4 mentions

    The graphics are praised for their charming art style, combining a whimsical, creepy-cute fairytale aesthetic with evocative stone age elements. Players appreciate the smooth visuals and the adorable design of enemies, contributing to an overall pleasant visual experience without major technical issues.

    • “The visuals are great; even the enemies are adorable, and the whole experience has been pretty smooth so far, with no major bugs or issues.”
    • “It's very pleasant to look at, with an art style that is easy to understand but hard to master.”
    • “A whimsical, creepy-cute fairytale aesthetic with some evocative stone age tech in the mix.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

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