ZOR: Pilgrimage of the Slorfs Game Cover
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In "ZOR: Pilgrimage of the Slorfs," guide the Slorf race on a spiritual journey across diverse planets, solving puzzles, and managing resources to build spaceships. Experience a non-violent, atmospheric adventure focusing on exploration, discovery, and environmental interaction. Each decision impacts future encounters, creating a unique journey through strange and beautiful alien worlds.

  • PC
  • Windows

Reviews

94%
Audience ScoreBased on 70 reviews
gameplay8 positive mentions
replayability3 negative mentions
  • The game features polished mechanics and a charming art style, making it visually appealing and enjoyable to play.
  • It combines strategic deck-building with resource management, offering depth and engaging gameplay that encourages players to explore different strategies.
  • The developers are actively engaging with the community and have ambitious plans for future content, which gives hope for a more varied and enriched experience.
  • The initial levels lack variability and can feel tedious, with slow pacing that may lead to boredom before reaching more interesting gameplay.
  • Currently, the game has limited replayability due to a small number of biomes and bosses, which can make runs feel repetitive over time.
  • Players may feel frustrated by the lack of progression after losing runs, as starting fresh each time can diminish the sense of achievement and growth.
  • gameplay22 mentions

    The gameplay is praised for its polished mechanics, charming art style, and engaging tactical elements, making it enjoyable yet challenging to master. While the game offers a solid foundation and fun experience, players note that it currently lacks content and replayability, with hopes for more bosses and randomized elements in future updates. Overall, it stands out in the tactical deckbuilding genre, particularly for hardcore fans, but requires further development to enhance its depth and longevity.

    • “This is a quality early access with polished mechanics and presentation.”
    • “It's very pleasant to look at from the art style, with mechanics that are easy to understand but hard to master.”
    • “A good tactics game, but I hope the devs bring more bosses and randomize the roguelike gameplay more.”
    • “The polish and gameplay ideas are there, so the question from here is just the amount of content it ends up with, which is the best kind of place for an early access game to be, I think.”
    • “In a sea of upcoming turn-based tactical deckbuilders, Zor stands out with its implementation of survival and resource management mechanics!”
  • replayability8 mentions

    Overall, the game's replayability is currently limited due to its short length and lack of diverse content, despite the inclusion of a procedurally generated mode. While some players find potential in future updates and higher difficulty settings, many feel that the experience lacks sufficient depth for repeated playthroughs at this time.

    • “It's very appropriately priced, with immense replay value even in this form, and the EA plans sound ambitious.”
    • “A great baseline of mechanics and fun gameplay, but currently a short and not so replayable experience.”
    • “Unfortunately, the game is really short, and even with its procedurally generated 'pilgrimage mode', it does not offer much in the way of replayability aside from re-trying again and again to overcome some of the higher difficulty settings.”
    • “A great baseline of mechanics and fun gameplay, but currently a short and not very replayable experience.”
    • “I'll add more to the review once the new progression system is in - currently, the replay value is a bit limited.”
  • graphics8 mentions

    The game's graphics are praised for their charming art style, described as a whimsical and creepy-cute fairytale aesthetic combined with stone age elements. Players find the visuals delightful and smooth, with no significant bugs, enhancing the overall experience.

    • “The visuals are great, even the enemies are adorable, and the whole experience has been pretty smooth so far, no major bugs or issues.”
    • “Whimsical, creepy-cute fairytale aesthetic with some evocative stone age tech in the mix.”
    • “The art style is lovely.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 2 analyzed playthroughs

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