- November 22, 2013
- Asobo Studio
- 7h median play time
Zoo Tycoon
Zoo Tycoon is definitely a family friend game that can be played by all ages.
Platforms
About
"Zoo Tycoon: Ultimate Animal Collection" allows you to build and manage your own dream zoo with nearly 200 visually stunning animals from around the world. Create and customize your zoo with intuitive controls, and complete 30 exciting scenarios in the extended campaign mode. This immersive zoo simulation game is perfect for animal lovers of all ages.











- The graphics are beautiful and the animal animations are lifelike.
- The game offers a wide variety of animal species, providing a good educational aspect.
- The interactive features, such as feeding and caring for animals, add a fun element to gameplay.
- There is a severe lack of customization, as all exhibits are pre-built and players cannot design their own enclosures.
- The controls are clunky and not intuitive, making gameplay frustrating, especially for PC users.
- The campaign mode can feel repetitive and lacks the depth and challenge of previous Zoo Tycoon games.
- graphics131 mentions Positive Neutral Negative
The graphics of the game receive mixed reviews, with many praising their beauty and realism, particularly in the depiction of animals and environments. While some players appreciate the improved visuals compared to older titles, others criticize graphical issues and a lack of depth in gameplay mechanics. Overall, the graphics are generally considered a strong point, though not without their flaws.
“The graphics are incredible and so lifelike!”
“The graphics are beautiful, the animals are cute.”
“The graphics are really amazing, the animals move naturally and the close-ups as you feed them are a ton of fun.”
“Has graphical issues with shaking and resolution scaling.”
“The controls are clunky at best and overly time-consuming, the joy of actually building custom exhibits has been replaced by point-and-click placement actions, and the graphics are mediocre.”
“It feels like they gave so much focus on the visuals that they didn't have time, money or passion for anything else in the game.”