- October 3, 2008
- Zombie Panic! Team
- 22h median play time
Zombie Panic
Platforms
About
"Zombie Panic" is a multiplayer survival horror game on Steam. Players start as humans, craft weapons, and work together to survive waves of zombies. If infected, they then join the zombie horde and try to eliminate the remaining humans. The game's objective is to survive or turn all humans into zombies in various cooperative and competitive modes.











- Fun and engaging gameplay that encourages teamwork and strategy.
- Nostalgic value for long-time players, with many fond memories associated with the game.
- Free to play, making it accessible to a wide audience.
- Diminished player base, making it difficult to find active servers.
- Recent updates have introduced bugs and gameplay changes that some players feel have negatively impacted the experience.
- Toxic community behavior, including trolling and team-killing, can detract from the enjoyment of the game.
- gameplay418 mentions Positive Neutral Negative
The gameplay of this free zombie PvPvE game, built on the Source engine, is characterized by a blend of strategic, cooperative, and asymmetrical mechanics that create unique and intense experiences in each session. While many players appreciate the tactical elements and the engaging atmosphere, there are criticisms regarding outdated mechanics, balance issues, and a decline in community engagement, leading to mixed feelings about its current state. Overall, the game offers a nostalgic yet challenging experience, appealing to fans of the zombie genre despite its flaws.
“Released in 2008 and built upon the Source engine, it stands the test of time with an intoxicating blend of strategy, tension, and cooperative gameplay that arguably makes it the game of the century.”
“It masterfully balances the classic mechanics of survival with the fast-paced intensity of team-based play.”
“This asymmetrical gameplay ensures that each session is unique, filled with unpredictable dynamics that challenge both individual skill and team coordination.”
“The actual game was a blundering mess of questionable gameplay decisions, but running through and grabbing the objectives while having to fight the zombies at the chokepoints in absolute pitch black darkness with 30 other players on your team was such a blast.”
“They changed the gameplay way too much and ruined it.”
“The balance and changes are so messy that it's hard to pinpoint what the actual problems with the gameplay are.”