Zero Killed
- September 4, 2020
- Ignibit
"Zero Killed" is a 4v4 multiplayer VR shooter that offers both PvP and Co-op gameplay, as well as advanced AI for solo play. The game features extensive team play, with in-game communication and the ability to heal and supply teammates. Players can choose from 10 unique characters, each with their own gadgets, grenades, perks, and personalities, and can engage in 4 different game modes across 4 unique locations. Realistic player behavior and minimal motion sickness add to the immersive experience.
Reviews
- The game offers a unique VR experience with interesting mechanics and a variety of weapons.
- Graphically, the game is above average and has a satisfying feel to the gunplay.
- Playing with friends enhances the fun and enjoyment of the game.
- The game lacks a tutorial and has poor menu navigation, making it difficult for new players to understand controls.
- Multiplayer functionality is often broken, with empty servers and issues connecting to games.
- There are significant bugs and performance issues, including crashes and awkward controls.
- graphics10 mentions
- 60 % positive mentions
- 30 % neutral mentions
- 10 % negative mentions
The graphics in the game are generally considered above average, with good movement and weapon responses. However, the visual style lacks cohesion, featuring muzzle flares that blend realistic and exaggerated elements, resulting in a more arcade-like appearance than what was initially presented in the trailers. Overall, while the graphics are decent, they may not fully align with players' expectations.
“Fairly decent shooting game with good graphics and responses from weapons.”
“To start with a good aspect: graphically this game is above average.”
“Graphics and movement are very good.”
“The visual style is not cohesive and muzzle flares are mid-way between realistically sized and comically colorful, lending the game's gameplay and appearance a more arcade-like feel than the aesthetic in the trailers would suggest.”
- gameplay6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
Gameplay features a wide variety of guns with mechanics that can be satisfying, but overall handling feels mediocre due to excessive smoothing and a lack of detailed interactions like cocking or bolt-locks. The maps are poorly designed, and the visual style lacks cohesion, resulting in an arcade-like feel that contrasts with the game's intended aesthetic. Menu options are limited, which detracts from the overall experience.
“The choice of guns is numerous, and the gun mechanics play out surprisingly satisfying.”
“The visual style is not cohesive, and the muzzle flares are midway between realistically sized and comically colorful, lending the game's gameplay and appearance a more arcade-like feel than the aesthetic in the trailers would suggest.”
“There are next to no options in the menu as it currently stands (rotation options, left-handed mode on/off button, height, EU or US), the guns feel very mediocre to handle and a significant amount of smoothing is applied to them. The reloading is semi-manual (grab mag, put in mag, shoot) and there are no bolts or bolt-locks, no cocking mechanic, etc. The maps feel very poorly designed.”
“The visual style is not cohesive and muzzle flares are mid-way between realistically sized and comically colorful, lending the game's gameplay and appearance a more arcade-like feel than the aesthetic in the trailers would suggest.”