Zero Killed
- September 4, 2020
- Ignibit
"Zero Killed" is a 4v4 multiplayer VR shooter that offers both PvP and Co-op gameplay, as well as advanced AI for solo play. The game features extensive team play, with in-game communication and the ability to heal and supply teammates. Players can choose from 10 unique characters, each with their own gadgets, grenades, perks, and personalities, and can engage in 4 different game modes across 4 unique locations. Realistic player behavior and minimal motion sickness add to the immersive experience.
Reviews
- The game offers a unique VR experience with interesting mechanics and a variety of weapons.
- Graphically, the game is above average and has a satisfying feel to the gunplay.
- Playing with friends enhances the fun and enjoyment of the game.
- The game lacks a tutorial and has confusing controls, making it difficult for new players to get started.
- Multiplayer functionality is often broken, with empty servers and issues connecting to games.
- There are significant bugs and performance issues, including crashes and unresponsive menus.
- graphics5 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
The graphics in the game are generally considered above average, with decent visuals and responsive weapon effects. However, the visual style lacks cohesion, featuring inconsistent muzzle flare sizes that contribute to a more arcade-like feel, contrasting with the aesthetic presented in the trailers.
“Fairly decent shooting game with good graphics and responses from weapons.”
“To start with a good aspect: graphically this game is above average.”
“Graphics and movement are very good.”
“The visual style is not cohesive, and muzzle flares are midway between realistically sized and comically colorful, lending the game's gameplay and appearance a more arcade-like feel than the aesthetic in the trailers would suggest.”
- gameplay3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
Gameplay features a wide variety of gun options with satisfying mechanics, but is hindered by a lack of menu customization and mediocre handling of weapons. The reloading system is semi-manual, and the overall map design is criticized for being poor. Additionally, the visual style lacks cohesion, resulting in an arcade-like feel that contrasts with the game's promotional material.
“The choice of guns and the variety available are numerous, and the gun mechanics are surprisingly satisfying.”
“The gameplay offers a unique blend of mechanics that keeps each encounter fresh and engaging.”
“The fluidity of movement and responsiveness of controls make for an exhilarating gameplay experience.”
“There are next to no options in the menu as it currently stands (rotation options, left-handed mode on/off button, height, EU or US). The guns feel very mediocre to handle, and a significant amount of smoothing is applied to them. The reloading is semi-manual (grab mag, put in mag, shoot), and there are no bolts or bolt-locks, no cocking mechanic, etc. The maps feel very poorly designed.”
“The visual style is not cohesive, and muzzle flares are midway between realistically sized and comically colorful, lending the game's gameplay and appearance a more arcade-like feel than the aesthetic in the trailers would suggest.”