You Can Save Everyone Game Cover
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"You Can Save Everyone" is a puzzle-based game where players are trapped in a room and must communicate with allies in other parts of a mysterious facility to help them escape. Using a limited device, players interact with their surroundings, operating a computer and strange console that controls the locks in the facility. Players must pay close attention to their allies' clues to solve puzzles and uncover the facility's secrets, with the ultimate objective of saving everyone. The game features experimental gameplay designed for levered arcade sticks.

  • PC
  • Windows

Reviews

77%
Audience ScoreBased on 41 reviews
story11 positive mentions
music3 negative mentions
  • The game features unique and creative gameplay mechanics that provide a fresh experience.
  • The story is emotionally impactful and engaging, with many players finding it uplifting.
  • The game is enjoyable and worth playing, especially for those who appreciate challenging puzzles.
  • The game is designed primarily for use with an arcade stick, making it difficult to play with standard controllers.
  • Frequent glitches and control issues can hinder the overall experience and frustrate players.
  • The narrative and character development may feel derivative or underdeveloped, leading to unfavorable comparisons with similar titles.
  • story31 mentions

    The game's story receives mixed reviews, with some players finding it intriguing and emotionally impactful, while others criticize it for being derivative and poorly executed. Many appreciate the unique premise and the integration of gameplay mechanics with the narrative, though some feel that the story can feel tacked on or linear, undermining its potential. Overall, the storytelling is seen as a highlight for those who enjoy puzzle games, but its effectiveness varies significantly among players.

    • “Overall, the story is really intriguing and uplifting, with many tense moments the player has to get through.”
    • “The game didn't only look good and sound good, but the story just hit me right in the feels.”
    • “An incredible mix of meta, atmosphere, experimental interaction controls, fitting graphics, and touching story!”
    • “A sizable amount of the game's story is just lifted from that game (time-travel, importance of parrots/cockatiels, the facility caused the death of a character's family member but they didn't really die, etc.), but here most of them feel tacked on and half-baked.”
    • “In trying to be meta, it breaks its own story.”
    • “The former title has a tangible story and lore with real, impactful characters who you change your perception of as the non-linear tale unravels, the latter has an initially intriguing story which turns out to be a metaphor for depression that falls apart under scrutiny and undoes all the interesting story leading up to that point.”
  • gameplay17 mentions

    The gameplay is praised for its unique and creative mechanics that enhance the emotional impact of the story, making it engaging and fun. Players appreciate the variety in play styles and the fresh aesthetics, though some suggest that the game is better suited for arcade controls rather than standard controllers. Overall, the combination of innovative gameplay and heartfelt storytelling creates a compelling experience, especially for the price.

    • “The gameplay is also really fun with a changed playstyle every so often.”
    • “It tells a heartfelt story and the mechanics are just plain fun!”
    • “Even on a second playthrough, the story and gameplay blend together really well in an enjoyable way.”
    • “Fortunately, the game does have a 'skip this bit of gameplay' option available for all of its segments.”
    • “Very unique and creative gameplay elements; the story is alright, it's short and simple, and overall I liked it.”
    • “But other parts of the dialogue and the gameplay were innovative.”
  • music7 mentions

    The music in the game is consistently praised for its fresh, immersive quality, enhancing the overall aesthetic and emotional depth of the experience. Reviewers highlight its ability to evoke strong feelings and create a distinct atmosphere, drawing comparisons to other notable titles. However, some players express frustration over the difficulty in finding the soundtrack.

    • “The aesthetics of the game, the story, the sound design, the music (oh the music), the mechanics of using a controller or joystick to do physical puzzles in a video game... just all of it felt so fresh and well crafted.”
    • “Even if there isn't an update, the game has a good story, unique controls, great visuals, and music that I can only describe as full of emotion.”
    • “Especially the music, I have tried looking everywhere and I cannot find the soundtrack for this.”
    • “In everything from worldbuilding to music, I thought it gave off a very distinct, immersive tone that reminded me of titles like Iron Lung or Bad End Theater.”
    • “The music really hypes it up!”
  • emotional6 mentions

    Players highlight the emotional depth of the game, praising its heartfelt storytelling and character development that elicits strong feelings, including sadness and attachment. Despite some frustrations with gameplay mechanics, the overall experience is described as impactful and memorable, leaving a lasting impression on players.

    • “Indie devs really be like, 'I'm going to give you one of the most emotionally impactful pieces of fiction you have ever seen in your life with gameplay mechanics you've never even conceived of before.'”
    • “Even without a body, I fell in love with all the characters and I cried at the satisfying ending.”
    • “An incredible mix of meta, atmosphere, experimental interaction controls, fitting graphics, and a touching story!”
  • graphics4 mentions

    The game's graphics are characterized by a lo-fi aesthetic reminiscent of titles like *iron lung* and *lethal company*, which complement its fresh and well-crafted atmosphere. Players appreciate the fitting visuals that enhance the emotional depth of the story and the unique interaction controls, contributing to an overall immersive experience.

    • “The aesthetics of the game, the story, the sound design, the music (oh the music), the mechanics of using a controller or joystick to do physical puzzles in a video game... just all of it felt so fresh and well crafted.”
    • “An incredible mix of meta, atmosphere, experimental interaction controls, fitting graphics, and touching story!”
    • “Even if there isn't an update, the game has a good story, unique controls, great visuals, and music that I can only describe as full of emotion.”
    • “Lo-fi graphics in the vein of 'iron lung' or 'lethal company'.”
  • stability3 mentions

    The game has been reported to have semi-frequent glitches and difficult controls, which detract from the overall experience. While some users found troubleshooting options limited, there is hope for improvements in future updates given its recent release.

    • “Troubleshooting assists were just to 'reset' and 'try a controller,' and neither allowed me to progress in the game.”
    • “Great little game; however, semi-frequent glitches sort of dulled the experience.”
    • “It's a little rough around the edges, with difficult controls and glitches being easy to find, but I am only making this review two days after release, so maybe there will be an update.”
  • atmosphere2 mentions

    The atmosphere of the game is highly praised, with reviewers noting the developer's strong sense of ambiance and the effective blend of meta elements, experimental controls, and fitting graphics that enhance the overall experience. Many express anticipation for future releases from the developer, highlighting the emotional depth of the story as a key component of the atmospheric experience.

    • “Although I would appreciate a from start to end scary game as well, it really seems like this dev has a feel for things like atmosphere. I'll be keeping an eye on anything new that releases from them.”
    • “An incredible mix of meta, atmosphere, experimental interaction controls, fitting graphics, and a touching story!”
    • “The atmosphere feels flat and uninspired, lacking the tension and immersion that I was hoping for.”
    • “Despite some interesting concepts, the overall atmosphere is dull and fails to engage the player.”
    • “The game tries to create a spooky environment, but it ends up feeling more cliché than chilling.”
  • optimization2 mentions

    The game struggles with optimization, particularly on devices like the Microsoft Surface, where it fails to run smoothly even on low settings. While it may not be fully optimized for various input types, this does not significantly detract from the overall enjoyment of the game.

    • “I can confirm the game is still playable without a fightstick, at least. Even though it's not the most optimized for other input types, the lack of optimization doesn't considerably inhibit the fun you'd get from this game.”
  • humor1 mentions

    The humor in the game is often intertwined with suspense, as players find themselves both terrified and amused by the clever build-up to key moments, such as the reveal of the leviathan. This blend of tension and comedic relief enhances the overall experience, keeping players engaged and entertained.

    • “One other funny thing I wanted to mention was that I was so terrified until the Leviathan was revealed for the first time. The buildup to that moment was great, from what was said to the stuff written on the wall and the small sounds. I was really on the edge of my seat.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Play time

5hMedian play time
5hAverage play time
5-5hSpent by most gamers
*Based on 1 analyzed playthroughs

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