- January 22, 2024
- Caleb Draper
- 5h median play time
You Can Save Everyone
Platforms
About
"You Can Save Everyone" is a puzzle-based game where players are trapped in a room and must communicate with allies in other parts of a mysterious facility to help them escape. Using a limited device, players interact with their surroundings, operating a computer and strange console that controls the locks in the facility. Players must pay close attention to their allies' clues to solve puzzles and uncover the facility's secrets, with the ultimate objective of saving everyone. The game features experimental gameplay designed for levered arcade sticks.



- The game features unique and creative gameplay mechanics that provide a fresh experience.
- The story is emotionally impactful and engaging, with many players finding it uplifting.
- The game is enjoyable and worth playing, especially for those who appreciate challenging puzzles.
- The game is designed primarily for use with an arcade stick, making it difficult to play with standard controllers.
- Frequent glitches and control issues can hinder the overall experience and frustrate players.
- The narrative and character development may feel derivative or underdeveloped, leading to unfavorable comparisons with similar titles.
story
31 mentions Positive Neutral NegativeThe game's story receives mixed reviews, with some players finding it intriguing and emotionally impactful, while others criticize it for being derivative and poorly executed. Many appreciate the unique premise and the integration of gameplay mechanics with the narrative, though some feel that the story can feel tacked on or linear, undermining its potential. Overall, the storytelling is seen as a highlight for those who enjoy puzzle games, but its effectiveness varies significantly among players.
“Overall, the story is really intriguing and uplifting, with many tense moments the player has to get through.”
“The game didn't only look good and sound good, but the story just hit me right in the feels.”
“An incredible mix of meta, atmosphere, experimental interaction controls, fitting graphics, and touching story!”
“A sizable amount of the game's story is just lifted from that game (time-travel, importance of parrots/cockatiels, the facility caused the death of a character's family member but they didn't really die, etc.), but here most of them feel tacked on and half-baked.”
“In trying to be meta, it breaks its own story.”
“The former title has a tangible story and lore with real, impactful characters who you change your perception of as the non-linear tale unravels, the latter has an initially intriguing story which turns out to be a metaphor for depression that falls apart under scrutiny and undoes all the interesting story leading up to that point.”