- January 22, 2024
- Caleb Draper
- 5h median play time
You Can Save Everyone
Platforms
About
"You Can Save Everyone" is a puzzle-based game where players are trapped in a room and must communicate with allies in other parts of a mysterious facility to help them escape. Using a limited device, players interact with their surroundings, operating a computer and strange console that controls the locks in the facility. Players must pay close attention to their allies' clues to solve puzzles and uncover the facility's secrets, with the ultimate objective of saving everyone. The game features experimental gameplay designed for levered arcade sticks.



- The game features unique and creative gameplay mechanics that provide a fresh experience.
- The story is emotionally impactful and engaging, with many players finding it uplifting.
- Despite some control difficulties, the game is enjoyable and offers a satisfying challenge for puzzle enthusiasts.
- The game is primarily designed for arcade sticks, making it frustrating to play with standard controllers or keyboards.
- Frequent glitches and bugs can hinder the gameplay experience, leading to progression issues.
- The controls can feel overly sensitive or awkward, which detracts from the overall enjoyment of the game.
story
62 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players finding it intriguing and emotionally impactful, while others criticize it for being derivative and poorly executed. Many appreciate the unique premise and the integration of gameplay mechanics with the narrative, though some feel that the story can feel tacked on or simplistic. Overall, it seems to resonate well with those who enjoy puzzle games that offer a compelling narrative, despite some concerns about its depth and coherence.
“Overall, the story is really intriguing and uplifting, with many tense moments the player has to get through.”
“The game didn't only look good and sound good, but the story just hit me right in the feels.”
“Absolutely loved this game - the premise and storyline is well-executed, especially when you take into consideration that this is the first release from a solo developer.”
“A sizable amount of the game's story is just lifted from that game (time-travel, importance of parrots/cockatiels, the facility caused the death of a character's family member but they didn't really die, etc.), but here most of them feel tacked on and half-baked.”
“In trying to be meta, it breaks its own story.”
“I barely got anywhere with the story, as I only finished the first level and made it to the next and after spending some time trying to get through the puzzles, I just quit (both times in the same spot).”