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Yi Xian: The Cultivation Card Game

Yi Xian: The Cultivation Card Game Game Cover
90%Game Brain Score
gameplay, music
monetization, story
90% User Score Based on 758 reviews

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Yi Xian: The Cultivation Card Game Game Cover

About

Yi Xian: The Cultivation Card Game is a single player and multiplayer casual strategy game. It was developed by Darksun Studio and was released on January 21, 2024. It received very positive reviews from players.

"Yi Xian: The Cultivation Card Game" is a card game where players build their deck by choosing appropriate cards and exerting the biggest power of their cards by combining and collocating them. Each game, players can choose a Sub-Profession with a set of exclusive cards, allowing for different game experiences. The game also features Destiny, a gift of fate with various effects that players can choose from each time they break through.

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90%
Audience ScoreBased on 758 reviews
gameplay38 positive mentions
monetization10 negative mentions

  • The game offers a unique blend of deck-building and auto-battler mechanics, providing deep strategy and a variety of character builds.
  • All characters can be unlocked through gameplay, and the monetization is primarily cosmetic, making it accessible for free-to-play players.
  • The art style and music are praised for their quality, enhancing the overall gaming experience.
  • The English translations can be poor, leading to confusion about card mechanics and abilities.
  • There are reports of server issues and disconnections, which can hinder gameplay, especially in competitive modes.
  • Some players feel that the game can become repetitive and lacks meaningful meta growth, leading to a reliance on specific builds.
  • gameplay
    143 mentions Positive Neutral Negative

    The gameplay is praised for its depth and accessibility, combining elements of card-based autobattlers and deckbuilding mechanics, which keeps players engaged for hours. While the game features a small learning curve, some mechanics can be challenging to grasp due to translation issues, but these are improving over time. Players appreciate that all gameplay-affecting content can be unlocked through play without the need for microtransactions, making it a fair experience overall.

    • “Incredible card-based autobattler with refreshing gameplay.”
    • “The gameplay is deep but also easily accessible.”
    • “The gameplay feels like auto battle Slay the Spire focused on 1v1 duel which is simple and easy to learn, but the deck building between duels is actually pretty deep and you have to adapt and probably tweak your deck on the fly to counter your opponent's playstyle, especially during PvP duels.”
    • “The English translation is a bit lackluster and confusing, especially in regards to some of the more complex mechanics.”
    • “There are some mechanics that are hard to figure out due to translation issues, but those are getting improved with each patch, so I'm hopeful it will be clear and understandable before too long.”
    • “The math for the damage mechanic can be simple but can also be complicated, especially when trying to change builds mid-game; also, when playing the other two sects, the sword sect is the easiest and pretty straightforward, but the other sects have a bit of a learning curve.”
  • monetization
    75 mentions Positive Neutral Negative

    The monetization model of the game primarily revolves around cosmetic items, such as character skins and card art, with no necessary microtransactions impacting gameplay. Players report that while there are options to purchase premium currency, the game generously provides enough resources to unlock all characters and content through regular play, making the microtransactions largely optional and non-intrusive. Overall, the monetization approach has been viewed positively, with many reviewers dismissing concerns about pay-to-win mechanics.

    • “In terms of monetization, the only things are cosmetics (different art for the cards and outfits for the characters).”
    • “The first complaint I saw a lot is that the game has in-game purchases for premium currency, which is true, but you get a lot of currency in the beginning and at around 90 hours of gameplay I had unlocked everything in-game without spending any money. The only things sold for premium currency are some cosmetics, but that doesn't affect the gameplay at all.”
    • “While this game has additional in-app purchases, it was not necessary to enjoy the game completely, as the game is pretty generous with the resources you need to unlock new characters or new jobs.”
    • “When you open the game for the first time, it appears like a mobile cash grab.”
    • “The only real downside is that additional characters and sub-classes are locked behind a lot of grinding - or paying for microtransactions.”
    • “I think the skepticism behind the game being paid and also including microtransactions is valid; it should either be free or have no paywalls for the gameplay unlockables.”
  • music
    38 mentions Positive Neutral Negative

    The music in the game is generally praised for its beauty and relaxing quality, enhancing the overall experience for players. Many express a desire for an official soundtrack release, highlighting the music's role in creating a chill atmosphere, although some note that it can become repetitive. Overall, the combination of nice music and stunning visuals contributes positively to the game's appeal, despite some criticisms regarding translation issues related to music-themed cards.

    • “Fun and relaxing card autobattler with pretty art and nice music!”
    • “It is a relaxing experience for me, especially with the music.”
    • “I kind of hope they release an OST for Yi Xian because I personally would buy it; the music to me is beautiful.”
    • “Amazing art, nice but repetitive music and the characters feel fluent, well made and unique.”
    • “The translation is super poor in spots too, there is some card calling musician's chant (or something, can't remember the exact words) and it talks about 'music' cards... no card has the 'music' tag and this card is actually part of a puzzle. You just have to play around and hope something is musical and... I dunno, say...'twisting chairs flower dance' is in fact not just an interesting way of saying 'stick you with the pointy end while dodging your attack' but is in fact somehow music related and an actual dance someone is doing in the middle of a fight.”
    • “Also, the music got worse but that's just an opinion.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beauty and elegant art style, with many reviewers highlighting the stunning visuals and charming animations that enhance the gameplay experience. While some animations are basic, the overall aesthetic contributes to a visually engaging atmosphere that complements the strategic depth of the game. Players appreciate the lack of bugs and the appealing theme, making the graphics a standout feature of the title.

    • “It has beautiful graphics, a very elegant art style and a not too shabby gameplay loop.”
    • “The graphics are gorgeous.”
    • “It has stunning visuals and music, but the gameplay is what really shines, a very innovative spin on the autobattler that I'm sure will find its imitators soon.”
    • “The graphics are fine, the English translation is clear but horribly worded, the single-player mode is uninspired, but the multiplayer gameplay is so good you should get it anyways.”
    • “The artwork is very pretty and the animations, while very basic as you might expect, do make the fight a little more visually interesting to watch than, say, Super Auto Pets.”
    • “Decent BGM, charming graphics, and enough build diversity to keep you busy for a while.”
  • replayability
    14 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with many players enjoying the creative strategies and skill-based rewards it offers. While there is significant replay value, especially in casual modes where all characters are accessible, some users note that replayability may diminish after completing the hardest difficulty. The inclusion of engaging single-player modes and roguelike elements further enhances the game's replay potential.

    • “The replayability is incredible, the game is fun, it's fairly balanced, the price is absurdly low for the quality you get.”
    • “Singleplayer modes showcase the interactions, have great roguelike aspects, and most importantly, enough replayability is what makes me come back for more.”
    • “Very replayable, hones in on creative strategy, and rewards player skill.”
    • “Not a ton of replay value once you've cleared the hardest setting, but it'll take a decent amount of time to get there.”
    • “Singleplayer modes have enough replayability, but it feels limited after a while.”
    • “Also, all characters are playable in casual mode; only ranked requires you to own the character.”
  • story
    12 mentions Positive Neutral Negative

    The game's story aspect is noted for its potential, with players expressing a desire for a more developed single-player narrative, as the current offerings feel underwhelming compared to other titles in the genre. While the card interactions provide a form of storytelling, the translation quality is criticized, and the single-player modes lack depth. Overall, the game is appreciated for its deckbuilding mechanics but is seen as needing a stronger narrative component to enhance the experience.

    • “The card title 'flavors' and the interactions of cards is like storytelling in a deck builder.”
    • “There are also missions, with different card combos, that you can do in-game.”
    • “It's a really good wuxia card game PvP, but this game needs a single-player story. You are paying for the game and you can also purchase jades.”
    • “The single-player options help flesh out the playtime, although the primitive uncharted realms mode is not as full-featured as Slay the Spire, and the translation for the story mode is a little rougher.”
    • “Translation needs work, but this game has everything I love: cards, autobattling, transcending mortality, and the same plot as everything else in the genre.”
  • grinding
    8 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game manageable, as most gameplay-affecting content can be unlocked through play rather than excessive grinding. However, some additional characters and sub-classes require significant grinding or microtransactions, which can be seen as a downside. Overall, the grinding is balanced by the benefits of faster queue times for PvP and the ability to diversify gameplay through earned currency.

    • “The only real downside is that additional characters and sub-classes are locked behind a lot of grinding - or paying for microtransactions.”
    • “Do not think of this as 'oh I'm grinding them to level 5 so I can play them in ranked.' but instead just enjoy the game you're playing.”
    • “Everything that affects gameplay can be unlocked through gameplay, and not in an especially grindy way.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is primarily derived from its amusing localization, which adds a comedic twist to the gameplay experience. Players find the humor particularly entertaining in the context of its PvP elements, enhancing the overall enjoyment.

    • “Good gameplay, hilariously funny localization :)”
    • “It's funny that this is a PvP game!”
  • character development
    2 mentions Positive Neutral Negative

    Character development in this game is criticized for being superficial and lacking depth, with minimal connection to cultivation or Chinese fantasy themes. Reviewers note that the character design may evoke the genre, but the mechanics and overall execution fail to offer any meaningful or innovative experiences.

    • “It has extremely little to do with cultivation or Chinese fantasy; it's just a mediocre card game with a few terms and character designs that resemble cultivation, lacking any actual inspired mechanics or interesting takes on the genre.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with reviewers noting its beauty and how it enhances the overall experience, effectively refining the auto-battler genre.

    • “A really great take on auto-battlers that refines the genre and adds a beautiful atmosphere on top.”
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93h Median play time
77h Average play time
26-100h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

Yi Xian: The Cultivation Card Game is a casual strategy game.

Yi Xian: The Cultivation Card Game is available on PC, Mac OS, Windows and Linux.

On average players spend around 77 hours playing Yi Xian: The Cultivation Card Game.

Yi Xian: The Cultivation Card Game was released on January 21, 2024.

Yi Xian: The Cultivation Card Game was developed by Darksun Studio.

Yi Xian: The Cultivation Card Game has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its monetization.

Yi Xian: The Cultivation Card Game is a single player game with multiplayer support.

Similar games include Dice & Fold, Mechabellum, Monster Train, Wildfrost, Across the Obelisk and others.