- December 12, 2019
- Dire Wolf
Yellow & Yangtze
Platforms
About
In Yellow & Yangtze, players take on the roles of ancient Chinese warlords, building and expanding their territories through strategic warfare and diplomacy. The game features a unique hexagonal tile system, allowing for dynamic and ever-changing landscapes. Players must carefully manage their resources, command their armies, and navigate the political landscape to achieve dominance and claim victory.
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- Beautifully implemented adaptation of a classic board game with engaging gameplay and strategic depth.
- The game features a well-designed user interface and an excellent tutorial that makes it accessible for new players.
- Challenging AI and multiplayer options provide a rewarding experience, making it enjoyable for both solo and group play.
- Touchscreen controls are problematic, with issues in zooming out and dragging tiles effectively.
- The game can feel unbalanced in solo play, as AI opponents may have advantages that make it difficult to win.
- Lack of notifications for online play can lead to stalled games and frustration among players.
gameplay
12 mentions Positive Neutral NegativeThe gameplay features a simplistic bidding mechanic for wars and revolts, which some players find unbalanced and poorly designed. While experienced players may enjoy the depth and fast-paced scoring system, newcomers face a steep learning curve due to a frustrating tutorial that hinders initial enjoyment. Overall, the potential for a great experience exists, but significant improvements are needed to make it accessible and enjoyable for all players.
“Also, that scoring is so visible and tallied automatically makes gameplay faster than in real life.”
“Both wars and revolts are handled with a simple (perhaps even simplistic) bidding mechanic.”
“I'm going to have to rate this as awful for now. I think that if you already know the rules and how to play, it might be great, but the 'tutorial' is so awful, and the gameplay itself is so obtuse if you don't already know what is going on. The barrier to entry requires a significant investment of frustration before any fun can be had. This is disappointing because I sense there is something really good here, but the godawful tutorial leaves it out of reach.”
“If any faction gets too bloated or carried away with one influence, the others suffer, and the scoring mechanic is rare, much like Knizia's earlier Samurai.”