- April 22, 2020
- Donuts Co. Ltd.
Xenociders
Platforms
About
Xenociders is a stealth action VR shooter set on a lush planet ruled by ferocious alien dinosaur predators. Hide. Hunt. Be hunted. You’re the sole survivor of a shuttle crash on a deadly alien world. Explore a series of wide regions and find a way to go back to orbit, to safety. Observe your surroundings. Stay low. Sneak your way through the vegetation and avoid engaging the dinosaur-like p…









- The game features impressive creature design and beautiful jungle environments, enhancing the overall immersive experience.
- Gameplay offers a nostalgic feel reminiscent of classic titles like Turok, providing enjoyable hunting mechanics in a VR setting.
- The developers are actively working on updates and improvements, showing potential for the game to evolve into a more polished experience.
- The game suffers from numerous technical issues, including glitches, unresponsive controls, and lack of support for popular VR controllers, making it frustrating to play.
- Many players feel the game was rushed to release without adequate polish, leading to a lack of depth and rewarding gameplay mechanics.
- The audio and visual quality is inconsistent, with some textures appearing low-quality and sound effects being grating, detracting from the overall experience.
- gameplay10 mentions Positive Neutral Negative
The gameplay of Xenociders is generally viewed as basic and lacking polish, with criticisms aimed at its low-quality stealth mechanics and insufficient explanations of game mechanics. Players noted that the item holding mechanics and crafting system feel underdeveloped, leading to a frustrating experience that could benefit from better difficulty tuning and more refined gameplay elements.
“I haven't even gotten into the waggle-to-win knife harvesting... I like the harvest/craft mechanic, but the actual implementation feels very low effort and low polish.”
“Gameplay-wise, Xenociders feels like a basic low-quality stealth game that needs either more mechanics explained or its difficulty tuned a bit.”
“Either I was missing some mechanic, or that was a bit too much with too few tools to deal with it.”
“That doesn't mean their choices for item holding mechanics aren't going to be on my list... that's not the bindings fault, that's the devs' fault.”