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WW2 Rebuilder: Germany Prologue Game Cover

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WW2 Rebuilder: Germany Prologue is a single player city builder game with a historical theme. It was developed by MadneticGames and was released on July 26, 2022. It received positive reviews from players.

WW2 Rebuilder: Germany Prologue is out now! Get the newest prologue version of WW2 Rebuilder right now.  It’s a first-person building simulator, set after the biggest military conflict in human history – World War 2. The map available in this version is completely FREE. Check out our Steam page: https://store.steampowered.com/app/1906590/ The story of Hamburg In the newest addition players …

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81%
Audience ScoreBased on 180 reviews
gameplay8 positive mentions
stability11 negative mentions

  • The game offers a unique and engaging rebuilding experience set in post-WW2 Germany, with a strong emphasis on historical detail and atmosphere.
  • Players appreciate the relaxing gameplay and the absence of time limits, allowing for a casual and enjoyable experience.
  • The concept of restoring war-torn cities is intriguing, and many players see potential for the game to evolve into a more polished and content-rich experience.
  • The game is plagued by numerous bugs and performance issues, including crashes, lag, and unresponsive mechanics that hinder gameplay.
  • Many players find the controls and interactions to be finicky and frustrating, often requiring precise movements to pick up items or complete tasks.
  • The demo is criticized for its large file size relative to the limited content available, leading to disappointment regarding the overall experience.
  • gameplay
    32 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players enjoying the casual, mindless clicking and the unique premise of rebuilding a city post-WW2, while others criticize the mechanics as clunky and overly restrictive. Many find the resource collection tedious and the physics buggy, leading to frustration, though some appreciate the potential for fun in the construction and simulation aspects. Overall, while the game shows promise, it requires further refinement to enhance the gameplay experience.

    • “I really enjoyed this game, from the story to the mechanics.”
    • “The excitement of the gameplay is that we will collect our own stones, bricks, wooden planks, and other materials, or use heavy machinery and literally restore the destroyed objects, which in the future will live in the city.”
    • “It turned out to be very exciting to rebuild the destroyed buildings and streets thanks to the advanced mechanics and physics of game objects.”
    • “The mechanics in this game are really clunky with a lot of switching between tools that feels incredibly inconvenient, and a useless item cap mechanic (you can just carry around infinite containers in your inventory but you have to place them on the ground to store/retrieve items).”
    • “I don't think there was a single point in the game where I wasn't just frustrated with the highly inconvenient mechanics.”
    • “Nauseating mind-numbing repetitive gameplay with no payoff.”
  • story
    24 mentions Positive Neutral Negative

    The game's story is generally well-received, with players appreciating its historical context and emotional depth, particularly regarding the aftermath of war and the restoration of buildings. While some find the narrative linear and repetitive, others enjoy the hidden stories within collectibles and the educational aspects woven into the gameplay. Overall, the story enhances the experience, making it a compelling element of the game despite some minor frustrations with mission progression.

    • “One of the best games I have played this year, the devs are working really hard on the game and you can feel the passion behind each detail and story hidden in collectibles!”
    • “A surprisingly good story in an otherwise satisfying building sim.”
    • “There is a unique story behind each building, which they tell before you start building.”
    • “Got stuck on the very first mission after the tutorial. It said to repair the canals, and I ran all over, completing 23 out of 39 of the canal repairs, but nothing else would light up for it to be 'fixed', including the pier. I couldn't call in to finish the mission because the canal repairs were the last main objective that needed to be done, so I was just stuck in that mission and couldn't proceed.”
    • “If they have more than one voice line, they are essentially signposts that remind you of what you already know to do from your quest log.”
    • “In any case, they and anything else that gives background info on the world can be safely ignored, like the between-missions storyline and the collectible secrets scattered throughout the maps.”
  • stability
    11 mentions Positive Neutral Negative

    The game's stability is currently a significant issue, with users reporting frequent crashes, freezes, and severe glitches, particularly related to physics and animations. Many describe it as an unpolished demo, with long loading times and major frame rate drops during gameplay, making it largely unplayable at this stage. While some find it enjoyable despite the bugs, the overall consensus is that stability needs considerable improvement before it can be fully recommended.

    • “The bulldozer, while super fun, has crazy interactions with the rubble and glitches terribly.”
    • “30 gigs for a demo, which I wouldn't really mind; however, loading the game took 10-15 minutes, and destroying walls caused glitches where the wall would still be there, causing major FPS drops (from 200 down to 5)... hopefully fixed in later patches/release, however right now highly unplayable due to massive drop in FPS.”
    • “Even from a 'it's a demo' perspective, it's buggy, the world is poorly put together, and the whole thing is just a right mess.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with users reporting poor performance, especially in buildings, and frequent crashes. Many noted that the game struggles on lower-end hardware, has long load times, and suffers from bugs and glitches, indicating a pressing need for an optimization overhaul. While some players enjoyed the gameplay, the overall experience is marred by these technical issues.

    • “A few minor performance issues that can be solved by an optimization pass.”
    • “Had a blast! I did have minor performance issues and occasionally there would be a random blinding light, but overall a great game. I can't wait to purchase.”
    • “Good god, the game is fun, but the optimization needs work. It says the game can run on 8 GB, but it can't because it eats up that memory. This game has crashed way too many times for a reason that should not be there.”
    • “Game needs to be optimized badly.”
    • “No optimization whatsoever and limited video settings are the recipe for a hot mess, and this demo was made following that to the book.”
    • “Poorly optimized, staggeringly long load times, and I got trapped on a boat.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics in the game are generally considered average, comparable to other building simulation titles, with some users noting minor issues such as objects not despawning properly. However, the game offers significant potential for aesthetic customization, and many players appreciate the overall quality of the visuals alongside the engaging storyline.

    • “It's such a simple game but really has a ton of potential customization as far as in-game aesthetics go.”
    • “Graphics are great and the storyline is educational.”
    • “Amazing graphics and the stories are quite interesting to hear.”
    • “Some minor graphical issues where objects that I'd spent what felt like a solid lifetime beating to death with a sledgehammer refused to despawn and just hung there in the air, taunting my progress.”
    • “Similar to other building simulation games in terms of graphics.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to create a somber yet hopeful atmosphere, enhancing the overall experience. Players appreciate how the soundtrack complements the game's themes of struggle and restoration, although some suggest that additional variety in the music could further enrich the gameplay. Overall, the music is considered a standout feature that significantly contributes to the game's unique ambiance.

    • “The music is great and makes the game somber and calm.”
    • “I liked the song and story at the beginning.”
    • “The music kind of reflects the pain that the cities felt and experienced, but it also gives us hope that our city will be restored and that we can move on.”
    • “A fantastic game which could satisfy my obsession and all the visual/background music/atmosphere were just right for me, but there are also some problems and suggestions.”
    • “Excellent simulation game, but I hope you will add a way to collect resources faster in the full game, because collecting resources by hand piece by piece takes a long time, and the music could also be improved.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and time-consuming, with many expressing frustration over the repetitive task of picking up individual bits of rubble. While the building mechanics are appreciated, the overall experience is marred by lag and a lack of efficient gameplay features, leading to a feeling of dissatisfaction rather than relaxation. Suggestions for improvement include skill upgrades for increased pickup efficiency and automatic collection options.

    • “I was expecting to reconstruct entire cities in under an hour and a truly cool and unique experience, but all I found was a tedious and time-consuming game that was hard to run.”
    • “The need to constantly pick up individual bits of rubble gets tedious after a while, so it might be nice to have some skill upgrades that increase the pickup radius to grab multiple items per click, and eventually automatic pickup.”
    • “Extremely tedious.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its immersive depiction of post-WW2 Germany, combining a relaxing yet engaging rebuilding experience with fitting visuals and background music. While some players note a peculiar blend of setting and gameplay, the overall ambiance is considered interesting and evocative, effectively capturing the essence of the era.

    • “A great game with a relaxing yet engaging rebuilding experience, wrapped in the immersive atmosphere of post-WW2 Germany.”
    • “Quite a strange combination of setting and gameplay, but if you abstract from that, it turns out to be quite an interesting and atmospheric game.”
    • “An impressive creative game from the very atmospheric times of the Second World War.”
    • “A fantastic game that could satisfy my obsession, and all the visuals, background music, and atmosphere were just right for me, but there are also some problems and suggestions.”
    • “The atmosphere felt flat and uninspired, lacking the depth and immersion I was hoping for.”
    • “While the game has potential, the atmosphere often feels disconnected and fails to draw me into the experience.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game primarily stems from its amusingly buggy physics engine, which leads to entertaining and unexpected moments, such as parkour antics with a bulldozer. While some users find the humor enjoyable, they also note that the game is still in an early stage with limited mechanics and some game-breaking bugs. Overall, the comedic elements are a highlight, despite the technical issues.

    • “The only downside is the occasional but hilarious physics engine mishap, which to date is not game-breaking but rather funny in its own way (I was doing parkour with the bulldozer off rooftops for a solidly entertaining ten minutes).”
    • “Nice concept filled with funny and some game-breaking bugs.”
    • “The physics are hilariously buggy, and somehow this very early proof-of-concept tech demo is over 30GB in size???”
  • replayability
    3 mentions Positive Neutral Negative

    The game's replayability is limited due to its reliance on specific choices and puzzle-based minigames, which may not encourage players to revisit the prologue after their initial playthrough. While the gameplay is enjoyable and relaxing, the formula established in the demo suggests that the full game may not offer enough variety to sustain long-term interest.

    • “The choices you make in the game, like selecting colors or choosing one of three buildings for the empty lot, create a formula that I can see being expanded in the full game, enhancing replayability.”
    • “The construction minigames and gameplay are enjoyable and function as puzzles, making the experience fun and relaxing, which adds to the overall replayability.”
    • “While the prologue offers a great introduction, I can see how the full game could provide varied experiences that would encourage replaying.”
    • “There are a few places where you can make choices, such as choosing a color or one of three buildings for the empty lot. I know this is a demo, but it creates a formula that the full game would likely follow. The construction minigames and gameplay are fun, functioning as puzzles—figuring out how to reach 'X' or how to get ingredients for 'Y' is enjoyable and relaxing. However, as puzzles, they will stifle replayability, and I can't imagine replaying what the prologue offers.”
    • “The limited choices and repetitive gameplay mechanics make it hard to find motivation for a second playthrough. Once you've experienced the few variations, there's little incentive to dive back in.”
    • “While the initial experience is engaging, the lack of diverse outcomes and the linear nature of the story severely limit replayability. After completing the game once, there's not much left to explore.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while some players find it tedious and frustrating due to technical issues, others appreciate its touching and honest documentary format that adds depth to the casual gameplay experience.

    • “Touching, honest documentary format to a casual game with tons of possible creations.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

WW2 Rebuilder: Germany Prologue is a city builder game with historical theme.

WW2 Rebuilder: Germany Prologue is available on PC and Windows.

On average players spend around 2 hours playing WW2 Rebuilder: Germany Prologue.

WW2 Rebuilder: Germany Prologue was released on July 26, 2022.

WW2 Rebuilder: Germany Prologue was developed by MadneticGames.

WW2 Rebuilder: Germany Prologue has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

WW2 Rebuilder: Germany Prologue is a single player game.

Similar games include Train Station Renovation, House Builder, ContractVille, Gas Station Simulator: Prologue - Early Days, Junkyard Simulator and others.