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World of Mixed Martial Arts 3 Game Cover

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World of Mixed Martial Arts 3 is a single player sport game. It was developed by Grey Dog Software and was released on March 18, 2015. It received mostly positive reviews from players.

"World of Mixed Martial Arts 3" is a detailed MMA simulation game where you run an entire MMA company, making all the decisions from hiring fighters to arranging matches. Realistic fighter statistics and an advanced play-by-play engine allow you to watch fights unfold in real time, while handling challenges such as injuries and contract negotiations. The in-game website keeps you updated on rankings and events in the game world.

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78%
Audience ScoreBased on 107 reviews
graphics5 positive mentions
grinding9 negative mentions

  • World of MMA 3 offers a deep and detailed management experience for hardcore MMA fans, focusing on strategy and statistics rather than flashy graphics.
  • The game features a robust editor and mod support, allowing players to customize fighters, organizations, and even create their own MMA universe.
  • Players appreciate the immersive experience of managing an MMA promotion, with engaging gameplay that can lead to emotional highs and lows as they navigate contracts and fighter development.
  • The user interface is clunky and outdated, making navigation cumbersome and detracting from the overall experience.
  • The contract negotiation system is tedious and time-consuming, often requiring players to click through multiple menus to manage their fighters effectively.
  • The game lacks visual presentation, relying heavily on text-based simulations that may not appeal to casual players or those expecting more interactive gameplay.
  • graphics
    16 mentions Positive Neutral Negative

    The graphics in World of MMA 3 are minimal and primarily text-based, catering to hardcore MMA fans who prioritize strategy over visuals. While some users appreciate the fighter artwork and 3D models, the overall graphical presentation is considered poor, with no user-controlled fighting or significant visual content. The game is best suited for those who enjoy simulation and management aspects rather than flashy graphics.

    • “Fantastic fighter artwork, honestly some of the best 3D models I've seen in a while.”
    • “Each fighter is also represented by some very nice artwork.”
    • “Although it doesn't offer much in terms of fancy graphics, the game is very mod-friendly and there's tons of them out there.”
    • “The game doesn't run in full screen, and there's no graphics to speak of apart from some laughably poor pictures of wrestlers.”
    • “It's not formatted properly for Windows, and really doesn't have any game or graphical content at all, just screens where you read what is going on.”
    • “Graphics are not present in the game, and the fight play-by-plays can get repetitive after a few thousand fights, but that doesn't change the interest in the fight for me.”
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay has been largely retained with a reskin, maintaining 90% of its original mechanics, but some players find it unengaging and lacking in depth. While the core premise involves managing fighters and events, the experience can feel basic without more interactive features. However, the game excels in its modding support, allowing players to enhance their gameplay with custom content and expansions.

    • “Although the basic premise is, well, basic - you have to book events that feature fights between your company's fighters - the gameplay is very engaging as you try to decide how to draw in fans, who to promote, who has the potential of becoming a superstar, how many fighters can you have before you are unable to make them popular enough to carry you financially, who to hire and who to let go, etc.”
    • “Gameplay comes down to scheduling fights and scouting potential fighters based on skills, popularity, and hype.”
    • “One of the best things about the game is the support for modders: there's real-life mods, there's expansions for the fictional one that comes with the game, there's a video game characters mod, etc. Anyone can easily mod the game during gameplay or make new characters, and importing them into your existing game is child's play.”
    • “The UI is the same, while the gameplay has been reskinned, but still has 90% of the same mechanics.”
    • “I don't understand the gameplay.”
    • “Databases full of 'ever so slightly different looking' fighters are one thing, but there need to be more actual features the user can use in order to feel they are actually influencing the path of the gameplay.”
  • grinding
    9 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for its tedious contract management system, which many players find inaccessible and frustrating. While some enjoy the challenge it presents, the repetitive nature of renewing contracts and the manual negotiation process detracts significantly from the overall experience, leading to a sense of monotony. Overall, players feel that the grinding can become excessively burdensome, overshadowing the enjoyment of the game.

    • “Enjoyable with mods, sadly it gets really tedious after a while when you have to renew 500 contracts.”
    • “The fighter contract system can get quite tedious as it is all manually done.”
    • “The contracts system is most likely the most tedious and boring thing I've ever done in a game, ever... and I've played quite a few, good and bad.”
  • story
    4 mentions Positive Neutral Negative

    The story aspect of the game is highly praised for its dynamic and engaging narrative, driven by emergent storylines and character development. Players become emotionally invested in the fighters, experiencing their triumphs and failures, while making strategic decisions that impact the unfolding drama within the competitive landscape. The text-based descriptions add depth and entertainment, enhancing the overall storytelling experience.

    • “Ryland seems to be good at sims, but to me, his magnum opus so far is the comic book hero version with its larger emphasis on storytelling, dialogue, and character development.”
    • “However, the thing that makes it even better are the emergent storylines and the dynamic world.”
    • “You begin to notice personal quirks in the fighting, which is described to you purely by text in a dynamic and entertaining way. You start to like or dislike certain fighters, plot a favorite youngster's rise to fame, and weep as he gets beaten down by weaker but more experienced opponents. You carefully consider whether your nostalgia for a former champion is strong enough to extend his contract, even when he's past his prime, and rejoice as your plans come to fruition.”
    • “However, the thing that makes it even better are emergent storylines and emergent world.”
    • “You begin to notice personal quirks in the fighting (which is described to you purely by text - but in a dynamic and entertaining way), you start to like or dislike certain fighters, you plot a favourite youngster's rise to fame by a series of easy matches and weep as he gets beaten down by weaker but more experienced employees, you carefully consider whether your nostalgia for a former champion is strong enough to extend his contract even when he's way past his prime, you plot an ideal title match by giving enough exposure to the contender (or, as I once did, seek for a fighter who would be able to fight the belt away from that jerk I stupidly gave a shot at the title only to discover that he's good, but he's a sucker who wins fights by masterfully smothering the enemy against the cage wall for 5 rounds straight which puts the crowd to sleep) and rejoice as your plan comes to fruition, you contemplate the fall of another federation - and then race against the competition to grab their best stars...”
    • “You begin to notice personal quirks in the fighting (which is described to you purely by text - but in a dynamic and entertaining way), you start to like or dislike certain fighters, you plot a favourite youngster's rise to fame by a series of easy matches and weep as he gets beaten down by weaker but more experienced employees, you carefully consider whether your nostalgia for a former champion is strong enough to extend his contract even when he's way past his prime, you plot an ideal title match by giving enough exposure to the contender (or, as I once did, seek for a fighter who would be able to fight the belt away from that jerk I stupidly gave a shot at the title only to discover that he's good, but he's a sucker who wins fights by masterfully smothering the enemy against the cage wall for 5 rounds straight which puts the crowd to sleep) and rejoice as your plan comes to fruition, you contemplate the fall of another federation - and then race against the competition to grab their best stars...”
  • stability
    3 mentions Positive Neutral Negative

    Users have noted that the stability of the game is hindered by a tedious contract negotiation stage, which detracts from the overall experience. Additionally, the option to skip multiple days appears to be somewhat buggy, further impacting gameplay fluidity.

    • “The contract negotiation stage is a huge drawback for me, and the option to skip multiple days in the menu seems to be a little buggy.”
    • “The game crashes frequently, making it nearly impossible to progress without losing hours of work.”
    • “I encountered several glitches that disrupted my gameplay experience, leading to frustration and instability.”
  • music
    3 mentions Positive Neutral Negative

    The music in games can evoke strong emotions and enhance the gaming experience, as seen in titles like Red Dead Redemption, where the soundtrack contributes to a sense of freedom and adventure. However, some games lack any musical or sound elements, which can detract from the overall experience. For players focused on gameplay mechanics rather than audio-visual aesthetics, the absence of a compelling soundtrack may be less of a concern.

    • “The part of Red Dead Redemption when you first ride into Mexico as the sun is setting and the music starts playing made me emotional. I felt a sense of freedom and adventure that no game has before, or since, evoked in me.”
    • “There seems to be a very interesting game, unfortunately buried under a visual interface that looks like it's from 2006, with no sounds or music.”
    • “The part of Red Dead Redemption when you first ride into Mexico as the sun is setting and the music starts playing made me emotional. I felt a sense of freedom and adventure that no game has evoked in me before or since.”
  • optimization
    3 mentions Positive Neutral Negative

    Reviewers praise the game's optimization for its detailed stat system, which includes over 85 performance metrics such as 'punch power' and 'kick speed'. This depth allows for a nuanced and engaging gameplay experience, enhancing the overall performance of fighters.

    • “The game features a variety of stats like 'punch power', 'low kick speed', 'Muay Thai clinch elbow technique', 'killer instinct', and 'leglock submissions', totaling over 85 stats that directly impact the fighter's performance, which is amazing.”
    • “The depth of optimization in character stats allows for a highly personalized fighting style, making each match feel unique and tailored to my preferences.”
    • “I love how the optimization system lets me fine-tune my fighter's abilities, ensuring that every aspect of their performance can be adjusted to match my strategy.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers limitless replayability, as it continuously generates new fighters whenever one retires, ensuring a fresh experience with each playthrough.

    • “The game has limitless replay value as it continuously generates a new fighter whenever one retires.”
    • “Each playthrough feels fresh and exciting, thanks to the diverse character options and evolving challenges.”
    • “With multiple paths and strategies to explore, I find myself coming back for more every time.”
    • “The game lacks meaningful choices, making replayability feel tedious and uninteresting.”
    • “Once you've completed the main storyline, there's little incentive to play again.”
    • “The repetitive gameplay mechanics diminish the overall replay value.”
  • emotional
    2 mentions Positive Neutral Negative

    Players highlight that few games evoke strong emotions, with "Red Dead Redemption" standing out for its impactful moment when entering Mexico at sunset, accompanied by music that instills a profound sense of freedom and adventure. This unique emotional experience is noted as unparalleled in other games.

    • “Very few games have ever actually made me emotional.”
    • “The part of Red Dead Redemption when you first ride into Mexico as the sun is setting and the music starts playing made me emotional. I felt a sense of freedom and adventure that no game has evoked in me before or since.”
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142h Median play time
142h Average play time
142-142h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

World of Mixed Martial Arts 3 is a sport game.

World of Mixed Martial Arts 3 is available on PC and Windows.

On average players spend around 142 hours playing World of Mixed Martial Arts 3.

World of Mixed Martial Arts 3 was released on March 18, 2015.

World of Mixed Martial Arts 3 was developed by Grey Dog Software.

World of Mixed Martial Arts 3 has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

World of Mixed Martial Arts 3 is a single player game.

Similar games include Eastside Hockey Manager, Out of the Park Baseball 19, Showtime!, Out of the Park Baseball 18, Out of the Park Baseball 17 and others.