- August 25, 2017
- Xero TR-MMXZ
WireNet
43%Game Brain Score
gameplay
graphics, music
69% User Score 13 reviews
Platforms
About
Minimalistic scroll-shooter with green-on-black pseudo-vector display. Rush through the isometric madness of WireNet to the NeuroCore!
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Audience ScoreBased on 13 reviews
gameplay1 positive mentions
music3 negative mentions
- The game is extremely lightweight, with a small download size of only 4MB.
- It can serve as a good time killer for players looking for a simple arcade experience.
- Some players find it somewhat challenging, adding a layer of difficulty to the gameplay.
- The graphics are poorly designed, resembling untextured pixel blocks and lacking visual appeal.
- There are no audio controls or music, leading to an unengaging experience with only annoying sound effects.
- The gameplay is imbalanced and repetitive, with limited controls and a lack of meaningful content.
graphics
8 mentions Positive Neutral NegativeThe graphics in Wirenet are widely criticized for their poor quality and lack of effort, described as some of the worst in recent memory. Reviewers note that the artwork appears lazy and inauthentic, failing to effectively convey the game's mechanics or aesthetic, and lacking any meaningful customization options. Overall, the visual presentation detracts significantly from the gameplay experience.
“Yeah, turns out graphics can help players see what's going on when they're done right... and, in games like Wirenet, just make things worse when done badly.”
“Of course the 'developer' was aiming at a monochrome display adapter look... except of course this doesn't resemble that or follow any of the actual graphical limitations of that platform properly... it looks inauthentic, if that's what the 'developer' was trying to accomplish... another fail.”
“Wirenet is like any bullet hell game, but in a 2D world consisting of green visuals over a black background.”
“The graphics here are some of the worst, laziest attempts at video game 'art' I've ever seen.”
“It's clear the developer didn't even try to produce any real graphics for the game and just phoned it in.”
“Of course the 'developer' was aiming at a monochrome display adapter look... except this doesn't resemble that or follow any of the actual graphical limitations of that platform properly... it looks inauthentic, if that's what the 'developer' was trying to accomplish... another fail.”