- April 12, 2018
- Fuero Games
Winions: Mana Champions
44%Game Brain Score
graphics, music
gameplay, story
48% User Score 44 reviews
Platforms
About
Grab your best hero, summon hordes of minions from your best card deck, and steal treasure chests from other players!
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Audience ScoreBased on 44 reviews
graphics4 positive mentions
grinding2 negative mentions
- The game has a decent premise and enjoyable gameplay, especially for fans of tower defense and card mechanics.
- Graphics and character design are appealing, making the game visually engaging.
- The game offers a variety of units and strategic gameplay, allowing for creative deck building and tactical play.
- The game is heavily criticized for its pay-to-win mechanics, making it difficult for free-to-play users to progress without spending money.
- Multiplayer matchmaking is poorly designed, often pitting players against opponents with significantly higher levels and ranks.
- Long chest opening times and a lack of meaningful progression lead to frustration and a feeling of being forced to spend money to enjoy the game.
gameplay
9 mentions Positive Neutral NegativeThe gameplay features a mix of enjoyable mechanics and visually appealing graphics, with a variety of unique units that encourage deck-building. However, some balance issues, particularly with freeze duration and area of effect, hinder the experience, while a steep difficulty spike in the campaign may push players towards in-game purchases. Overall, the game is accessible for short sessions but may frustrate those seeking a more balanced and rewarding progression system.
“Nice gameplay and really cool graphics.”
“The units are really awesome, both graphically and in variety of mechanics - there are a lot of different, unique ones which makes creating new decks a fun thing to do.”
“If however you are a patient person and don't mind playing this game several times a day in short sessions, I'd say go for it: the gameplay itself is simple and rather interesting.”
“First 30 minutes of gameplay are a breeze, both in PvP and campaign modes, although in the campaign the difficulty spikes way too hard, forcing some players to buy better cards with real money.”
“The Clash Royale-esque chest system requires you to open one at a time, with the lowest possible chest in the game taking 1 hour to open, which I find disgusting and truly indicative of a forced mechanic to make people buy currency.”
“It's just gameplay.”