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Winged Sakura: Mindy's Arc 2

45%Game Brain Score
story, graphics
grinding, optimization
64% User Score Based on 22 reviews

Platforms

PCPCWindowsWindowsLinuxLinuxMac OSMac OS

About

Experience a breathtaking Tower Defense game like no other. Strategically plan and overwhelm enemies by materializing time ticking units onto the battlefield or by casting powerful spells. Equip units with powerful items to unleash their fullest potential.

Genres & Tags
Play Modes
Winged Sakura: Mindy's Arc 2 screenshot
Winged Sakura: Mindy's Arc 2 screenshot
Winged Sakura: Mindy's Arc 2 screenshot
Winged Sakura: Mindy's Arc 2 screenshot
Winged Sakura: Mindy's Arc 2 screenshot
Winged Sakura: Mindy's Arc 2 screenshot
Winged Sakura: Mindy's Arc 2 screenshot
Winged Sakura: Mindy's Arc 2 screenshot
Winged Sakura: Mindy's Arc 2 screenshot

64%
Audience ScoreBased on 22 reviews
story4 positive mentions
grinding12 negative mentions

  • Cute anime artworks and characters enhance the visual appeal of the game.
  • The combination of tower defense and visual novel elements creates an engaging and strategic gameplay experience.
  • The game features a progression system with permanent power-ups and skill-building, making it addictive for players.
  • The user interface is messy and lacks convenient scrolling options, making navigation frustrating.
  • Gameplay can become repetitive with limited variety in unit combinations and difficulty spikes that disrupt the experience.
  • The story is interesting but poorly written, leading to an anti-climactic ending that may disappoint players.
  • story
    24 mentions Positive Neutral Negative

    The story of "Winged Sakura: Mindy's Arc 2" features appealing anime artwork and an interesting narrative, though many players found the writing style lacking and the plot somewhat disjointed, especially towards the end. Unlike its prequel, this installment adopts a more visual novel approach with fewer battles, and while it is not essential to play the first game to understand the story, doing so is recommended for better context. Overall, players preferred a more linear storytelling format that connects directly to gameplay stages, as seen in earlier titles.

    • “The store page claims that it is not necessary to play the prequel to enjoy this game; however, it is highly recommended to play to better understand the story.”
    • “When the story mode is complete, additional content opens after the ending.”
    • “The store page claims that it is not necessary to play the prequel to enjoy this game; however, it is highly recommended to play it to better understand the story.”
    • “Differently from the prequel, Winged Sakura: Mindy's Arc 2 has a more visual novel approach, with fewer battles compared to the prequel.”
    • “The story flow is not as strong as in previous titles; I really liked the linear storyline in WSMA 1 and WSDCW, where the story was connected to the stages, but here it’s separated. It's better than WSED, but still, why not make it like WSMA 1?”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics feature cute anime artwork and multiple playable characters, but opinions are mixed regarding the art style, with some reviewers feeling it has downgraded compared to previous entries in the series. While improvements in graphics and game systems are noted, many prefer the artwork from the prequel, citing it as more appealing. Overall, the visuals are described as good, albeit with some fan service elements.

    • “Graphics and game systems have been improved, and the fusion of visual novel and tower defense is interesting.”
    • “Features cute artwork, multiple playable characters.”
    • “Cute anime artworks.”
    • “The art style seems to have downgraded.”
    • “I don't know if it's just my preferences, but WSMA2 has my least favorite art style across the series as of 2019 releases.”
    • “Personally, I think the prequel artwork is better than the current one; the latter is more chubby.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is characterized by a unique blend of tower defense and visual novel elements, allowing players to summon various soldier classes to strategize attacks and defenses. However, it suffers from a lack of variety, often leading to repetitive formations and confusion due to the power assignment system, which complicates unit management. While tutorials help introduce the mechanics, the overall experience feels similar to its predecessor, with limited innovation.

    • “Unique combination of visual novel & tower defense with addictive gameplay.”
    • “Gameplay: differently from the prequel, instead of summoning spirits, now you will summon cute soldiers with specific classes (gunner, sniper, tank, mage, paladin, etc) to defend/attack your enemies.”
    • “Unique tower-defense gameplay.”
    • “The gameplay is fine, but has very little variety; in the end, you basically use the same formation of sniper -> mage -> gunner -> guardian.”
    • “Another issue is the multiple power assignment; two units can be assigned the same power but only in a specific order. This requires moving my unit, which changes the hotkey I'm already used to. One solution is to change the hotkey in the options, but this still alters the unit order layout in gameplay, making it more confusing.”
    • “Gameplay differs from the prequel; instead of summoning spirits, you now summon cute soldiers with specific classes (gunner, sniper, tank, mage, paladin, etc.) to defend or attack your enemies.”
  • grinding
    12 mentions Positive Neutral Negative

    Players generally find the grinding in the game to be an improvement over its predecessor, though it remains somewhat excessive. While some grinding is necessary for progression and gear upgrades, many feel that the difficulty and drop rate systems can be frustratingly unbalanced, making it challenging to advance even on normal difficulty. Overall, the grinding aspect is seen as a mixed bag, with some players enjoying the depth it adds, while others view it as a hindrance.

    • “I likely made the game grindier than it needed to be by farming to keep my mages' gear up to date, thinking I'd need them at some point (mistake). I know the game would be very short without the grind, but it still doesn't help that the difficulty and the drop rate system doesn't really make sense.”
    • “The game’s too hard and it’s really hard to progress even with just normal difficulty. I’m an experienced player with 60 hours in WSMA 1 who cleared all hard without grinding.”
    • “Some grinding is required in this process.”
  • optimization
    4 mentions Positive Neutral Negative

    Users report that the game's optimization requires locking the frame rate to prevent erratic performance. Additionally, they note that increased affection levels enhance the performance of hero units and positively affect their profile images.

    • “Performance: I had to lock the FPS or it would go wild.”
    • “The higher the affection, the better the hero unit's performance, and the profile image changes more lovingly.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is generally considered decent, with multiple users expressing that the soundtrack is "not bad."

  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is primarily driven by its funny characters, which have been consistently highlighted by users as a key element that enhances the overall comedic experience.

    • “The game is filled with hilarious characters that keep you laughing throughout your adventure.”
    • “I love the quirky and funny characters; they add so much charm to the game!”
    • “The humor in the character designs and dialogues is absolutely top-notch!”

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