- May 19, 2022
- Arianna Ravioli
Will Die Alone
Platforms
About
"Will Die Alone" is a narrative-driven game where players navigate the thoughts and memories of a dying person. Through interactive dialogue and exploration, uncover the regrets, triumphs, and relationships that shaped their life in isolation. The game deals with themes of loneliness, mortality, and introspection, offering a unique and introspective experience.
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- The game features a unique and intriguing concept centered around memory deletion and its consequences, which engages players in moral dilemmas.
- The narrative is immersive and thought-provoking, with a strong atmosphere that resonates emotionally with players.
- Despite its short length, the game offers replayability and multiple endings, encouraging players to explore different choices and outcomes.
- The writing suffers from grammatical errors and a lack of polish, which detracts from the overall immersion and professionalism of the game.
- The game is very short, with some players completing it in under an hour, leading to concerns about its value and depth.
- The execution of the story and mechanics feels underdeveloped, with many players feeling that the potential of the concept is not fully realized.
story
24 mentions Positive Neutral NegativeThe game's story features intriguing concepts centered around memory-erasing mechanics and the consequences of player choices, but it suffers from shallow social commentary and clunky writing that detracts from its potential impact. While some narratives, like Alex's, are engaging and immersive, the overall brevity and lack of interconnectedness between client stories leave players wanting more depth and complexity. Despite its originality, the execution feels rushed, making it seem like a concept for a longer, more developed game.
“The story in this game is incredibly original and immersive, with excellent narration.”
“I love the twist in this short story and the emotional connection and sense of responsibility I feel!”
“The story revolves around erasing memories and whether or not you pick the right memory is up to you.”
“Still, the main problem I have is that the messaging of the story falls flat.”
“I think I could've looked past the clunky writing if the story felt satisfying, but the truth is, the social commentary of this game is shallow.”
“It would be cool to have more of the client stories and choices interact with each other, such as the Hannah/Beth story that was presented through two different clients, but the player choice didn't seem to interact with one another.”