Will Die Alone Game Cover

"Will Die Alone" is a narrative-driven game where players navigate the thoughts and memories of a dying person. Through interactive dialogue and exploration, uncover the regrets, triumphs, and relationships that shaped their life in isolation. The game deals with themes of loneliness, mortality, and introspection, offering a unique and introspective experience.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

72%
Audience ScoreBased on 46 reviews
story7 positive mentions
graphics2 negative mentions
  • The game features a unique and interesting concept centered around memory deletion and its consequences, which can provoke thought and emotional engagement.
  • The narrative is immersive and well-presented, with a strong atmosphere that draws players in and encourages multiple playthroughs to explore different outcomes.
  • Despite its short length, the game is praised for its creativity and emotional depth, making it a worthwhile experience for fans of narrative-driven indie titles.
  • The game is criticized for being extremely short, with many players completing it in under an hour, leading to feelings of it being overpriced for the content offered.
  • There are significant issues with the writing, including grammatical errors and unclear choices, which detract from the overall experience and immersion.
  • Some players feel that the game lacks depth and impact, with choices feeling forced and the narrative not fully realizing its potential.
  • story19 mentions

    The game's story is praised for its originality and emotional depth, particularly in its exploration of memory and choice, but many reviewers note that it is too short and lacks depth in character interactions. While some narratives, like Alex's, are engaging, others, such as Tom's, feel underdeveloped. Additionally, grammatical issues detract from immersion, and the overall plot, despite its intriguing premise, often leads to simplistic conclusions.

    • “The story in this game is incredibly original and immersive, with excellent narration.”
    • “I love the twist in this short story and the emotional connection and sense of responsibility I feel!”
    • “The story revolves around erasing memories and whether or not you pick the right memory is up to you.”
    • “Tom's story, as a 'the first client' game mode is really short and not as enjoyable as Alex's.”
    • “It would be cool to have more of the client stories and choices interact with each other, such as the Hannah/Beth story that was presented through two different clients, but the player choice didn't seem to interact with one another.”
    • “The main story has only 4 days, which means you're only picking a total of 4 choices.”
  • gameplay10 mentions

    The gameplay is characterized by a strong central mechanic and intriguing puzzle elements, though some players wish for more endings and additional mechanics. While the game is short and may feel like a concept for a longer experience, it effectively engages players with its narrative and thematic depth, despite some shallow mechanics. Overall, it offers solid gameplay but is best experienced on sale due to its brevity.

    • “A short and poignant story with a strong central mechanic.”
    • “A small interactive narrative with intriguing, delicate, and deep puzzle mechanics.”
    • “Hope not to spoil too much, but the mechanics that turn against the player in the end is a brilliant touch.”
    • “I really wish that there were more endings or mechanics in this one.”
    • “There are many little things in gameplay that are annoying, but they are too minor to write about.”
    • “I recommend buying it on sale as the gameplay is pretty short.”
  • emotional3 mentions

    The emotional aspect of the game is characterized by its ability to evoke intense feelings, leading to an experience that some players find emotionally exhausting yet rewarding. Many appreciate the deep emotional connections and sense of responsibility fostered by the narrative twists, highlighting a blend of emotional engagement and masochism.

    • “I love the twist in this short story and the emotional connection and sense of responsibility I feel!”
    • “Not a totally bad thing though because it is emotionally exhausting.”
    • “Emotional masochism.”
  • replayability3 mentions

    Overall, the game offers a decent level of replayability, particularly for those who enjoy its mechanics and themes. However, some users note that the experience may not sustain long-term interest, suggesting a mixed reception regarding its lasting appeal.

    • “It has a pretty good degree of replayability too.”
    • “And if you like what the game is doing, there is a lot of replayability to be found.”
    • “A little replayability; the writing is generally good, but it doesn't last very long.”
    • “The game offers some replayability, but it quickly becomes repetitive and lacks depth.”
  • graphics3 mentions

    The graphics in "will die alone" are described as simple yet effective, complementing its dystopian narrative and gameplay. While adequate for the game's scope, they evoke a sense of being part of a larger concept.

    • “’Will Die Alone’ is a really tiny game with a very interesting, dystopian story, solid gameplay, and adequate graphics.”
    • “The graphics were simple yet effective for this type of game.”
    • “‘Will Die Alone’ is a really tiny game with a very interesting, dystopian story, solid gameplay, and adequate graphics, but feels a bit like a concept for a much longer game.”
  • atmosphere2 mentions

    The atmosphere is described as phenomenally charming and immersive, characterized by a strong and consistent tone that effectively draws players in, enhancing their overall enjoyment of the game.

    • “Phenomenally charming and immersive atmosphere facilitated by a strong, consistent tone.”
    • “The atmosphere really pulls you in and I had a lot of fun!”
  • optimization1 mentions

    Many users express concerns about the game's optimization, indicating that it requires improvements to enhance performance and overall gameplay experience.

    • “I don't know if anyone else has had this problem, but I think this game needs to be optimized.”
  • music1 mentions

    The game's music is generally well-received, with players appreciating its subtlety and lack of overwhelming or distracting elements.

    • “The music is forgettable and lacks any real impact on the gameplay.”
    • “The soundtrack feels repetitive and doesn't add to the overall experience.”
    • “There are moments where the music is completely out of sync with the action on screen.”
  • grinding1 mentions

    Players express that the grinding in the game is excessively time-consuming, suggesting that it requires an unrealistic amount of effort, akin to needing a second life to complete it.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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