- November 18, 2016
- PaoloMonkey
Wheels of Aurelia
An actual drive of the west coast of Italy would have been more interesting.
Platforms
About
"Wheels of Aurelia" is a narrative-driven racing game set in 1970s Italy. Choose from 16 different characters and drive along the Italian coast, engaging in conversations that reveal the player's backstory and affect the game's outcome. The game offers multiple endings, with the player's decisions and driving skills determining the outcome.











- The game features a solid atmosphere and music that effectively captures the essence of 1970s Italy.
- The concept of combining driving mechanics with dialogue choices is interesting and offers a unique gameplay experience.
- There are multiple endings to discover, providing some replay value and opportunities to explore different narrative paths.
- The driving mechanics are frustrating, as players can only accelerate but not decelerate, leading to difficult navigation.
- The dialogue often feels shallow and disconnected, making it hard to engage with the characters or the story.
- The game is very short, with playthroughs lasting around 15-20 minutes, which may leave players feeling unsatisfied.
story
70 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players appreciating its depth and authenticity while others find it confusing and poorly executed, particularly for those unfamiliar with the historical context of 1970s Italy. Dialogue options often feel disconnected, leading to a linear narrative that lacks complexity, and while there are multiple endings, the storytelling can feel repetitive and frustrating due to rigid mechanics. Overall, the presentation and character interactions are praised, but many reviewers express disappointment in the execution of the story itself.
“The art style is stylish, the music is fantastic, and even the story (or stories) really fit into the time period and place that the developers clearly are going for.”
“There are various story threads woven across different characters and routes, so you’ll end the game in different places for different reasons (if you like multiple endings, this game has plenty of those).”
“Get this game if you like something short, but replayable, and with a really great story!”
“If you know all about 1970s Italy, then I think this could be a very deep story for you, but it flew over my head personally and will for most people.”
“The idea is fine, stories of the characters seem interesting enough, the problem is that most of the dialogue options seem disconnected and you can't really drive the story the way you want.”
“Maybe something got lost in translation, because the story is really badly told.”
Wheels of Aurelia Review
As a visual novel, Wheels of Aurelia is a lacklustre experience. As a driving game, it’s even worse. However you wish to identify it, this title lacks genuine substance; it's a solid idea executed poorly. The key themes and settings are deceptive, making the title seem like it is built on strong foundations when in reality, it’s made up of a series of convoluted verbal exchanges between characters who forcefully touch on an array of dicey topics relevant but not always central to the time. The historical-links also suffer as this information is often overridden by an aggressive sense of agenda-setting that robs the exchanges of impact. Then there’s the main narrative focused on a person you’re likely to not even care about due to the concise nature of each road trip. It’s simply not on par with the best titles this genre has to offer, and although you could argue that the esoteric nature of the game means it will illicit wildly different emotional reactions from different people, the core package just isn't compelling, challenging or appealing enough to back up that line of debate.
30%Wheels of Aurelia Review
Wheels of Aurelia Review
50%Wheels of Aurelia
On The Road Again And Again
70%