- July 23, 2020
- Choice of Games
Werewolves 2: Pack Mentality
Platforms
About
In "Werewolves 2: Pack Mentality," a 360,000 word interactive novel, you lead your werewolf pack in a war against the Human Sovereignty Movement. After escaping from a detention camp, you must infiltrate a secret military prison to liberate fellow werewolves, and navigate the challenges of integrating them into your pack. Your choices determine the story's outcome, making for a unique and immersive experience.
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- The game successfully continues the story from the first installment, allowing players to import their characters and see the consequences of their previous choices.
- The writing is engaging and the pacing is tight, making it an addictive experience that keeps players glued to the screen.
- There are multiple endings and significant character development, enhancing replayability and emotional investment in the story.
- Some choices feel predetermined, leading to unsatisfying outcomes where player stats do not influence critical moments in the story.
- The narrative lacks depth in certain areas, with some character arcs feeling underdeveloped and certain plot points appearing illogical.
- There are inconsistencies in character fates from the first game, which can diminish the impact of player decisions and the overall stakes.
story
52 mentions Positive Neutral NegativeThe story is praised for its compelling narrative centered around werewolves, featuring exciting action and thrilling storytelling that captivates players. While some choices may feel predetermined and certain plot points lack depth initially, subsequent playthroughs reveal unexpected layers and character development, enhancing the overall experience. The sequel builds on the foundation of the first game, offering a darker tone and more meaningful choices, while maintaining a solid and engaging storyline that keeps players eager for future installments.
“The author is amazing at storytelling, and I can't help but be entranced.”
“Magnificent writing, excellent story... thank you to the writer for this story.”
“At certain points in the game, such as if you decide to fight a certain general, it doesn’t matter how high your combat stat is because you will always fail, no matter what, since the story needs that to happen to get you to the intended ending.”
“Initially, I thought the narrative lacked depth, but a separate playthrough presented unexpected plot threads that add to the experience as more stories for the characters I thought were just background noise.”
“He has just disappeared from the story.”