- July 9, 2019
- Nicky Case (Originally)
- 23h median play time
We Become What We Behold [Fan-Made Port]
Platforms
About
WE BECOME WHAT WE BEHOLD "" game about news cycles, vicious cycles, infinite cycles" We Become What We Behold is a 5 minute game that looks at how social media magnifies small differences into gross monstrosities. It is a non-partisan game about politics, examining the horror of the viral nature of divisiveness and tribalism. The player captures “news,” controlling what the circl…
![We Become What We Behold [Fan-Made Port] screenshot](https://img.gamebrain.co/games/102/we_become_what_we_behold_mismatch_2019_4_xl.jpg)
- The game delivers a powerful social commentary on how media influences society, making it a thought-provoking experience.
- It's a short, free game that effectively captures the essence of modern media's impact on public perception.
- The minimalist art style and simple mechanics enhance the game's message, making it accessible and engaging.
- The game is very short, lasting only about 5 minutes, which limits replayability and exploration of its themes.
- Players are forced into a linear narrative with no alternative endings, which can feel restrictive and unsatisfying.
- Some players find the heavy-handed messaging and lack of positive outcomes to be off-putting and overly simplistic.
story
94 mentions Positive Neutral NegativeThe game's story is characterized as short and linear, often leading to a single, predictable ending, which some players found limiting. However, many appreciated the underlying themes, such as media manipulation and societal influence, praising the storytelling for its depth despite the brevity. Overall, while the narrative may lack replayability and freedom, it delivers impactful messages within its concise format.
“Amazing storytelling.”
“A short but impactful story that betrays how our society reacts as a group and how today's media can influence us.”
“This game tells a better story in 5 minutes than most games do in 15 hours.”
“The story is very railroaded; you can only report on violence, and the good parts get completely ignored by the game with snarky comments about how the audience doesn't want it.”
“Lost potential, impossibly short, no story, no replayability whatsoever. It's just a sad, sad little game, and I'm stretching what a game is; this is less of a game than those dentist office toys they'd give you after a visit.”
“Not a game so much as a hand-holding point-and-click story with a single outcome.”