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War of Omens

War of Omens Game Cover
85%Game Brain Score
gameplay, story
grinding, monetization
85% User Score Based on 544 reviews

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War of Omens Game Cover

About

War of Omens is a single player and multiplayer turn-based strategy game. It was developed by Fifth Column Games and was released on February 18, 2019. It received positive reviews from players.

War of Omens is a card game combining deck-builder and CCG mechanics, featuring fast, strategic play and three different playable factions.

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85%
Audience ScoreBased on 544 reviews
gameplay55 positive mentions
grinding57 negative mentions

  • Unique gameplay mechanics that combine deck-building and card collection, providing a fresh experience in the CCG genre.
  • Fast-paced matches that allow for quick play sessions, making it easy to jump in and out of the game.
  • Diverse factions with distinct playstyles and strategies, enhancing replayability and keeping the game interesting.
  • The game can feel grindy, requiring significant time investment to unlock and upgrade cards, which may deter some players.
  • Pay-to-win elements exist, as higher rarity packs and card upgrades are locked behind monetary purchases, creating an imbalance for free-to-play users.
  • The multiplayer scene is small, leading to long wait times for matches and potential mismatches against more experienced players.
  • gameplay
    151 mentions Positive Neutral Negative

    The gameplay of this card game is praised for its fluid mechanics, unique faction abilities, and engaging deck-building strategies, offering a refreshing alternative to traditional CCGs. Players appreciate the depth and variety provided by the distinct playstyles of each faction, although some express frustration with the grind and monetization aspects. Overall, the game combines innovative mechanics with a charming art style, making it a compelling choice for fans of the genre.

    • “The gameplay is very unique and you can learn everything for yourself (and feel proud of it).”
    • “Each faction has its own unique mechanics, whether it be the stability/reliability of the vestipole, the erratic and often alarming strength of the daramek, the radically different playstyle of thievery and assassination from the metris, or the magical charge system of the magocracy of the endazu.”
    • “The actual gameplay is incredibly fast and snappy without sacrificing complexity or fun decision-making, to a degree that makes other attempts at quick-playing card games look molasses-thick or woefully simplistic.”
    • “Gameplay consists of basic screen tapping to do simplistic historical/fantasy themed CCG deck battles, where you will quickly find you're paygated and must buy mobile peasant in-game currency with real-world money so you can gamble on loot boxes.”
    • “Gameplay thinks it's very clever and complex, but mostly it's tedious.”
    • “Though not a totally bad game, they incorporated a really bad idea into the core gameplay which just kills the fun for me.”
  • story
    69 mentions Positive Neutral Negative

    The game's story is described as engaging and imaginative, with a rich lore that enhances the gameplay experience, despite being incomplete. Players appreciate the variety of factions and their unique backstories, but many express frustration over the lack of a fully developed campaign and the challenges posed by multiplayer quests. Overall, while the narrative has potential and is enjoyable, it suffers from pacing issues and a reliance on grinding for rewards.

    • “The story behind the cards is both cool and imaginative, with countless fresh ideas and few cliches.”
    • “You can tell a lot of thought went into the lore surrounding this game, and the storytelling never feels rote or cliched.”
    • “It's a brilliant, well-balanced game with dynamic storytelling and coherence.”
    • “I just wish the story mode was finished!”
    • “By the end of the plot as it stands, the player is left kind of hoping that she'll be executed or something to spare her own country from having to suffer her rule, with the only silver lining being that she gets admonished for shortsightedness, tactical ineptitude, and general stupidity frequently enough by her adversaries that it's a fair bet that the next act will feature her getting some form of comeuppance for being such a woefully lousy protagonist heretofore.”
    • “The story, though incomplete and lacking, is interesting; the gameplay, challenging.”
  • grinding
    57 mentions Positive Neutral Negative

    The reviews indicate that the game features a significant amount of grinding, which can be tedious and time-consuming, especially for free-to-play players. While some users find the grind rewarding and manageable, many express frustration with the slow progression and the pressure to spend money to avoid excessive grinding. Overall, the game is described as fun but heavily reliant on grinding for card upgrades and competitive play, often leading to a pay-to-win dynamic.

    • “The only way to get specific cards is via random real-money lootboxes, and then you either need to spend a huge amount of time grinding or a bunch more money to upgrade things fully. The free-to-play setup is designed to be insurmountable and pretty much requires you to spend real money if you want to get worthwhile things without hundreds of hours of grinding.”
    • “It's a shame because it's a fun game, but it's an unfun farming grind.”
    • “To make a viable deck for grinding single player for silver and ingots, I had to buy $5 worth of ingots to get my cards to maximum upgrade.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the unique art style and aesthetic appeal, while others find them lacking in quality and depth. Some users appreciate the artwork's consistency with the game's theme, though glitches and technical issues have been reported. Overall, the visuals are considered serviceable but not exceptional, contributing to a varied experience depending on individual preferences.

    • “Fantastic deckbuilder with really unique mechanics and a very evocative art style.”
    • “The 2D illustrations look really good and I think the devs can focus on using this art style throughout the game.”
    • “It's a fast-paced CCG deck builder with unique and creative mechanics, great sound & graphics, and really fun gameplay.”
    • “Graphics are also pretty dire.”
    • “To put it simply, the card mechanics, graphics, and play style are just boring.”
    • “I had to restart the game multiple times because of glitches showing the wrong card graphics, and dialog freezing during the campaign.”
  • monetization
    11 mentions Positive Neutral Negative

    The monetization in "War of Omens" has drawn significant criticism for its reliance on microtransactions, with many players feeling that it leans towards a pay-to-win model. While the game offers a free-to-play experience and a generous card unlock system, the presence of secondary currencies and loot boxes creates frustration, leading some to view it as a cash grab despite its interesting gameplay elements. Overall, the monetization strategy has left players divided, with concerns about its impact on long-term enjoyment.

    • “I would say my biggest complaint about the game would be those microtransactions, steep as they are and in the style of the worst kind (both buying a secondary currency and using that currency for lootboxes) but unlike modern games where that happens - where it's by massive corporations who are milking every red cent from their known-young playerbase and bankrupting families, War of Omens is a smaller studio, been around for years, and had hook-ins to Kongregate back when that platform still functioned (where I played on before this game ever came to Steam!) and also it's, y'know... free to play.”
    • “It's a perfectly fine and fun game, with a number of ideas that I think are quite interesting, but thanks to various long-term play hangups and microtransactions, I can't actually claim to recommend this game to people.”
    • “I am hesitant about the monetization.”
    • “It ramps up to the point where the only way to actually 'win' is to pay for the microtransactions.”
    • “War of Omens is a pay-to-win/pay-to-play mobile app that's been dumped on Steam as a nasty, greedy cash grab from morally void mobile app developers.”
    • “At first, I felt enmity over the game's cash grabby nature in that some packs that have a higher chance of having rarer cards can only be bought after you have spent real money on the game.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric quality, effectively enhancing the gameplay and narrative experience. Reviewers appreciate the thoughtful integration of sound effects and soundtrack, which complement the game's mechanics and art style, creating a charming ambiance. While some suggest improvements, such as varied music during campaign cutscenes, the overall consensus is that the music significantly contributes to the game's appeal.

    • “Interesting mechanics, cool music; a nice small-studio niche game that feels like the devs put a lot of love, creativity, and thought into it.”
    • “The soundtrack and sound effects match the battles perfectly and one is only too happy to support the developers for all they have done.”
    • “-the best ambiance/music for a card game that I have heard.”
    • “As for the campaign cutscenes, not saying it needs voice acting, but at least a change in music would also be helpful in setting the mood for the story.”
    • “The soundtrack and sound effects match the battles perfectly and one is only too happy to support the developers for all they had done.”
  • replayability
    7 mentions Positive Neutral Negative

    War of Omens offers exceptional replayability due to its depth, diverse factions, and varied playstyles, allowing players to explore different strategies. The game's mechanics and active community further enhance its longevity, making it engaging for both new and experienced players. Many users report spending extensive time with the game, indicating a wealth of content to discover.

    • “War of Omens is a card game with a surprising level of depth and replayability.”
    • “Good depth and replayability; multiple factions with different play styles.”
    • “I literally spent about a year playing the game before I touched more than the first faction because there was so much potential and replayability within it before realizing I had only scraped the surface of the game.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with players appreciating the immersive loading screen quotes and hints of lore that enhance the experience. Reviewers highlight the atmospheric soundtrack and engaging campaign, noting the depth of strategy and unique concepts that contribute to a polished and enjoyable environment. Overall, the game offers a rich single-player experience alongside solid multiplayer options, making it a compelling choice for fans of the genre.

    • “I love the atmosphere that the loading screen quotes create, along with the hints of lore scattered throughout. I just wish the campaign would be continued.”
    • “I have seen positive reviews about this game, calling it a fun deck builder. It is very polished and atmospheric, with a story that has good potential. The depth of strategy is impressive, with original concepts and good balancing, despite the factions having fundamentally different playstyles.”
    • “The atmospheric soundtrack, interesting campaign, and extensive single-player content create an immersive experience. The solid 1v1 multiplayer and extensive card catalog to collect add to a core game that has more mechanics than you'd usually expect from a player vs player collectible card game.”
    • “The atmosphere feels flat and uninspired, lacking the depth and immersion I was hoping for.”
    • “Despite some interesting elements, the overall atmosphere is dull and fails to engage the player.”
    • “The game’s atmosphere is inconsistent, with some areas feeling lifeless and disconnected from the narrative.”
  • humor
    2 mentions Positive Neutral Negative

    The game features a blend of humor, with unexpected funny dialogues in the campaign, though some players feel that the overall experience is marred by pay-to-win elements and tedious grinding.

    • “The campaign had some unexpectedly funny dialogues that really made me laugh.”
    • “Beautiful and funny game, with humor that adds to the overall experience.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a strong emotional response to the game's mechanics, particularly the difficult choices involved in sacrificing cards, which can feel especially painful when their collection is limited. This aspect of decision-making adds a layer of emotional weight to the gameplay experience.

    • “Having to sacrifice the two other cards/choices in a pack, especially while your collection is small, is particularly heart-wrenching.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is perceived as basic, with players noting that the PvE campaign and AI matches provide a refuge from competing against more optimized, pay-to-win decks. This suggests that while there is potential for deck optimization, many players feel that the current state lacks depth and variety.

    • “It's got a rudimentary PvE campaign, and you can even play against AI if you don't want to pit your unoptimized deck against the 'P2W' sharks.”
    • “When you hear the main idea, you might expect that most decks would be micro-optimizations of each other.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, users report a generally stable experience with minimal game-stalling glitches, though some have encountered issues such as incorrect card graphics and freezing dialogue that required restarts.

    • “I had to restart the game multiple times because of glitches showing the wrong card graphics and dialog freezing during the campaign.”
    • “Most importantly, I haven't encountered any 'dead end' glitches where a game mechanic stalled the game, as I have with other games.”
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5h Median play time
7h Average play time
5-15h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

War of Omens is a turn-based strategy game.

War of Omens is available on PC, Web Browser, Mac OS and Windows.

On average players spend around 7 hours playing War of Omens.

War of Omens was released on February 18, 2019.

War of Omens was developed by Fifth Column Games.

War of Omens has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

War of Omens is a single player game with multiplayer support.

Similar games include Faeria, Infinity Wars: Animated Trading Card Game, Spellweaver, Shardbound: Forge Your Path, Master Your Strategy, Duelyst and others.