Skip to main content
Wanderland Game Cover

About

Wanderland is a single player action game. It was developed by Jetdogs Studios and was released on December 20, 2016. It received neutral reviews from players.

Wanderland, the mystery adventure from Artogon, the world-famous creator of great casual adventures series such as Shiver, Treasure Seekers and Depths of Betrayal. Sleeping Beauty has been kidnapped! Explore a world full of temples, crypts, and more.

Skip User Reviews

51%
Audience ScoreBased on 164 reviews
story8 positive mentions
grinding19 negative mentions

  • Wanderland features charming pixel graphics and a relaxing atmosphere, making it enjoyable for short gaming sessions.
  • The game offers a variety of mechanics and challenges, such as ice, teleporters, and rotating platforms, which keep the gameplay engaging.
  • Players appreciate the lack of penalties for mistakes, allowing for experimentation and learning from failures.
  • The game heavily relies on microtransactions, making it difficult to progress without spending real money, especially as levels increase.
  • Many players experience frequent server connection issues and crashes, which disrupt gameplay and lead to frustration.
  • The energy system limits playtime significantly, often requiring long waits to recharge, which can make the game feel repetitive and grindy.
  • story
    96 mentions Positive Neutral Negative

    The game's story is often described as minimal and lacking depth, with many players feeling that the constant need to complete side quests detracts from the overall narrative experience. While some appreciate the integration of familiar fairy tales, the repetitive grind and reliance on microtransactions hinder meaningful progression in the storyline. Overall, players express frustration over the lack of a cohesive and engaging plot, leading to a sense of stagnation and boredom.

    • “I love the game mechanics, story, and artwork.”
    • “Its a wonderful game that puts a new twist on the story tales that we've been brought up with.”
    • “The games story revolves around various folk tales and children’s stories we all grew up with, from the world popular Snow White to less known characters from Russia.”
    • “However, the story part of the game is almost non-existent because you constantly need to do side quests in order to get one thing that will help you progress in the story.”
    • “It's impossible to follow the storyline with the constant quest pop-ups.”
    • “The story grows shallow and boring, very quickly.”
  • grinding
    20 mentions Positive Neutral Negative

    The game is heavily criticized for its excessive grinding, requiring players to repeatedly engage in hidden object scenes to progress, often leading to frustration and tedium. Many reviewers note that the grind is not only time-consuming but also poorly balanced, with high costs for in-game items and a lack of rewarding gameplay, making it unsuitable for those who dislike repetitive tasks. While some players may find enjoyment in the grind, the overall sentiment suggests that it can quickly become a monotonous experience.

    • “You'll need a second life for grinding.”
    • “Very grindy game where you will likely be doing the hidden object scenes a thousand times in order to make even an inkling of progress in the overall storyline.”
    • “The game is playable, it's okay to try, but if you want to progress then it's very, very time-consuming (not just ten hours, you could expect hundreds of hours of farming just to get items for trying later zones!) or you can expect an insanely expensive pay-to-win method; in-game currency costs an insanely high amount of USD and items are insanely expensive in the store.”
    • “Not recommended: if you don't like grinding the same (randomized) hidden object scenes for thousands of times that will randomly reward you with quest/collection/weapon items that are required to progress.”
  • monetization
    17 mentions Positive Neutral Negative

    The monetization model of the game is heavily criticized for its excessive reliance on microtransactions, which many players feel are overpriced and designed to push users into making in-game purchases to progress. While the game is free to play, the limited energy system and the need to repeatedly grind through levels without spending money lead to a frustrating experience that feels like a cash grab. Overall, players recommend avoiding this game in favor of alternatives that offer a fairer pricing structure and less aggressive monetization tactics.

    • “This is not a bad game, it's quite addictive and it's free... the catch is the limited energy and the excessive microtransactions to try and get you to continue playing.”
    • “Game developers need to earn money for their work, if it's good and no problem with that, but many free-to-play games manage to keep required microtransactions at an acceptable level; this isn't that game. I believe it could have been a bit more popular with a more realistic currency value and pricing.”
    • “The focus of free-to-play games most of the time is to force players to purchase; this game isn't different, and I must say it's one of the most expensive microtransactions I've ever seen in any game.”
    • “This is not free; it has in-game purchases that can be expensive and often cost far more than if the game had been sold at a fair price. It tends to come across as profiteering, no matter how pretty or good it is.”
    • “The focus of free-to-play games most of the time is to force players to purchase. This game isn't different, and I must say it's one of the most expensive microtransactions I've ever seen in any game. 1000 rubies for $100, and even that 1k ruby could be used in no time without real progress, as all the items needed for zones, combinations, and killing monsters are just bizarre.”
    • “Wanderland doesn't try to hide what it is - it's a free-to-play hidden object game that relies heavily on poor value microtransactions as a profit model.”
  • graphics
    16 mentions Positive Neutral Negative

    Overall, the graphics of the game are well-received, with many users praising the beautiful artwork, vibrant colors, and detailed visuals that enhance the gameplay experience. While some noted a slight disjointedness in presentation and minor issues with text visibility, the overall aesthetic is considered appealing and fitting for the genre. The combination of styles adds a unique touch, making it visually engaging despite not being a major departure from typical hidden object game graphics.

    • “The aesthetic is very pretty and the puzzles/hidden object scenes are fun as well as relaxing!”
    • “Love this game, it's fast-paced, interesting, and graphically very good :)”
    • “The game is beautiful, with very nice graphics.”
    • “The graphics are just what you expect; the sound and music are just fine. The combination of styles adds a nice element but isn't exactly a major change; it just gives a slightly different taste than some of the others in the same genre.”
    • “It has a lot of the standard hidden object game tropes, including the art style, the puzzles, the sequencing of events, and the themes.”
    • “Graphics: 6”
  • gameplay
    15 mentions Positive Neutral Negative

    The gameplay of Wanderland is praised for its engaging mechanics, beautiful artwork, and immersive story, making it enjoyable for fans of the genre. However, players note that the game offers limited playtime without spending real money or gems, and while the energy replenishment system is well-designed, the slow acquisition of gems can hinder progress. Overall, the game provides a visually appealing experience but has some mechanics that detract from its overall fun.

    • “Wanderland, unlike most of the other free games of this genre, is closer to a hidden object adventure, based on its story and gameplay.”
    • “The free energy replenishment mechanic is just about perfect - it recharges in 30 minutes, and gives you enough energy to play four or five scenes that often.”
    • “Wanderland will reel you in with a good first impression; beautiful music, artwork, and gameplay filled with coins and stars flying all over the screen.”
    • “I will be honest here - you will not get more than 60 minutes of gameplay out of this game unless you are willing to spend gems or real money.”
    • “- investing the equivalent money in a different hidden object game would bring you much longer gameplay.”
    • “There are methods for acquiring gems during normal gameplay, but they're very slow, so that certainly can't be relied on.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as beautiful and fitting, enhancing the overall experience with its pleasant melodies. While some players note that it doesn't significantly innovate within the genre, it adds a nice touch to the vibrant graphics and engaging gameplay. Overall, the soundtrack complements the game's aesthetic, contributing positively to the atmosphere.

    • “Wanderland will reel you in with a good first impression; beautiful music, artwork, and a gameplay filled with coins and stars flying all over the screen.”
    • “It starts out with promise for a hidden object game (which I tend to avoid) but this one is so inviting with bright colors, nice music, cool locations, detailed artwork, coins and stars flying into your inventory, levels rising, glittery stuff we all like.”
    • “Nice music, graphics, and gameplay.”
    • “Lovely graphics, if a bit disjointed in the way it presents itself, with the text disappearing very quickly, and I couldn't mute the music for almost 5 minutes when I first started playing.”
    • “Fair graphics and music, the usual annoying energy to wait for.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in "Wanderland" is characterized as a dark and twisted take on the familiar adventure style of "Dora the Explorer," blending absurdity with comedic elements that create a uniquely entertaining experience.

    • “Wanderland - it's like Dora the Explorer took a dark, twisted yet hilarious turn into Wonderland.”
    • “The humor in this game is so clever; it had me laughing out loud at the unexpected twists.”
    • “Every character has a quirky sense of humor that keeps the gameplay fresh and entertaining.”
  • stability
    1 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with users reporting numerous bugs that detract from the overall experience.

    • “To rub salt in the wound, the game is also a buggy mess.”
  • optimization
    1 mentions Positive Neutral Negative

    The game performs well even on low-end systems, providing a decent visual experience without significant issues, indicating solid optimization.

    • “It's not a terrible game, as far as how it looks and its performance, even on a toaster.”
Skip Game Offers

Buy Wanderland

81h Median play time
55h Average play time
2-107h Spent by most gamers
*Based on 2 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Wanderland

Games Like Wanderland

Lost Lands: A Hidden Object Adventure Image
Mystic Saga Image
Knighthood - RPG Knights ImageKnighthood - RPG Knights ImageKnighthood - RPG Knights Image
Lost Lands: Mahjong Image
Idle Champions of the Forgotten Realms Image
Skip FAQs

Frequently Asked Questions

Wanderland is a action game.

Wanderland is available on PC and Windows.

On average players spend around 55 hours playing Wanderland.

Wanderland was released on December 20, 2016.

Wanderland was developed by Jetdogs Studios.

Wanderland has received neutral reviews from players. Most players liked this game for its story but disliked it for its grinding.

Wanderland is a single player game.

Similar games include Lost Lands: A Hidden Object Adventure, Mystic Saga, Knighthood - RPG Knights, Lost Lands: Mahjong, Idle Champions of the Forgotten Realms and others.