- December 20, 2016
- Jetdogs Studios
- 81h median play time
Wanderland
Platforms
About
Wanderland, the mystery adventure from Artogon, the world-famous creator of great casual adventures series such as Shiver, Treasure Seekers and Depths of Betrayal. Sleeping Beauty has been kidnapped! Explore a world full of temples, crypts, and more.
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- The game features beautiful graphics and engaging artwork, making it visually appealing.
- It offers a variety of quests and hidden object scenes that can be enjoyable for casual players.
- The game can be relaxing and fun, especially for fans of hidden object games who enjoy grinding for items.
- The game suffers from frequent crashes and server connection issues, making it frustrating to play.
- It heavily relies on microtransactions and an energy system that limits gameplay, often requiring real money to progress.
- The gameplay can become repetitive and grindy, with low drop rates for necessary items, leading to a tedious experience.
story
95 mentions Positive Neutral NegativeThe story in the game is often described as minimal and lacking depth, with many players feeling that it is overshadowed by repetitive grinding and side quests that detract from the overall narrative experience. While some appreciate the integration of fairy tale elements, the overwhelming focus on quest completion and resource management leads to a sense of stagnation and frustration, making it difficult to engage with the storyline. Overall, players seeking a rich narrative may find the game disappointing, as the story feels secondary to the mechanics of hidden object gameplay.
“I love the game mechanics, story, and artwork.”
“Its a wonderful game that puts a new twist on the story tales that we've been brought up with.”
“The game's story revolves around various folk tales and children’s stories we all grew up with, from the world popular Snow White to less known characters from Russia.”
“However, the story part of the game is almost non-existent because you constantly need to do side quests in order to get one thing that will help you progress in the story.”
“It's impossible to follow the storyline with the constant quest pop-ups.”
“The story grows shallow and boring, very quickly.”