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Wanderland Game Cover

About

Wanderland, the mystery adventure from Artogon, the world-famous creator of great casual adventures series such as Shiver, Treasure Seekers and Depths of Betrayal. Sleeping Beauty has been kidnapped! Explore a world full of temples, crypts, and more.

Wanderland screenshot
Wanderland screenshot
Wanderland screenshot
Wanderland screenshot
Wanderland screenshot
Wanderland screenshot
Wanderland screenshot
Wanderland screenshot
Wanderland screenshot
Wanderland screenshot

51%
Audience ScoreBased on 158 reviews
story8 positive mentions
grinding19 negative mentions

  • The game features beautiful graphics and engaging artwork, making it visually appealing.
  • It offers a variety of quests and hidden object scenes that can be enjoyable for casual players.
  • The game can be relaxing and fun, especially for fans of hidden object games who enjoy grinding for items.
  • The game suffers from frequent crashes and server connection issues, making it frustrating to play.
  • It heavily relies on microtransactions and an energy system that limits gameplay, often requiring real money to progress.
  • The gameplay can become repetitive and grindy, with low drop rates for necessary items, leading to a tedious experience.
  • story
    95 mentions Positive Neutral Negative

    The story in the game is often described as minimal and lacking depth, with many players feeling that it is overshadowed by repetitive grinding and side quests that detract from the overall narrative experience. While some appreciate the integration of fairy tale elements, the overwhelming focus on quest completion and resource management leads to a sense of stagnation and frustration, making it difficult to engage with the storyline. Overall, players seeking a rich narrative may find the game disappointing, as the story feels secondary to the mechanics of hidden object gameplay.

    • “I love the game mechanics, story, and artwork.”
    • “Its a wonderful game that puts a new twist on the story tales that we've been brought up with.”
    • “The game's story revolves around various folk tales and children’s stories we all grew up with, from the world popular Snow White to less known characters from Russia.”
    • “However, the story part of the game is almost non-existent because you constantly need to do side quests in order to get one thing that will help you progress in the story.”
    • “It's impossible to follow the storyline with the constant quest pop-ups.”
    • “The story grows shallow and boring, very quickly.”
  • grinding
    20 mentions Positive Neutral Negative

    The game is heavily criticized for its excessive grinding, requiring players to repeatedly engage in hidden object scenes to progress, often leading to frustration and tedium. Many reviewers note that the grind can take hundreds of hours, with high costs for in-game items and a pay-to-win model that exacerbates the issue. While some players may find enjoyment in the grind, the overall sentiment suggests that it is not recommended for those who dislike repetitive gameplay.

    • “You'll need a second life for grinding.”
    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is challenging but satisfying, making every achievement feel earned.”
    • “Very grindy game where you will likely be doing the hidden object scenes a thousand times in order to make even an inkling of progress in the overall storyline.”
    • “The game is playable, it's okay to try, but if you want to progress then it's very, very time-consuming (not just ten hours, you could expect hundreds of hours of farming just to get items for trying later zones!) or you can expect an insanely expensive pay-to-win method; in-game currency costs an insanely high amount of USD and items are insanely expensive in the store.”
    • “Not recommended: if you don't like grinding the same (randomized) hidden object scenes for thousands of times that will randomly reward you with quest/collection/weapon items that are required to progress.”
  • monetization
    17 mentions Positive Neutral Negative

    The monetization model of the game is heavily criticized for its excessive reliance on microtransactions, which many players feel are exploitative and designed to push users into making in-game purchases to progress. While the game is free to play, the limited energy system and high costs of microtransactions create a frustrating experience that detracts from enjoyment, leading to perceptions of it being a cash grab. Overall, players recommend caution, suggesting that the game could be more appealing with a more balanced approach to monetization.

    • “This is not a bad game, it's quite addictive and it's free... the catch is the limited energy and the excessive microtransactions to try and get you to continue playing.”
    • “Game developers need to earn money for their work, if it's good and no problem with that, but many free-to-play games manage to keep required microtransactions at an acceptable level; this isn't that game. I believe it could have been a bit more popular with a more realistic currency value and pricing.”
    • “The focus of free-to-play games most of the time is to force players to purchase; this game isn't different and I must say it's one of the most expensive microtransactions I've ever seen in any game.”
    • “This is not free; it has in-game purchases, and they can be expensive, costing far more than if the game had been sold at a fair price. It tends to come across as profiteering, no matter how pretty or good it is.”
    • “The focus of free-to-play games most of the time is to force players to purchase. This game isn't different, and I must say it's one of the most expensive microtransactions I've ever seen in any game. 1000 rubies for 100 USD, and even that 1k ruby could be used in no second without real progress, as all the item needs for zones, combinations, killing monsters, etc. are just weird.”
    • “Wanderland doesn't try to hide what it is - it's a free-to-play hidden object game that relies heavily on poor value microtransactions as a profit model.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their beauty and detail, featuring vibrant colors and appealing artwork that enhance the overall experience. While some users note that the graphics follow familiar tropes of the genre, they still contribute to a visually inviting atmosphere. However, a few critiques mention issues with presentation, such as text disappearing too quickly and minor disjointedness in style.

    • “The aesthetic is very pretty and the puzzles/hidden object scenes are fun as well as relaxing!”
    • “Love this game, it's fast-paced, interesting, and graphically very good :)”
    • “The game is beautiful, with very nice graphics.”
    • “The graphics are just what you expect, the sound & music is just fine, the combination of styles adds a nice element but isn't exactly a major change, it just gives a slightly different taste than some of the others in the same genre.”
    • “It has a lot of the standard hog tropes, including the art style, the puzzles, the sequencing of events and the themes.”
    • “Graphics: 6”
  • gameplay
    15 mentions Positive Neutral Negative

    The gameplay of Wanderland is generally well-received for its engaging mechanics, beautiful artwork, and immersive story, though players note that the free-to-play model limits overall playtime to about 60 minutes unless additional purchases are made. While the energy replenishment system is praised for its efficiency, some mechanics detract from the overall enjoyment, leading to mixed feelings about the game's longevity and value.

    • “Wanderland, unlike most of the other free games of this genre, is closer to a hidden object adventure, based on its story and gameplay.”
    • “The free energy replenishment mechanic is just about perfect - it recharges in 30 minutes, and gives you enough energy to play four or five scenes that often.”
    • “Wanderland will reel you in with a good first impression; beautiful music, artwork, and gameplay filled with coins and stars flying all over the screen.”
    • “I will be honest here - you will not get more than 60 minutes of gameplay out of this game unless you are willing to spend gems or real money.”
    • “- investing the equivalent money in a different hidden object game would bring you much longer gameplay.”
    • “There are methods for acquiring gems during normal gameplay, but they're very slow, so that certainly can't be relied on.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as beautiful and fitting, enhancing the overall experience with its pleasant melodies. While some reviews note that it doesn't significantly innovate within the genre, it adds a nice touch to the vibrant graphics and engaging gameplay. Overall, the soundtrack complements the game's aesthetic, contributing positively to the player's immersion.

    • “Wanderland will reel you in with a good first impression; beautiful music, artwork, and a gameplay filled with coins and stars flying all over the screen.”
    • “It starts out with promise for a hidden object game (which I tend to avoid) but this one is so inviting with bright colors, nice music, cool locations, detailed artwork, coins and stars flying into your inventory, levels rising, glittery stuff we all like.”
    • “Good music and splendid graphics, colorful characters, plenty of missions, and engaging challenges.”
    • “The graphics are just what you expect, the sound and music are just fine. The combination of styles adds a nice element but isn't exactly a major change; it just gives a slightly different taste than some of the others in the same genre.”
    • “Lovely graphics, if a bit disjointed in the way it presents itself, with the text disappearing very quickly, and I couldn't mute the music for almost 5 minutes when I first started playing.”
    • “Fair graphics and music, the usual annoying energy to wait for.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in "Wanderland" is characterized as a dark and twisted take on the classic adventure style reminiscent of "Dora the Explorer," blending whimsical elements with a sharp, comedic edge that appeals to those who enjoy unconventional humor.

    • “Wanderland - it's like Dora the Explorer took a dark, twisted yet hilarious turn into Wonderland.”
    • “The humor in this game is so clever; it keeps you laughing while you solve puzzles.”
    • “I love how the characters have such witty dialogue that makes even the most mundane tasks entertaining.”
  • stability
    1 mentions Positive Neutral Negative

    The game has been criticized for its lack of stability, with users reporting numerous bugs that significantly detract from the overall experience.

    • “To rub salt in the wound, the game is also a buggy mess.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is generally well-optimized, performing adequately even on low-end systems, which contributes to a satisfactory visual experience.

    • “It's not a terrible game, as far as how it looks and its performance, even on a toaster.”

Buy Wanderland

81h Median play time
55h Average play time
2-107h Spent by most gamers
*Based on 2 analyzed playthroughs

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