- March 18, 2019
- USC Game Innovation Lab
- 10h median play time
Walden, a game
Platforms
About
In "Walden, a game," players step into the shoes of Henry David Thoreau in an immersive simulation of his experiment in simple living. The game encourages players to explore the woods, contemplate transcendental philosophy, and manage their basic needs at Walden Pond. With its soothing soundtrack and beautiful art style, "Walden, a game" invites introspection and promotes mindfulness as players navigate Thoreau's journey towards self-reliance and self-discovery.
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- The game offers a relaxing and immersive experience, beautifully capturing the essence of nature and Thoreau's philosophy.
- Graphics and sound design are commendable, providing a soothing atmosphere that enhances the gameplay.
- The incorporation of literary elements and historical context makes it a thoughtful and educational experience for players.
- Gameplay can feel tedious and repetitive, with survival tasks that detract from the exploration and enjoyment of the environment.
- The user interface and mechanics are outdated, leading to frustration with navigation and task management.
- The pacing of the game is often too fast, making it difficult to fully engage with the serene aspects of Thoreau's experience.
story
24 mentions Positive Neutral NegativeThe story in "Walden" is a reflective exploration of Henry David Thoreau's life during his time at Walden Pond, capturing key moments and themes of simplicity and nature. While the narrative is not linear and can feel disjointed due to the quest structure, it effectively immerses players in Thoreau's philosophy through various quests and environmental storytelling. Overall, the game offers a unique blend of exploration and narrative, appealing to those who appreciate a more contemplative gaming experience.
“Walden has a great theme, story, and artwork.”
“So far as its story is concerned, I feel the game did a tremendous job of compressing several key moments from Thoreau’s life within the span of the game.”
“Clearly a lot of work has gone into building up the world and the story with objects you can inspect, notes, letters, books, and people you meet.”
“The experience of playing Walden is ludonarratively dissonant from the story and message of Walden; rushed, frustrating, and frantic.”
“His description of the two years (1845–1847) he spent living in a small cottage in the woods near Walden Pond, in order to prove the spiritual benefits of living a simpler lifestyle away from modern society, is more a set of reflections than a coherent story.”
“There are a small number of storylines (or 'missions' if we talk computer-gamish) to follow to give a broader experience and understanding of Thoreau himself, but they are not needed for completion of the game.”