- August 6, 2019
- Jason Oda
Waking
Perhaps with a couple of in-depth quality-of-life updates, Waking can be something special. For now, the reality is its unique narrative is held back by some fundamental design oversights.
Platforms
About
"Waking" is an emotional action-adventure game set in the dreamscape of your own mind while you're in a coma. Battle for survival using weapons based on your most treasured memories and the guidance of loved ones, while resisting the forces of darkness trying to pull you into death. The procedurally generated landscapes, dungeons, and cities create a unique mindscape to explore, as you uncover the mystery of why you're in a coma.











- The game features stunning graphics and a unique, atmospheric art style that enhances the overall experience.
- Waking offers a deeply personal and introspective journey, encouraging players to reflect on their own lives and struggles.
- The soundtrack and sound design contribute to a meditative and immersive experience, making it engaging for players seeking a thoughtful narrative.
- The controls are clunky and unresponsive, making gameplay frustrating and detracting from the overall experience.
- The combat mechanics are repetitive and poorly executed, leading to a lack of enjoyment during gameplay.
- The game suffers from significant pacing issues, with long stretches of dialogue and slow gameplay that can lead to boredom.
- gameplay41 mentions Positive Neutral Negative
The gameplay has received largely negative feedback, with many users citing clunky mechanics, poor controls, and a lack of interactivity as major issues. While some players appreciated the smoothness and atmosphere in certain sections, the overall experience is marred by frustrating gameplay elements, repetitive design, and technical problems such as crashes and long loading times. Despite an interesting premise, the execution leaves much to be desired, resulting in a dull and often irritating experience.
“Waking, what a fantastic gameplay experience.”
“Smooth gameplay complemented with smooth movement mechanics, stunning visuals, and incredible music.”
“If you can look past the minor issues, a good gameplay awaits you.”
“The telekinesis mechanic is clunky and feels bad to use.”
“The game concept is interesting, the story tries to be deep, but unfortunately, the gameplay is horribly boring.”
“Overall, the game is just a dull slog to play through that's loaded with crummy gameplay and repetitive levels.”
I love the way it hurts — Waking review
Overall, I think that Waking is brilliantly well-thought out. It’s satisfying at times, beautiful at times, emotional at times, and it quickly roped me in to feeling passionately eager to resolve my mental problems and discover my fate. It is inevitably, somewhat repetitive because it gives you many, many hours of gameplay, but just doesn’t quite have the enemy diversity, or unique map specificity to keep up with that. As a player, I felt listened to by the game, and I repaid it with my attention and effort, and it DID pay off in the end. I recommend Waking to any player, of any skill-level, looking for a unique, emotional, and personal experience.
75%Waking Review
Waking tries to be a very unique experience, but all it manages to do is be way too long, frustrating, and unintentionally hilarious
45%Waking Review
Waking tries to take the best of many different genres but creates a horrible mess of clashing, ugly parts.
20%