- August 6, 2019
- Jason Oda
Waking
Perhaps with a couple of in-depth quality-of-life updates, Waking can be something special. For now, the reality is its unique narrative is held back by some fundamental design oversights.
Platforms
About
"Waking" is an emotional action-adventure game set in the dreamscape of your own mind while you're in a coma. Battle for survival using weapons based on your most treasured memories and the guidance of loved ones, while resisting the forces of darkness trying to pull you into death. The procedurally generated landscapes, dungeons, and cities create a unique mindscape to explore, as you uncover the mystery of why you're in a coma.











- Waking offers a unique and immersive experience that encourages self-reflection and exploration of personal themes.
- The game features beautiful graphics and a captivating atmosphere, enhanced by thoughtful audio design.
- It provides a personal and emotional journey, with moments that resonate deeply with players, especially those who appreciate introspective narratives.
- The controls and combat mechanics are clunky and frustrating, making gameplay feel sluggish and unenjoyable.
- Many players find the pacing too slow and the gameplay directionless, leading to a lack of engagement over time.
- Technical issues, such as long loading times and inconsistent controller support, detract from the overall experience.
gameplay
11 mentions Positive Neutral NegativeThe gameplay is marred by clunky controls and a frustrating controller layout, which detracts from the otherwise intriguing mechanics and ideas. Players experience long loading times, excessive waiting periods, and a lack of enemy diversity, leading to a repetitive and tedious experience. While the game offers a personal touch and customization options, the overall execution leaves many feeling irritated and disappointed.
“How waking is set up, a lot of the gameplay experience comes from the different choices you make through the personalization.”
“It is inevitably somewhat repetitive because it gives you many hours of gameplay, but just doesn’t quite have the enemy diversity or unique map specificity to keep up with that.”
“The gameplay looked amazing at first glance; however, it is bottlenecked by control mechanics.”
“A fascinating set of ideas, which are unfortunately absolutely gutted by horrid character controls, a frustrating controller scheme/layout making an already janky telekinesis game mechanic far more difficult, art assets such as Unity heightmaps and what look like free models, long stretches of time sitting still waiting for the four big words on the screen to go away.”
“Controls and mechanics are clunky, music is good, too long sections with prolonged white screens, long loading times for such small sections the game is divided into.”
“Gameplay, whether it's combat or exploring, is clunky and a slog. It way overstays its welcome, making it quite literally a pain to finish. When environments don't work, they really don't work.”
I love the way it hurts — Waking review
Overall, I think that Waking is brilliantly well-thought out. It’s satisfying at times, beautiful at times, emotional at times, and it quickly roped me in to feeling passionately eager to resolve my mental problems and discover my fate. It is inevitably, somewhat repetitive because it gives you many, many hours of gameplay, but just doesn’t quite have the enemy diversity, or unique map specificity to keep up with that. As a player, I felt listened to by the game, and I repaid it with my attention and effort, and it DID pay off in the end. I recommend Waking to any player, of any skill-level, looking for a unique, emotional, and personal experience.
75%Waking Review
Waking tries to be a very unique experience, but all it manages to do is be way too long, frustrating, and unintentionally hilarious
45%Waking Review
Waking tries to take the best of many different genres but creates a horrible mess of clashing, ugly parts.
20%