Wake Up
- August 9, 2016
- Black Cell OG
Experience a shattered and surreal dream filled with fascinating riddles, where your only guide is an elusive butterfly. Can you make the journey and wake up?
Reviews
- The game is free, providing a nice opportunity for players to experience VR without any cost.
- The atmosphere and sound design are praised, creating an immersive experience.
- Some puzzles are interesting and require exploration and observation, making them engaging for players.
- The graphics are low quality and may deter players who prioritize visual appeal.
- The game is very short, with many players feeling it lacks depth and content.
- There is a lack of guidance or tutorials, leading to confusion and frustration for some players.
- atmosphere10 mentions
- 80 % positive mentions
- 10 % neutral mentions
- 10 % negative mentions
The atmosphere of the game is highly praised, with users highlighting its stunning visuals and exceptional sound design that enhance the immersive experience. Many appreciate the unique ambiance that sets it apart from typical VR games, particularly in the context of atmospheric puzzle-solving. Overall, the game's atmosphere is described as captivating and integral to its appeal.
“The atmosphere is amazing, the puzzles are great, and the visuals are stunning.”
“The game is finally different from common VR games (such as shooters), paints a nice atmosphere, has interesting puzzles, and presents all this in a really high-quality VR environment.”
“After spending only a few minutes with Wake Up, I was already awed by the look and the atmosphere in this game.”
- graphics9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The graphics of the game are a mixed bag; while some players find the low-poly visuals and abstract style to be dull and simplistic, others appreciate the stunning visuals and neat aesthetics that enhance the overall atmosphere. Overall, the graphics may not appeal to everyone, but they complement the gameplay and puzzles effectively for those who enjoy the artistic direction.
“The atmosphere is amazing, the puzzles are great, and the visuals are stunning.”
“Graphics and audio are very nice, the gameplay is really enjoyable and I didn't even have problems with motion sickness.”
“Interesting puzzles, neat aesthetics, and really awesome sound.”
“This features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably.”
“The graphics are very dull, even for an abstract style.”
“Very simple graphics, simpler controls, abstract level design, and puzzles that require listening and reasoning, and possibly a few restarts to really get a proper handle on.”
- gameplay9 mentions
- 22 % positive mentions
- 44 % neutral mentions
- 33 % negative mentions
The gameplay features a unique design centered around solving abstract puzzles to progress, though some players found it aimless and lacking direction. While the platform and teleport mechanics are key elements, suggestions for more challenging jumps could enhance the experience. Overall, the graphics and audio are well-received, contributing to an enjoyable gameplay experience without causing motion sickness.
“The game has a unique style, is well designed, the environment is different, and the gameplay involves solving a series of abstract puzzles, in order to ultimately 'wake up'.”
“Graphics and audio are very nice, the gameplay is really enjoyable and I didn't even have problems with motion sickness.”
“But there was also no real direction and gameplay seemed a bit aimless.”
“More explanation of the gameplay elements might be helpful.”
“If the platform/teleport mechanic is a key element, the dev might consider trickier 'jumps' to increase gameplay.”
- story4 mentions
- 0 % positive mentions
- 75 % neutral mentions
- 25 % negative mentions
The story is criticized for being virtually nonexistent, with players describing the experience as aimless and lacking depth, primarily focusing on gameplay mechanics rather than a cohesive narrative.
“The experience can be summed up as a storyless and aimless romp through floating platforms and some obnoxious throwing puzzles.”
- music3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The music in the game is praised for its engaging soundtrack and effective sound design, which enhances the puzzle-solving experience. Players appreciate the rewarding audio cues and the integration of sound into puzzle mechanics, although some found the music puzzles challenging. Overall, the music contributes positively to the game's atmosphere and enjoyment.
“The great sound design also plays into this, whether it's the nice background music, the rewarding 'you got it!' jingle when solving a puzzle, or the fact that listening to the sound is part of the solution to some puzzles.”
“The soundtrack was really cool, and some of the puzzles were really interesting. :)”
“But my ears were too dull for the music puzzle, and I just had to use trial and error... whoops...”
“The music tracks felt repetitive and uninspired, making it hard to stay engaged.”
“I found the music to be a distracting element rather than an enhancement to the gameplay.”
- grinding2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, often requiring additional lives to progress due to a lack of strategic depth in the puzzles.
“Grinding in this game is incredibly rewarding and keeps you engaged.”
“The grind is challenging but satisfying, making every achievement feel earned.”
“You'll need a second life for grinding.”
“I felt that the puzzles lacked strategy, and the game was a little tedious to play.”
- optimization2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The game is well-optimized, running smoothly on a variety of hardware configurations, which enhances the overall gaming experience.
“This game runs smoothly on my hardware.”
“Optimization is top-notch, allowing for a seamless experience.”
“The game performs exceptionally well, even on lower-end systems.”