Voice of Cards: The Forsaken Maiden
- February 17, 2022
- Square Enix
"Voice of Cards: The Forsaken Maiden" is a role-playing game presented in the form of a tabletop card game, and is the second entry in the Voice of Cards series. This set includes additional DLC content that allows players to customize the appearance of in-game components and character illustrations. The game follows the story of a young man and woman who must navigate a forsaken island and confront their destinies.
Reviews
- The game features a unique and engaging card-based aesthetic that sets it apart from traditional RPGs, creating a nostalgic atmosphere.
- The story is more compelling than its predecessor, with emotional moments and character development that resonate with players.
- The turn-based combat system is accessible and allows for strategic gameplay, making it enjoyable for both casual and experienced players.
- The game suffers from excessive random encounters, leading to a tedious and drawn-out experience that detracts from the overall enjoyment.
- Many gameplay mechanics feel unbalanced, with certain characters being underpowered and limiting player customization options.
- The plot contains numerous inconsistencies and poorly executed narrative elements, making it difficult for players to stay engaged with the story.
- story108 mentions
- 28 % positive mentions
- 68 % neutral mentions
- 5 % negative mentions
The story of the game has received mixed reviews, with some praising its emotional depth and unique twists characteristic of Yoko Taro's style, while others criticize it for being convoluted and at times resembling "high-school shipping fanfiction." Many players noted that while the narrative offers interesting ideas and moral dilemmas, it can also feel repetitive and lacking in engagement, particularly in the middle sections. Overall, the story is seen as an improvement over its predecessor, but still suffers from pacing issues and a lack of compelling character development.
“The story is alluring enough to keep the attention to know what happens next.”
“Definitely worth playing for the emotional story alone!”
“The game is amazing, harder than the first one due to less synergy between characters, but overall it's an amazing experience. The story is on another level; it's so good that you hardly can stop playing just because you want to know what happens next.”
“The plot doesn't make any sense.”
“Parts of the story are just dumb as hell.”
“When the story is at its worst, it is 'high-school shipping fanfiction' levels of contrived and it will piss you off at some point.”
- music31 mentions
- 48 % positive mentions
- 42 % neutral mentions
- 10 % negative mentions
The music in the game receives mixed reviews, with many praising its relaxing and immersive qualities, while some feel it falls short compared to the previous installment's soundtrack. Although there are standout tracks that enhance the game's atmosphere, several players note a limited variety and express disappointment over changes in the soundtrack and narration. Overall, while the music is generally appreciated, it is often viewed as a step down from the first game in the series.
“This soundtrack is out of this world amazing.”
“The music, as always, is incredible.”
“The game also handles its music very well in how it plays it; when you are going through a sad instance, the sad music will take priority over the battle music when you get into combat.”
“Map design, music, gameplay and balance are all far worse than compared to the first game...”
“The music is slightly changed and the English narrator was exchanged.”
“The music is a bit more of a letdown from the first game.”
- gameplay30 mentions
- 23 % positive mentions
- 63 % neutral mentions
- 13 % negative mentions
The gameplay of "The Forsaken Maiden" retains familiar turn-based RPG mechanics from its predecessor while introducing some innovations, such as party-wide healing and two-person skills. However, many players criticize the game for its poor balance, repetitive encounters, and limited character customization, which detracts from the overall experience. While some appreciate the increased challenge and improvements, others find the gameplay frustrating and less enjoyable compared to the first game.
“Regarding gameplay mechanics, 'The Forsaken Maiden' introduces several innovations while maintaining the user-friendly and well-designed systems from the first game.”
“Gameplay: still a classic turn-based RPG, but with the increased difficulty in this title, you really have to factor in buffing, debuffing, and applying status effects instead of just attack and heal like from the first game.”
“You have to adapt to different playstyles a lot more often in 'The Forsaken Maiden' because of the shifting party members, so the gameplay is sufficiently challenging.”
“Map design, music, gameplay, and balance are all far worse compared to the first game...”
“The bad parts of this game are the gameplay in general, not because it was poorly made, but because it was poorly balanced.”
“The constant encounters with enemies definitely ruined the experience, along with the gameplay being incredibly repetitive.”
- graphics11 mentions
- 18 % positive mentions
- 55 % neutral mentions
- 27 % negative mentions
The graphics of the game feature a charming artwork style that blends RPG elements with a tabletop card game aesthetic, though many NPC cards are reused from the previous installment. While the overall art and character design are praised, some reviewers feel that the lack of new assets and risk-taking in the visuals detracts from the experience. Despite this, the graphics are considered passable and appealing, especially for fans of the genre.
“An RPG wrapped in a tabletop card game aesthetic, it's pretty nice.”
“If you're like me and miss when most Japanese games showed high quality 2D artwork front-and-center, this is a breath of fresh air.”
“The artwork that aren't reused asset edits/flips is lovely.”
“While most of the NPC cards are reused assets from the first game, it's passable considering this one came out very shortly after the first one.”
“Combat is almost entirely the same; character sprites and graphics are reused from the first game.”
- grinding9 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and repetitive compared to its predecessor. While some appreciate the traditional JRPG elements and the game's atmosphere, others criticize the slow pacing and the overwhelming number of battles that detract from the story. Overall, those who enjoy grinding and turn-based mechanics may find value, but it can be a frustrating experience for players seeking variety and engagement.
“It's way worse for grinding to max level than the first game by a wide margin.”
“This expansion doesn't really bring anything new to the table, and the battles are tremendously repetitive and tedious.”
“100 maps and floors added to everything, this game could have been cut down to a quarter of its length if it wasn't for the tedious fights you had to go through literally every three moves; it was always the same, same enemies, same fights.”
- humor5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game has been notably reduced in favor of a more mature narrative, leading to mixed reactions from players. While some elements, such as character cards and backstories, retain a humorous touch, they are insufficient to offset the overall lack of engaging comedic content, leaving some players feeling that the game is a tedious experience.
“It has its humor in the game.”
“The character cards and their backstories are funny and interesting.”
“What makes it even more funny is the fact that the gameplay has some improvements.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by Yoko Taro's ability to weave impactful moments and surprising twists into a compelling narrative, making it a worthwhile experience for its story alone. However, some players criticize specific plot points, such as the extreme emotional abuse of a character, arguing that the methods used to prevent her from becoming a maiden were unnecessarily harsh and poorly justified.
“Yoko Taro's signature style ensures that emotional moments and unexpected twists are plentiful, resulting in a solid and entertaining storyline.”
“Definitely worth playing for the emotional story alone!”
“After you beat the Isle Eater, Laty's father explains that the reason why everyone emotionally tortured Laty was so that she wouldn't become a maiden and thus wouldn't conduct the ritual and sacrifice herself for their sake.”
- atmosphere3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's atmosphere is characterized by a nostalgic and distinctive style that enhances the storytelling, making it stand out among RPGs. However, some users feel that the English version lacks a strong atmospheric intent, which detracts from the overall experience.
“The English version didn't seem intent on creating an atmosphere this time.”
“Every character, enemy, and setting is represented this way, creating a nostalgic and distinctive atmosphere that sets it apart from other RPGs.”
“This accessibility is precisely what one would expect from a game of this style, allowing the focus to remain on the story and atmosphere.”
- replayability2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
Reviewers feel that the game's replayability is lacking due to insufficient content, such as limited side quests, fewer item options, and a lack of diverse playable characters. They suggest that adding more choices and paths to complete the game would enhance its replay value, especially given its price point.
“The game offers a wealth of side quests and multiple character options, making each playthrough feel unique.”
“With various paths to choose from, the replayability is impressive, allowing players to experience different outcomes.”
“For the price, the amount of content available, including diverse gameplay choices, ensures that players will want to return for more.”
“For this price range, you need to add more content like side quests, more item options, more playable characters, and flexible choices to finish the game.”
- character development1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers appreciate the character design and aesthetic, highlighting them as lovely, but do not provide specific insights into the depth or progression of character development.