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Voice of Cards: The Forsaken Maiden

The Forsaken Maiden is a gentle game that challenges JRPG narratives, but despite its unconventional appearance, it comfortably sticks to what works with its gameplay.
Voice of Cards: The Forsaken Maiden Game Cover
72%Game Brain Score
story, gameplay
grinding, graphics
68% User Score Based on 114 reviews
Critic Score 77%Based on 12 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4WindowsPlayStation
Voice of Cards: The Forsaken Maiden Game Cover

About

Voice of Cards: The Forsaken Maiden is a single player role playing game with a fantasy theme. It was developed by Square Enix and was released on February 17, 2022. It received mostly positive reviews from both critics and players.

"Voice of Cards: The Forsaken Maiden" is a role-playing game presented in the form of a tabletop card game, and is the second entry in the Voice of Cards series. This set includes additional DLC content that allows players to customize the appearance of in-game components and character illustrations. The game follows the story of a young man and woman who must navigate a forsaken island and confront their destinies.

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68%
Audience ScoreBased on 114 reviews
story38 positive mentions
grinding15 negative mentions

  • The game features an engaging and deeper story compared to its predecessor, with multi-stranded narratives that keep players invested.
  • Combat has been improved with more tactical depth, allowing for up to four characters on the battlefield and a variety of skills that enhance strategic gameplay.
  • The art style and music are beautifully crafted, creating an immersive atmosphere that complements the storytelling.
  • The game suffers from high encounter rates, leading to repetitive battles that can detract from the overall experience.
  • Enemy variety is lacking, with many foes repeating throughout the game, making combat feel monotonous.
  • The final boss gauntlet is poorly designed, requiring players to redo multiple challenging fights without the ability to save in between, which can be frustrating.
  • story
    133 mentions Positive Neutral Negative

    The story of the game is a mixed bag, with many players appreciating its depth and emotional moments, particularly praising its multi-stranded narrative and Yoko Taro's signature style. However, some found it lacking in engagement due to tedious gameplay mechanics and a convoluted plot that detracted from character development and pacing. Overall, while the story is seen as an improvement over its predecessor, it still suffers from inconsistencies and pacing issues that may frustrate players.

    • “The story is deep.”
    • “It starts simple, but with each new chapter, it goes deeper, showing what first lacked: a meaningful story, not a simple 'go save a kingdom' with one plotline, but multi-stranded, interwoven threads.”
    • “Yoko Taro's signature style ensures that emotional moments and unexpected twists are plentiful, resulting in a solid and entertaining storyline.”
    • “The plot doesn't make any sense.”
    • “Parts of the story are just dumb as hell.”
    • “When the story is at its worst, it is 'high-school shipping fanfiction' levels of contrived and it will piss you off at some point.”
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay in "The Forsaken Maiden" retains the classic turn-based RPG mechanics from its predecessor while introducing some innovations, such as dual attacks and improved healing options. However, many players find the balance lacking, with issues like repetitive encounters and limited character customization detracting from the experience. Overall, while some improvements have been made, the gameplay remains polarizing, appealing primarily to fans of the series rather than those seeking a robust RPG experience.

    • “First of all, I love the gameplay changes.”
    • “Regarding gameplay mechanics, 'The Forsaken Maiden' introduces several innovations while maintaining the user-friendly and well-designed systems from the first game.”
    • “You have to adapt to different playstyles a lot more often in 'Forsaken Maiden' because of the shifting party members, so the gameplay is sufficiently challenging.”
    • “Map design, music, gameplay, and balance are all far worse compared to the first game.”
    • “The bad parts of this game are the gameplay in general, not because it was poorly made, but because it was poorly balanced.”
    • “The constant encounters with enemies definitely ruined the experience, along with the gameplay being incredibly repetitive.”
  • music
    35 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its composition and emotional impact, while others feel it falls short compared to the first installment's soundtrack. Some players appreciate the integration of music with gameplay, noting how it enhances the narrative experience, but a recurring sentiment is that the overall variety and quality of tracks are not as strong as in previous titles. Despite these criticisms, the soundtrack remains a highlight for many, contributing significantly to the game's atmosphere.

    • “The soundtrack is godly, very reminiscent of the Drakenier series but particularly of re[in]carnation.”
    • “The music, as always, is incredible.”
    • “The game also handles its music very well in how it plays it; when you are going through a sad instance, the sad music will take priority over the battle music when you get into combat.”
    • “Map design, music, gameplay and balance are all far worse than compared to the first game...”
    • “The music is slightly changed and the English narrator was exchanged.”
    • “Music is actually a step down in my opinion though.”
  • grinding
    15 mentions Positive Neutral Negative

    Reviews indicate that grinding in the game is often tedious and exhausting, with many players finding battles repetitive and encounters overly frequent. The leveling system is criticized for being stretched out, making it difficult to reach higher levels without significant effort, and the overall experience can feel slow and monotonous. While some players appreciate the tactical elements, the grind-heavy nature detracts from the enjoyment of the story and gameplay.

    • “Except the main hero, the other two main characters barely have any significant attacking skills, which makes battles tedious and exhausting.”
    • “The encounter rate made things a little tedious, though...”
    • “100 maps and floors added to everything, this game could have been cut down to a quarter of its length if it wasn't for the tedious fights you had to go through literally every three moves; it was always the same, same enemies, same fights.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics in *The Isle Dragon Roars* feature a charming artwork style that blends RPG elements with a tabletop card game aesthetic, though many NPC cards are reused from the previous game, leading to a sense of visual stagnation. While the overall character design and aesthetic are praised, the lack of innovation and dull map exploration detracts from the experience. Despite these shortcomings, the visuals still resonate with fans of high-quality 2D artwork.

    • “The artwork that isn't reused asset edits/flips is lovely.”
    • “An RPG wrapped in a tabletop card game aesthetic, it's pretty nice.”
    • “If you're like me and miss when most Japanese games showed high quality 2D artwork front-and-center, this is a breath of fresh air.”
    • “Map exploration was pretty dull in 'The Isle Dragon Roars', with barely any change in visuals throughout most of the game.”
    • “Combat is almost entirely the same; character sprites and graphics are reused from the first game.”
    • “The series has a lot going for it when you take into account the music and visuals, but I can't help but feel there was absolutely no risk taken with this game, which is sad since the wind is definitely at its back.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its ability to evoke strong feelings, with players noting its heartbreaking moments and impactful storytelling, characteristic of Yoko Taro's style. However, some critiques point out that certain plot elements, such as the emotional abuse of a character, may feel excessive and poorly justified, detracting from the overall experience. Despite these criticisms, many agree that the emotional narrative is a significant reason to engage with the game.

    • “I thought it was heartbreaking but really good.”
    • “Yoko Taro's signature style ensures that emotional moments and unexpected twists are plentiful, resulting in a solid and entertaining storyline.”
    • “Definitely worth playing for the emotional story alone!”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game has been notably reduced in favor of a more mature narrative, leading to mixed reactions from players. While some character cards and backstories retain a humorous touch, the overall comedic elements feel sparse and insufficient to offset the game's more tedious aspects.

    • “It has its humor in the game.”
    • “The character cards and their backstories are funny and interesting.”
    • “What makes it even more funny is the fact that the gameplay has some improvements.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a nostalgic and distinctive style that enhances the storytelling, making it stand out among RPGs. However, some users feel that the English version lacks a strong atmospheric intent, which detracts from the overall experience.

    • “The English version didn't seem intent on creating an atmosphere this time.”
    • “Every character, enemy, and setting is represented this way, creating a nostalgic and distinctive atmosphere that sets it apart from other RPGs.”
    • “This accessibility is precisely what one would expect from a game of this style, allowing the focus to remain on the story and atmosphere.”
  • replayability
    3 mentions Positive Neutral Negative

    Reviewers feel that the game's replayability is lacking due to insufficient content, such as limited side quests, fewer item options, and a lack of diverse playable characters. They suggest that adding more choices and paths to complete the game would enhance its replay value, especially given its price range.

    • “The game offers a wealth of side quests and multiple character options, making each playthrough feel unique.”
    • “With various paths to choose from, the replayability is impressive, allowing players to experience different outcomes.”
    • “For this price range, the addition of more content significantly enhances the replay value.”
    • “For this price range, you need to add more content like side quests, more item options, more playable characters, and flexible choices to finish the game.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is notably inconsistent; while some users appreciate the solid growth compared to the first game, others criticize the male protagonist as lacking depth and emotion, likening him to a "sock puppet." Overall, the character design and aesthetic receive praise, but the development itself is seen as lacking in certain areas.

    • “Ost, character design, and aesthetic are lovely.”
    • “There is nothing else, no character development at all. The male main character is a sock puppet, worse than the real sock puppet, has no emotion, and is extremely far away from the first game's main character.”
    • “The character development is also pretty solid in this game compared to the first game.”
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Voice of Cards: The Forsaken Maiden is a role playing game with fantasy theme.

Voice of Cards: The Forsaken Maiden is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

Voice of Cards: The Forsaken Maiden was released on February 17, 2022.

Voice of Cards: The Forsaken Maiden was developed by Square Enix.

Voice of Cards: The Forsaken Maiden has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Voice of Cards: The Forsaken Maiden is a single player game.

Similar games include Voice of Cards: The Isle Dragon Roars, Voice of Cards: The Beasts of Burden, Dragon Quest XI: Echoes of an Elusive Age, Bravely Default 2, Celestian Tales: Old North and others.