Virtual Warfighter
- September 2, 2016
- MDA Digital
"Virtual Warfighter" is a military tactical simulation game that places players in the role of a combatant in a variety of realistic scenarios. The game features a wide range of weapons, customizable loadouts, and both single-player and multiplayer modes. Players must use strategy and skill to complete objectives and defeat the enemy in this intense, immersive combat experience.
Reviews
- The game has great graphics and polished mechanics, with realistic weapon handling and immersive gameplay.
- The developers are very active and enthusiastic, frequently releasing updates and engaging with the community.
- There is significant potential for the game to grow, with unique features and gameplay that could rival other popular VR shooters.
- The player base is extremely low, making it difficult to find matches or engage in multiplayer gameplay.
- The game currently lacks content, with limited maps, weapons, and game modes available.
- The movement system is awkward and can lead to discomfort, as it is tied to the player's head movement rather than allowing for natural strafing.
- gameplay10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The gameplay is generally well-received, with strong weapon handling and appealing graphics, though some players feel that character movement needs improvement. There is anticipation for upcoming features, including bots and additional maps, which could enhance the experience further. While the game currently occupies a middle ground between tactical and arcade shooters, there is a desire for it to lean more towards an accessible, arcade-style gameplay to attract a broader audience.
“The gameplay is great, weapon handling is very good.”
“With the addition of VOIP and maybe a few changes to the movement mechanic, this will be a go-to VR shooter.”
“In my eyes, in terms of gameplay, it's in the middle of Pavlov and Onward.”
“Not to mention, I feel like there are a lot of people who don't like the tactical gameplay of Onward, which is a niche market traditionally, and it seems like there is a gap in the market for an arcade shooter.”
“Yet, never being advertised as a tactical shooter, it now seems to be focusing its future content on Onward-style gameplay.”
- graphics7 mentions
- 57 % positive mentions
- 14 % neutral mentions
- 29 % negative mentions
The game's graphics are generally praised for their clarity and quality, particularly for first-generation commercial headsets, enhancing the overall immersion with detailed environments and physics. However, some users noted issues with blurriness in specific elements, such as gun logos and sights, and expressed a desire for improved character movement and additional content. Overall, while the visuals are strong, there are areas for improvement that could elevate the experience further.
“The game's visuals are also great and very clear, which is a vital aspect for first-gen commercial headsets.”
“The physics seem better than Onward, and the graphics too. Games can support 12 players, and lots of objects can be manipulated, which adds to the immersion.”
“The graphics look really good.”
“Also, visuals are blurry on the gun logos/branding, and when looking down the sights.”
“Very similar locomotion and graphics.”
- stability5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
Overall, the game's stability has improved significantly due to recent optimizations and updates, making it run well even on lower-end hardware. Initially plagued by bugs, players now report a more solid experience, although some still note that the game feels underpopulated and requires better communication from developers about ongoing improvements.
“Thanks to careful optimization, it runs great too.”
“This game also runs great, even on my underpowered machine running a GTX 770 (unlike Onward).”
“It's early days, for sure (as I write this, the game's only been out a few hours), so the game scope is limited, but what there is works well and seems bug-free.”
“At the beginning when this game first launched on Steam, I was excited for it, but it was too buggy, so I quit playing. I tried again 2 months ago, and no one was on; it seemed abandoned. Now I jumped on because I saw the devs haven't abandoned it and have done some updates. It feels more solid now, and the maps look good, but they need to let everyone know that they have been working on it and that it's good to play now. As of now, I still can't find anyone on it and no servers, and I'm ready to play. So devs and others, get the word out that this game is not dead; it's gotten better, and they are still going to keep making it better. Let's get this game busy because, in my eyes, it looks to be better than Onward. I think so; let's get it rolling.”
“Ok... so the game is pretty buggy at the moment.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users report that the movement mechanics, which involve gliding based on the player's gaze, can feel unnatural and disorienting, leading to feelings of motion sickness. This aspect detracts from the overall emotional experience of the game.