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Virtua Unlimited Project

94%Game Brain Score
gameplay, story
replayability, grinding
94% User Score Based on 154 reviews

Platforms

PCPCSDSteam DeckWinWindows

About

"Virtua Unlimited Project" is a 2D pixel-art style action game featuring VTuber characters in a surreal, virtual world. Play as the Vtuber Aizawa Kana, exploring the NEO Babylon world and fighting other Vtubers with unique superpowers. The game is inspired by extrememan-Z series on GBA, with classic platformer gameplay, retro combat designs, and role-playing elements. Follow VRS Studio and Neverland Entertainment for the latest updates.

Virtua Unlimited Project screenshot
Virtua Unlimited Project screenshot
Virtua Unlimited Project screenshot
Virtua Unlimited Project screenshot
Virtua Unlimited Project screenshot
Virtua Unlimited Project screenshot
Virtua Unlimited Project screenshot
Virtua Unlimited Project screenshot
Virtua Unlimited Project screenshot
Virtua Unlimited Project screenshot
Virtua Unlimited Project screenshot

94%
Audience ScoreBased on 154 reviews
gameplay22 positive mentions
grinding4 negative mentions

  • The game captures the essence of the Mega Man Zero/ZX series with smooth gameplay, responsive controls, and engaging combat mechanics.
  • The pixel art and character designs are visually appealing, and the soundtrack features catchy tunes that enhance the gaming experience.
  • It offers a nostalgic yet fresh platforming experience, with a variety of levels and unique boss fights that keep the gameplay interesting.
  • The English translation is poor, making the story difficult to follow and detracting from the overall experience.
  • The game is considered too easy, lacking challenge due to the absence of a life system and forgiving mechanics, which may disappoint players seeking a tougher experience.
  • Some levels and gameplay elements feel derivative, with many aspects closely resembling those from the Mega Man series, leading to a sense of unoriginality.
  • gameplay
    64 mentions Positive Neutral Negative

    The gameplay is highly praised for its responsiveness and nostalgic homage to the Mega Man Zero and ZX series, featuring a well-designed moveset that includes chargeable weapons and unique mechanics. Players appreciate the engaging level design and fair boss patterns, making it a standout aspect of the game despite some minor issues with story and translation. Overall, it successfully blends classic action platformer elements with modern touches, appealing to both nostalgic fans and newcomers alike.

    • “The gameplay is extremely solid, with the sword and gun acting pretty similar to the Z-Saber and Z-Buster from Mega Man Zero and Mega Man ZX, while the elemental effects and EX skills act about the same as in Mega Man Zero.”
    • “Nonetheless, VUP is a must-play for fans of Mega Man Zero and action platformers, offering engaging gameplay, well-designed levels, and an immersive virtual world.”
    • “The gameplay feels exactly the way you'd expect, and that's a good thing.”
    • “Sans the addition of one extremely situational new move, the gameplay is practically ripped straight from MMZ, to the point where the player character's sprite is literally traced over a Mega Man sprite.”
    • “There are parts where gameplay lagged with a lot of background elements.”
    • “Gameplay-wise, it's a decent Mega Man Zero clone.”
  • story
    60 mentions Positive Neutral Negative

    The story of the game is generally viewed as weak and poorly translated, making it difficult for players to fully grasp the narrative. Many reviewers noted that while the story pays homage to classic Mega Man games, it lacks originality and depth, often feeling generic or confusing. Despite these shortcomings, players found the gameplay enjoyable, suggesting that the story is not the main focus of the experience.

    • “They also tried to mix some significant Mega Man Zero and ZX storylines.”
    • “The story is not pretentious.”
    • “This is an amazing 2D hack n' slash indie game, I enjoyed it a lot as well as the story.”
    • “But I don't know for sure because the story in this game is translated abysmally.”
    • “I have no idea what happens in this game's story, and I think that's partially due to a translation that I assume was machine-generated.”
    • “To me, the game felt perfectly enjoyable without that knowledge, but when it comes to the story, I don’t know if it’s the lack of familiarity with the source material, the subpar English translation, or just poor writing, but the story felt a bit generic at best and like a load of chuuni nonsense at worst.”
  • music
    54 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it enjoyable and catchy, while others describe it as largely forgettable compared to the high standards set by Mega Man games. Many highlight the soundtrack as a standout feature, praising its energetic and fitting compositions, though a few note that some tracks feel reminiscent of royalty-free sources. Overall, the music is generally appreciated for enhancing the gameplay experience, despite some criticisms regarding specific tracks.

    • “The soundtrack is just banger after banger, always suiting the situation it's used for while being incredibly catchy.”
    • “Very fun Mega Man style game, unique weapons, and the music is amazing.”
    • “I am really impressed with the soundtrack, just banger after banger from what I could play, and I have no doubt the OST will keep this quality throughout the game.”
    • “The game's music is largely forgettable as well.”
    • “I won't go on about this too much, as Mega Man games set a pretty high bar musically.”
    • “But I will mention that there is one song (I think it plays in the wheelchair loli's level) that sounds exactly like a Love Live song.”
  • graphics
    22 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the character art and pixel visuals as beautiful and reminiscent of classic platformers, while others criticize the overall artwork as amateurish and lacking cohesion, particularly in level design which is described as generic and forgettable. Despite the attractive character designs, the aesthetic fails to fully impress due to its reliance on borrowed elements from other games.

    • “The aesthetic of this game is absolutely beautiful.”
    • “The pixel art and overall visuals are also really good.”
    • “Also, the character art and pixel art style are nice too!”
    • “The aesthetics for the levels also leave a lot to be desired, with most locations looking generic and forgettable.”
    • “Sure, all of the characters are based on Chinese VTubers, and that hurts the art style cohesion.”
    • “The artwork is somewhat amateurish and doesn't always match up with the sprites.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game is marked by a mix of opinions; while many players appreciate the pleasant and coherent character designs, with high-resolution portraits and varied stages, others find some designs to be bland, noting that only a few stand out as interesting. Overall, the character designs are generally well-received, particularly for casual players who enjoy the story and aesthetics.

    • “Character designs are pleasant and surprisingly coherent given the source material, stages are varied and easy to read, portraits are well drawn and high resolution.”
    • “The character designs are all awesome.”
    • “For casual players, for the story and character design.”
    • “The character designs are a bit bland in my opinion; some are standout and interesting, but most of them I'd describe as 'bland.'”
    • “For casual players, the story and character design leave much to be desired.”
    • “The character designs are a bit bland in my opinion; some are standout and interesting, but most of them I'd describe as 'bland.'”
  • replayability
    6 mentions Positive Neutral Negative

    Replayability in the game is largely dependent on player choice, with a typical first playthrough lasting around 5 hours on hard mode. Players can experiment with different boss orders and difficulties, reminiscent of classic Mega Man titles, and the inclusion of quality-of-life features like boss refights and tutorials enhances the overall replay value. However, the game could benefit from additional achievements or challenges to further incentivize replaying.

    • “Despite these hurdles, VUP introduces quality-of-life features like boss refights and tutorials, which enhance replayability.”
    • “The replay value will depend more on the player; this is common in this sort of game. The game is about 5 hours long in the first playthrough on hard mode, and around 3 hours if you know what you are doing. Because of this length, it makes it easier to consider replaying to experiment with new things such as boss order, achievements, and other difficulties. There are enough reasons to replay the whole game, just like you would with any Mega Man game, to mess with the boss order and self-imposed challenges.”
    • “There are enough reasons to replay the whole game, just like you would with any Mega Man game, to mess with the boss order and self-imposed challenges.”
    • “This game is about 5 hours long in the first playthrough on hard mode; I guess 3 hours if you know what you are doing. Because of this length, it makes it easier to consider replaying it to experiment with new things such as boss order, achievements, and other difficulties. Other than that, there's not much the game could have done, so just like the original Mega Man X games, it's going to be up to you. Still, not bad; there's enough reasons to replay the whole game just like you would with any Mega Man game, which is to mess with the boss order and self-imposed challenges. It would be nice if they added more of these in the form of achievements.”
    • “Despite these hurdles, the game introduces quality-of-life features like boss refights and tutorials, which enhance replayability.”
    • “Replay value will depend more on the player; this is common in this sort of game.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while the game generally respects their time and avoids excessive backtracking, the initial stages are criticized for being tedious and overly simplistic, leading to a feeling of brevity even after extensive item farming.

    • “Mostly the game respects the player and doesn't make you trundle about too much, but the opening of the game is tedious – you have an extremely simple prologue level, followed by some walking and cutscenes, followed by another simple tutorial level, some more walking, then you get to the first level.”
    • “But it felt very short even after farming all the items to buy.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed, with players appreciating the level design and creative elements like the elevator section, while also expressing frustration over poorly implemented mechanics, such as the lethal appearing-and-disappearing platforms, which detract from the overall experience.

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