Virtua Unlimited Project
- April 24, 2024
- Virtua Ride System
"Virtua Unlimited Project" is a 2D pixel-art style action game featuring VTuber characters in a surreal, virtual world. Play as the Vtuber Aizawa Kana, exploring the NEO Babylon world and fighting other Vtubers with unique superpowers. The game is inspired by extrememan-Z series on GBA, with classic platformer gameplay, retro combat designs, and role-playing elements. Follow VRS Studio and Neverland Entertainment for the latest updates.
Reviews
- The gameplay is fast-paced and responsive, closely resembling the mechanics of the Mega Man Zero/ZX series, making it enjoyable for fans of those games.
- The character designs and pixel art are visually appealing, with a variety of unique bosses and interesting level gimmicks that enhance the overall experience.
- Despite some translation issues, the game offers a solid challenge with multiple difficulty levels, allowing players to engage with the content at their own pace.
- The story and its translation are poorly executed, making it difficult to follow and detracting from the overall experience.
- The game is generally too easy, especially on normal mode, which may disappoint players looking for a more challenging experience akin to its inspirations.
- Some levels lack unique gimmicks and can feel overly simplistic, which may lead to a less engaging gameplay experience.
- story25 mentions
- 12 % positive mentions
- 76 % neutral mentions
- 12 % negative mentions
The story in the game is generally criticized for its poor translation, making it difficult for players to fully understand the plot, which is described as generic and lacking depth. While it attempts to pay homage to classic Mega Man narratives, many players feel it falls short and is not a focal point of the experience, with gameplay being the main highlight. Overall, the story is seen as a weak aspect of the game, but it does not detract significantly from the enjoyment of the gameplay.
“The story is not pretentious.”
“They also tried to mix some significant Mega Man Zero and ZX storylines.”
“Fortunately, the story scenes can be skipped even on the first playthrough, and since this is an action platformer, it doesn’t matter much at all.”
“But I don't know for sure because the story in this game is translated abysmally.”
“I have no idea what happens in this game's story, and I think that's partially due to a translation that I assume was machine-generated.”
“To me, the game felt perfectly enjoyable without that knowledge, but when it comes to the story, I don’t know if it’s the lack of familiarity with the source material, the subpar English translation, or just poor writing, but the story felt a bit generic at best and like a load of chuuni nonsense at worst.”
- gameplay24 mentions
- 29 % positive mentions
- 58 % neutral mentions
- 13 % negative mentions
The gameplay is highly praised for its responsiveness and solid mechanics, drawing strong inspiration from the Mega Man Zero and ZX series, featuring a chargeable sword and gun alongside unique abilities. Players appreciate the well-designed enemy patterns and level design, which reflect a deep understanding of action platformer appeal, making it a standout aspect of the game despite some minor issues with nostalgia and translation. Overall, the gameplay is considered the main selling point, offering a fun and engaging experience for fans of the genre.
“The gameplay feels exactly the way you'd expect, and that's a good thing.”
“The gameplay is extremely solid, with the sword and gun acting pretty similar to the Z-Saber and Z-Buster from Mega Man Zero and Mega Man ZX, while the elemental effects and EX skills act about the same as in Mega Man Zero.”
“The gameplay is super fun and I wish more games would take after Zero/Zx.”
“I yearn for the day Inti Creates no longer has a monopoly on this gameplay style.”
“There are parts where gameplay lagged with a lot of background elements.”
“Gameplay wise, it's a decent Mega Man Zero clone.”
- music23 mentions
- 43 % positive mentions
- 43 % neutral mentions
- 13 % negative mentions
The music in the game receives mixed reviews, with some players finding it enjoyable and catchy, while others describe it as largely forgettable compared to the high standards set by Mega Man games. Many appreciate the energetic soundtrack and fitting sound effects, noting that it enhances the overall experience, although some tracks may feel derivative or reminiscent of royalty-free sources. Overall, the music is generally seen as a strong aspect of the game, contributing positively to its appeal.
“The soundtrack is just banger after banger, always suiting the situation it's used for while being incredibly catchy.”
“Very fun Mega Man style game, unique weapons, and the music is amazing.”
“The music and sound effects you can tell are from musmus and other royalty-free sites, which is understandable as I believe this was a crowdfunded game. The songs they chose are great ones and the sound effects will give you this 'doujin game from Comiket' kind of nostalgic feel.”
“The game's music is largely forgettable as well.”
“I won't go on about this too much, as Mega Man games set a pretty high bar musically.”
“The music and sound effects you can tell are from MusMus and other royalty-free sites, which is understandable as I believe this was a crowdfunded game. The songs they chose are great ones and the sound effects will give you this 'doujin game from Comiket' kind of nostalgic feel, not all of them though; I believe the majority are original songs.”
- graphics5 mentions
- 20 % positive mentions
- 40 % neutral mentions
- 40 % negative mentions
The graphics of the game receive mixed reviews; while some players appreciate the attractive character designs, others criticize the amateurish artwork and generic level aesthetics. Overall, the visuals are seen as lacking depth and originality, despite some positive remarks about the beauty of certain elements.
“The aesthetic of this game is absolutely beautiful.”
“The artwork is somewhat amateurish and doesn't always match up with the sprites, but in today's gaming landscape filled with ugly brown women, I was pleased to see a cast of very attractive characters.”
“The aesthetics for the levels also leave a lot to be desired, with most locations looking generic and forgettable.”
- character development3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
Character development in the game features a mix of well-drawn, high-resolution portraits and coherent designs that align with the source material, though opinions vary on their overall creativity, with some finding them bland while others appreciate the standout characters.
“Character designs are pleasant and surprisingly coherent given the source material, stages are varied and easy to read, portraits are well drawn and high resolution.”
“The character designs are all awesome.”
“The character designs are a bit bland in my opinion; some are standout and interesting, but most of them I'd describe as 'bland'.”
“The character development feels rushed and lacks depth, making it hard to connect with the protagonists.”
“I found the character arcs to be predictable and uninspired, which really detracted from the overall experience.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding in the game to be minimal and respectful of their time, avoiding excessive backtracking or tedious tasks. However, the initial stages are criticized for being overly simplistic and drawn out, with a slow start that includes lengthy cutscenes and tutorials before reaching the main gameplay.
“But it felt very short even after farming all the items to buy.”
“Mostly the game respects the player and doesn't make you trundle about too much, but the opening of the game is tedious – you have an extremely simple prologue level, followed by some walking and cutscenes, followed by another simple tutorial level, some more walking, then you get to the first level.”
- replayability2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
Replayability in this game is largely dependent on the player's preferences, with a typical first playthrough lasting around 5 hours on hard mode. Players may find value in experimenting with different boss orders and pursuing achievements, similar to the original Mega Man X games, though some feel that additional challenges could enhance the replay experience. Overall, while the game offers enough reasons to replay, it ultimately relies on individual player motivation.
“The replay value will depend more on the player, but with a length of about 5 hours for the first playthrough on hard mode, it makes it easier to consider replaying to experiment with new things such as boss order and achievements.”
“There's enough reasons to replay the whole game, just like you would with any Mega Man game, which is to mess with the boss order and self-imposed challenges.”
“This game offers a solid replayability factor, allowing players to explore different strategies and challenges, reminiscent of the original Mega Man X games.”
“The replay value will depend more on the player; this is common in this sort of game. The game is about 5 hours long in the first playthrough on hard mode, and maybe 3 hours if you know what you are doing. Because of this length, it makes it easier to consider replaying to experiment with new things such as boss order, achievements, and other difficulties. Other than that, there's not much the game could have done, so just like the original Mega Man X games, it's going to be up to you. Still, not bad; there's enough reasons to replay the whole game, just like you would with any Mega Man game, which is to mess with the boss order and self-imposed challenges. It would be nice if they added more of these in the form of achievements.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is mixed; while players appreciate the level design and creative platforming elements, there is frustration with poorly executed mechanics, such as the disappearing platforms, which detract from the overall experience.