Virtua Unlimited Project Game Cover
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"Virtua Unlimited Project" is a 2D pixel-art style action game featuring VTuber characters in a surreal, virtual world. Play as the Vtuber Aizawa Kana, exploring the NEO Babylon world and fighting other Vtubers with unique superpowers. The game is inspired by extrememan-Z series on GBA, with classic platformer gameplay, retro combat designs, and role-playing elements. Follow VRS Studio and Neverland Entertainment for the latest updates.

  • PC
  • Steam Deck
  • Windows

Reviews

93%
Audience ScoreBased on 119 reviews
gameplay14 positive mentions
grinding4 negative mentions
  • The game features smooth gameplay, fun abilities, and beautiful pixel art, making it a great homage to the Mega Man Zero series.
  • Boss fights are enjoyable and well-designed, with a variety of mechanics that keep the gameplay engaging.
  • The controls are tight and responsive, providing a satisfying experience for fans of action platformers.
  • The English translation is poor, leading to confusion and detracting from the overall experience.
  • Some levels lack unique gimmicks and can feel overly simplistic, which may disappoint players looking for variety.
  • The game is generally easy, with a lack of challenge that may not satisfy players seeking a more difficult experience.
  • story48 mentions

    The story of the game is generally viewed as underwhelming, suffering from poor translation and a lack of originality, often feeling generic or confusing to players. While it attempts to pay homage to the Mega Man series, many reviewers noted that the narrative is not the main focus, allowing for enjoyable gameplay despite the story's shortcomings. Overall, the consensus is that while the story exists, it could benefit from significant improvement, particularly in translation and depth.

    • “They also tried to mix some significant Mega Man Zero and ZX storylines.”
    • “I hope the game gets a sequel to go further into the story.”
    • “I have no idea what happens in this game's story, and I think that's partially due to a translation that I assume was machine-generated.”
    • “To me, the game felt perfectly enjoyable without that knowledge, but when it comes to the story, I don’t know if it’s the lack of familiarity with the source material, the subpar English translation, or just poor writing, but the story felt a bit generic at best and like a load of chuuni nonsense at worst.”
    • “The story isn't winning any awards and the translation needs improvement, but the gameplay is pretty good for the most part and is probably the main selling point of the game, since the mechanics/controls feel good and the bosses all have well-designed patterns.”
  • gameplay47 mentions

    The gameplay is widely praised for its smoothness, responsiveness, and strong homage to the Mega Man Zero and ZX series, featuring a well-designed moveset that includes chargeable weapons and unique mechanics. While some elements may feel derivative of classic titles, the game successfully balances nostalgia with distinct features, making it a solid choice for fans of action platformers. Overall, the gameplay is considered the standout aspect, complemented by a fantastic soundtrack and engaging boss encounters.

    • “The gameplay is extremely solid, with the sword and gun acting pretty similar to the Z-Saber and Z-Buster from Mega Man Zero and Mega Man ZX, while the elemental effects and EX skills act about the same as in Mega Man Zero.”
    • “The gameplay is super fun and I wish more games would take after Zero/Zx.”
    • “Fantastic soundtrack, fantastic gameplay, amazing bosses; it's the perfect game for fans of Mega Man X/Zero/Zx.”
    • “There are parts where gameplay lagged with a lot of background elements.”
    • “I yearn for the day Inti Creates no longer has a monopoly on this gameplay style.”
    • “Gameplay wise, it's a decent Mega Man Zero clone.”
  • music43 mentions

    The music in the game has received widespread praise for its energetic and catchy soundtrack, with many reviewers highlighting its suitability for various gameplay situations. While some tracks are noted as being reminiscent of royalty-free sources, the majority are original compositions that evoke a nostalgic "doujin game" feel. Overall, the soundtrack is considered a standout feature, enhancing the overall experience of this Mega Man-inspired title.

    • “The soundtrack is just banger after banger, always suiting the situation it's used for while being incredibly catchy.”
    • “Very fun Mega Man style game, unique weapons, and the music is amazing.”
    • “The music and sound effects you can tell are from Musmus and other royalty-free sites, which is understandable as I believe this was a crowdfunded game. The songs they chose are great ones and the sound effects will give you this 'doujin game from Comiket' kind of nostalgic feel.”
    • “The game's music is largely forgettable as well.”
    • “I won't go on about this too much, as Mega Man games set a pretty high bar musically.”
    • “The music and sound effects you can tell are from MusMus and other royalty-free sites, which is understandable as I believe this was a crowdfunded game. The songs they chose are great ones, and the sound effects will give you this 'doujin game from Comiket' kind of nostalgic feel, not all of them though; I believe the majority are original songs.”
  • graphics8 mentions

    The game's graphics are described as having a beautiful aesthetic, though some artwork appears amateurish and inconsistent with the sprites. While the character designs are praised for their attractiveness, the level environments are criticized for being generic and forgettable. Overall, the visuals present a mixed experience, balancing appealing character art with less impressive backgrounds.

    • “The aesthetic of this game is absolutely beautiful.”
    • “The graphics and music are impressive.”
    • “The artwork is somewhat amateurish, but I was pleased to see a cast of very attractive characters.”
    • “The artwork is somewhat amateurish and doesn't always match up with the sprites.”
    • “The aesthetics for the levels also leave a lot to be desired, with most locations looking generic and forgettable.”
  • character development6 mentions

    Character development in the game is marked by a mix of opinions on character designs; while some players find them pleasant and coherent, others describe many as bland, with only a few standing out as interesting. Overall, the high-resolution portraits and varied stages contribute positively to the visual experience, but the general consensus leans towards a lack of distinctiveness in many character designs.

    • “Character designs are pleasant and surprisingly coherent given the source material, stages are varied and easy to read, portraits are well drawn and high resolution.”
    • “The character designs are all awesome.”
    • “The character designs are a bit bland in my opinion; some are standout and interesting, but most of them I'd describe as 'bland'.”
  • grinding4 mentions

    Players generally find the grinding in the game to be minimal and respectful of their time, avoiding excessive backtracking or tedious tasks. However, the initial stages are criticized for being overly simplistic and drawn out, leading to a sense of tedium before the gameplay picks up. Overall, while the game offers a brief grinding experience, the early sections may feel unnecessarily prolonged.

    • “Mostly the game respects the player and doesn't make you trundle about too much, but the opening of the game is tedious – you have an extremely simple prologue level, followed by some walking and cutscenes, followed by another simple tutorial level, some more walking, then you get to the first level.”
    • “But it felt very short even after farming all the items to buy.”
  • replayability4 mentions

    Replayability in this game is largely player-dependent, with a typical first playthrough lasting around 5 hours on hard mode. Players may find value in experimenting with different boss orders, pursuing achievements, and tackling various difficulty levels, reminiscent of the original Mega Man X games. While the game offers enough incentives for replay, additional achievements or challenges could enhance this aspect further.

    • “The replay value will depend more on the player, which is common in this sort of game. The game is about 5 hours long in the first playthrough on hard mode, and around 3 hours if you know what you are doing. This length makes it easier to consider replaying to experiment with new things such as boss order, achievements, and other difficulties.”
    • “There are enough reasons to replay the whole game, just like you would with any Mega Man game, which includes messing with the boss order and self-imposed challenges. It would be nice if they added more of these in the form of achievements.”
    • “Overall, while the game has its limitations, it offers a solid replayability factor that encourages players to explore different strategies and challenges.”
    • “The replay value will depend more on the player; this is common in this sort of game. The game is about 5 hours long in the first playthrough on hard mode, and about 3 hours if you know what you are doing. Because of this length, it makes it easier to consider replaying to experiment with new things such as boss order, achievements, and other difficulties. Other than that, there's not much the game could have done, so just like the original Mega Man X games, it's going to be up to you. Still, not bad; there's enough reasons to replay the whole game just like you would with any Mega Man game, which is to mess with the boss order and self-imposed challenges. It would be nice if they added more of these in the form of achievements.”
  • emotional2 mentions

    The emotional aspect of the game is mixed, with players expressing enjoyment for certain level designs, particularly the elevator section, while also feeling frustration over poorly implemented mechanics, such as the appearing-and-disappearing platforms that lead to instant deaths. This combination of highs and lows contributes to a varied emotional experience for players.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
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