Virtua Unlimited Project
- April 24, 2024
- Virtua Ride System
"Virtua Unlimited Project" is a 2D pixel-art style action game featuring VTuber characters in a surreal, virtual world. Play as the Vtuber Aizawa Kana, exploring the NEO Babylon world and fighting other Vtubers with unique superpowers. The game is inspired by extrememan-Z series on GBA, with classic platformer gameplay, retro combat designs, and role-playing elements. Follow VRS Studio and Neverland Entertainment for the latest updates.
Reviews
- The game captures the essence of the Mega Man Zero and ZX series, offering smooth gameplay and responsive controls that fans will appreciate.
- The pixel art and character designs are vibrant and well-crafted, enhancing the overall aesthetic experience of the game.
- The combat system is engaging, with a variety of abilities and mechanics that allow for creative playstyles and strategies.
- The English translation is poor, making the story difficult to follow and detracting from the overall experience.
- The game is generally easy, lacking the challenge that fans of the Mega Man series might expect, especially with no lives system and forgiving checkpoints.
- Some levels and gameplay mechanics feel derivative, with many elements closely resembling those from existing Mega Man titles, leading to a sense of unoriginality.
- gameplay32 mentions
- 34 % positive mentions
- 56 % neutral mentions
- 9 % negative mentions
The gameplay is widely praised for its responsiveness and nostalgic homage to the Mega Man Zero and ZX series, featuring a well-designed moveset that includes chargeable weapons and unique mechanics. Players appreciate the blend of classic action platformer elements with modern twists, resulting in engaging level design and fair boss encounters. While some note that it closely resembles its inspirations, the overall experience is deemed enjoyable and a strong selling point of the game.
“Every aspect of the game's presentation is just dripping with affection for Inti Creates' Zero/Zx series, and that love is backed up with mechanics and level design that show a deep understanding of the series' appeal as action platformers.”
“The gameplay is extremely solid, with the sword and gun acting pretty similar to the Z-Saber and Z-Buster from Mega Man Zero and Mega Man ZX, while the elemental effects and EX skills act about the same as in Mega Man Zero.”
“Nonetheless, VUP is a must-play for fans of Mega Man Zero and action platformers, offering engaging gameplay, well-designed levels, and an immersive virtual world.”
“Sans the addition of one extremely situational new move, the gameplay is practically ripped straight from Mega Man Zero, to the point where the player character's sprite is literally traced over a Mega Man sprite.”
“There are parts where gameplay lagged with a lot of background elements.”
“I yearn for the day Inti Creates no longer has a monopoly on this gameplay style.”
- story30 mentions
- 10 % positive mentions
- 80 % neutral mentions
- 10 % negative mentions
The story in the game has received mixed reviews, with many players criticizing the poor English translation that hampers comprehension and depth. While some appreciate its homage to classic Mega Man narratives, others find it generic and lacking in originality. Overall, the story is deemed secondary to the enjoyable gameplay, with many players opting to skip story scenes without feeling they miss out on the experience.
“The story isn't winning any awards and the translation needs improvement, but the gameplay is pretty good for the most part and is probably the main selling point of the game, since the mechanics/controls feel good and the bosses all have well-designed patterns.”
“I hope the game gets a sequel to go further into the story.”
“This is an amazing 2D hack and slash indie game, I enjoyed it a lot as well as the story.”
“But I don't know for sure because the story in this game is translated abysmally.”
“And it makes it near impossible to actually make sense of what's going on in the story.”
“I have no idea what happens in this game's story, and I think that's partially due to a translation that I assume was machine-generated.”
- music27 mentions
- 44 % positive mentions
- 44 % neutral mentions
- 11 % negative mentions
The music in the game has received mixed reviews, with some players finding it enjoyable and catchy, while others describe it as largely forgettable compared to the high standards set by Mega Man games. Many praise the soundtrack as energetic and fitting for the gameplay, with standout tracks that enhance the overall experience, despite some noting that certain sound effects feel generic or sourced from royalty-free sites. Overall, the consensus leans towards the music being a strong aspect of the game, contributing positively to its appeal.
“The soundtrack is just banger after banger, always suiting the situation it's used for while being incredibly catchy.”
“I am really impressed with the soundtrack, just banger after banger from what I could play, and I have no doubt the OST will keep this quality throughout the game.”
“Very fun Mega Man style game, unique weapons, and the music is amazing.”
“The game's music is largely forgettable as well.”
“The music and sound effects you can tell are from musmus and other royalty-free sites which is understandable as I believe this was a crowdfunded game; the songs they chose are great ones and the sound effects will give you this 'doujin game from comiket' kind of nostalgic feel, not all of them though, I believe the majority are original songs.”
“I won't go on about this too much, as Mega Man games set a pretty high bar musically.”
- graphics11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The graphics of the game receive mixed reviews, with some praising the character art and pixel visuals as beautiful and reminiscent of classic platformers, while others criticize the overall artwork as amateurish and the level designs as generic and forgettable. Despite the appealing character designs inspired by Chinese VTubers, the lack of cohesion in the art style detracts from the overall aesthetic experience.
“Inspired by classic platformers like Mega Man Zero, the game offers fast-paced combat, retro aesthetics, and RPG elements that capture the essence of old-school platformers with a modern twist.”
“The aesthetic of this game is absolutely beautiful.”
“The pixel art and overall visuals are also really good.”
“The aesthetics for the levels also leave a lot to be desired, with most locations looking generic and forgettable.”
“Sure, all of the characters are based on Chinese VTubers, and that hurts the art style cohesion.”
“The artwork is somewhat amateurish and doesn't always match up with the sprites.”
- character development4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
Character development in the game features a mix of well-drawn, high-resolution portraits and coherent designs that align with the source material, though opinions vary on their overall creativity, with some finding them bland while others appreciate their appeal. The variety in character designs caters to casual players, enhancing the storytelling experience.
“Character designs are pleasant and surprisingly coherent given the source material, stages are varied and easy to read, portraits are well drawn and high resolution.”
“The character designs are all awesome.”
“For casual players, the story and character design are engaging.”
“The character designs are a bit bland in my opinion; some are standout and interesting, but most of them I'd describe as 'bland.'”
“For casual players, the story and character design leave much to be desired.”
- replayability3 mentions
- 67 % positive mentions
- -67 % neutral mentions
- 100 % negative mentions
The game's replayability is enhanced by quality-of-life features like boss refights and tutorials, allowing players to experiment with different strategies and challenges. While the initial playthrough lasts around 5 hours, the relatively short length encourages players to replay for achievements and varied boss orders, reminiscent of classic Mega Man titles. Ultimately, replay value is subjective and largely depends on individual player preferences.
“The replay value will depend more on the player; this game is about 5 hours long in the first playthrough on hard mode. It makes it easier to consider replaying to experiment with new things such as boss order, achievements, and other difficulties. There's enough reason to replay the whole game, just like you would with any Mega Man game, to mess with the boss order and self-imposed challenges.”
“Overall, the length, difficulty, and replayability of the game provide a solid foundation for players looking to dive back in.”
“This game is about 5 hours long in the first playthrough on hard mode; I guess 3 hours if you know what you are doing. Because of this length, it makes it easier to consider replaying it to experiment with new things such as boss order, achievements, and other difficulties. Other than that, there's not much the game could have done, so just like the original Mega Man X games, it's going to be up to you. Still, not bad; there's enough reasons to replay the whole game just like you would with any Mega Man game, which is to mess with the boss order and self-imposed challenges. It would be nice if they added more of these in the form of achievements.”
“Despite these hurdles, the game introduces quality-of-life features like boss refights and tutorials, which enhance replayability.”
“Replay value will depend more on the player; this is common in this sort of game.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding in the game to be minimal and respectful of their time, though the initial stages can feel tedious due to excessive walking and cutscenes before reaching the first level. Overall, while the game allows for item farming, some feel that the early experience is overly simplistic and drawn out.
“But it felt very short even after farming all the items to buy.”
“Mostly the game respects the player and doesn't make you trundle about too much, but the opening of the game is tedious – you have an extremely simple prologue level, followed by some walking and cutscenes, followed by another simple tutorial level, some more walking, then you get to the first level.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is mixed; while some players appreciate the level design and creative platforming elements, others express frustration with poorly executed mechanics, such as the disappearing platforms that lead to unfair deaths, suggesting a lack of polish in certain areas.