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Vector Velocity

38%Game Brain Score
gameplay
graphics, optimization
64% User Score Based on 11 reviews

Platforms

PCPCWindowsWindows

About

In Vector Velocity movement is the name of the game. Run, Jump, Slide, Climb, Grind, Skid, Zipline and ultimately race your way from point A to B as fast as you can.

Genres & Tags
Play Modes
Vector Velocity screenshot
Vector Velocity screenshot
Vector Velocity screenshot
Vector Velocity screenshot
Vector Velocity screenshot

64%
Audience ScoreBased on 11 reviews
gameplay3 positive mentions
graphics2 negative mentions

  • Fast-paced gameplay that offers a fun and immersive VR parkour experience, reminiscent of Mirror's Edge.
  • Provides a good workout and encourages physical activity through its movement mechanics.
  • Simple graphics do not detract from the overall enjoyment and immersion of the game.
  • Controls are often unresponsive or misinterpret player movements, leading to frustrating gameplay experiences.
  • Lack of clear tutorials or guidance on gestures makes it difficult for players to learn the mechanics.
  • The game suffers from minimalistic design and graphics, which some players feel is lazy and unpolished.
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some users criticizing them as lazy and subpar compared to similar titles like Mirror's Edge. However, others appreciate the simplicity, noting that immersive gameplay can be achieved without high-end visuals. Overall, the graphics seem to be a point of contention, with opinions varying widely.

    • “This game is proof that you don't need amazing photo-realistic graphics in VR to have immersion.”
    • “Like Mirror's Edge, but really bad, with lazy graphics, and it costs more.”
    • “I can live with the simple graphics.”
  • optimization
    1 mentions Positive Neutral Negative

    Players have noted that the optimization of gesture performance lacks clarity, as the pass/fail conditions are not well-defined, and there is insufficient feedback provided when executing actions like jumps or slides. This absence of visible feedback can lead to confusion and frustration during gameplay.

    • “The pass/fail conditions for the performance of a gesture are not clearly defined, nor is there any feedback provided to the player. It's frustrating not to know when you've successfully triggered a jump, slide, or other actions.”
  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay is highly praised for its immersive experience, effectively mirroring the mechanics of "Mirror's Edge" in a virtual reality setting, providing players with an engaging and dynamic environment to explore.

    • “A fantastic game, it literally mirrors the gameplay of Mirror's Edge in VR.”
    • “The gameplay is incredibly immersive and keeps you engaged from start to finish.”
    • “The controls are smooth and responsive, making every action feel satisfying.”
  • grinding
    1 mentions Positive Neutral Negative

    Players appreciate the grinding mechanics, particularly at level two, where they engage in wall grinding reminiscent of skateboarding, adding a dynamic and exhilarating element to gameplay that makes them feel like action heroes.

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