Skip to main content

VARLET

FuRyu's latest RPG has some interesting ideas, but doesn't stick the landing when it matters most.
VARLET Game Cover
56%Game Brain Score
story, music
gameplay, grinding
54% User Score Based on 41 reviews
Critic Score 63%Based on 13 reviews

Platforms

Nintendo SwitchPCPlaystation 5WindowsPlayStation
VARLET Game Cover

About

VARLET is a single player tactical role playing game with fantasy, romance, drama, anime and others themes. It was developed by FURYU CORPORATION and was released on August 27, 2025. It received mostly positive reviews from critics and neutral reviews from players.

To be a "leader" that guides others forward, or to be an uncompromising "ruler"...VARLET is a school life RPG where, through encounters with troubled boys and girls who are also searching for themselves, you begin to uncover a version of yourself you never knew existed.

Skip User Reviews

54%
Audience ScoreBased on 41 reviews
story6 positive mentions
gameplay6 negative mentions

  • Strong presentation with striking art, expressive character designs, and solid voice acting enhances immersion.
  • Timeline-based tactical combat system offers strategic depth, especially on harder difficulties with mechanics like interrupting enemy turns and flank attacks.
  • Engaging character development and relationship building provide genuine depth to companions, with a well-integrated story that gradually becomes more interesting.
  • Gameplay loop is repetitive and shallow, featuring monotonous school activities, easy and unvaried combat encounters, and lack of meaningful resource or equipment systems.
  • The pacing is uneven with a slow and sometimes confusing story start, awkward scene transitions that break immersion, and a limited, cosmetic social system that lacks impactful consequences.
  • The game's price feels too high for the amount and polish of content provided, especially compared to similar genre titles, making it recommended mostly at significant discounts.
  • story
    43 mentions Positive Neutral Negative

    The story features charming characters and unique elements but often suffers from slow pacing, weak transitions, and a reliance on familiar anime and RPG tropes. It gains interest mainly toward the later chapters, with early segments feeling like filler, though it offers some enjoyable character-driven moments and a distinct personality quiz mechanic. Overall, the narrative engages moderately well for fans of turn-based JRPGs but may feel underwhelming or disjointed to others.

    • “I liked how every NPC has their own little side story that evolves over time if one takes the time to listen to them every day, but not much in terms of side quests.”
    • “I love the characters, I love the music, story itself is pretty good (though the storytelling can be iffy at times); maybe not worth the full price but good if there's a sale and you're between games to play.”
    • “But if you’re here for Furyu’s style, story, and music, with personality-based dialogue that makes the experience feel more personal (whether it leads to bigger narrative changes or not), it delivers.”
    • “The story has moments where it starts to get interesting but those moments are quickly interrupted by awkward transitions like the frequent black screens.”
    • “Firstly, the story has no real momentum and doesn't even begin to address the central mystery until the penultimate chapter.”
    • “The plot took a heavy left turn for the ending with absolutely no way of foreshadowing it other than understanding overused RPG tropes.”
  • music
    28 mentions Positive Neutral Negative

    The music receives mixed reviews, praised mainly for its character and boss battle themes that add mood and excitement, while much of the general background music is seen as generic, forgettable, or uninspired. Fans of the developer appreciate the strong presentation and vocal tracks, but many feel the soundtrack lacks cohesion and memorable impact outside key moments. Overall, the music is a highlight for some but not enough to fully elevate the game's repetitive gameplay and design flaws.

    • “The first main boss fight stood out as well, specifically because of its music. It was easily one of the highlights.”
    • “The soundtrack features vocal themes and character-specific background music, with insert songs that amplify emotional peaks.”
    • “Character theme songs set the mood; boss tracks get nods even from skeptics.”
    • “The music doesn’t help much either; it often feels like generic background noise or simply elevator music. I want something memorable that excites me for battle or exploration, not something that makes me yawn.”
    • “Even the music, which was my favorite part of those other games, was so forgettable I do not remember there even being background music.”
    • “Character theme songs set the mood; boss tracks get nods even from skeptics, though several call the general background music forgettable.”
  • gameplay
    27 mentions Positive Neutral Negative

    The gameplay is broadly criticized for being repetitive, slow-paced, and lacking depth, particularly due to limited enemy variety and generic dungeon mechanics. While turn-based combat has some interesting elements and system integration, drawbacks like the absence of resource management and underdeveloped school exploration phases weaken engagement. Overall, it feels undercooked and less innovative compared to similar titles, making it less appealing except for players seeking a low-stakes JRPG experience.

    • “The character designs are genuinely charming and I enjoyed mechanics like flank attacks and the binding system; they add a nice layer to combat.”
    • “The voice work is top-notch and the gameplay systems are well-designed.”
    • “I'd strongly encourage anyone who enjoys Monark or Caligula 2 to go into this with an open mind and allow it the time to reveal more of its narrative and mechanical depth; I've personally found it to be really rewarding, only getting more interesting with each new system and wrinkle the combat adds.”
    • “The gameplay becomes repetitive very quickly; enemy designs lack variety, and both the combat system and running mechanic feel unnecessarily slow.”
    • “The dungeon mechanics are repetitive and lack depth.”
    • “Fixing its core gameplay issues would require major overhauls, and without those, it feels undercooked.”
  • grinding
    5 mentions Positive Neutral Negative

    Grinding in the game is largely seen as a tedious and repetitive chore with minimal meaningful rewards, particularly due to infinite enemy respawns and monotonous activities. However, the predictable nature of the grinding loop offers some comfort to story-focused players aiming to level up without frustration. Overall, grinding feels unnecessary as skill unlocks alone enable players to overcome challenges without excessive effort.

    • “The biggest issue is the SSS activity system, which is just a grindy chore loop with zero meaningful rewards.”
    • “[Infinite respawn enemies in dungeons] - this is a game-changer for story-focused players who want to level up without grinding frustration.”
    • “I don't recommend this game, it's very bland, consisting of the same formula stretched over 7, actually 8 chapters because the devs wanted to pull a Nier and have fakeout credits but without any of the impact. That all plays the exact same way, going back and forth between the same screen on repeat; some of them don't even matter. Going to a bland dungeon three times with mind-numbing level designs and tedious, stale combat, while engaging with character writing that is average at best. Varlet is a disappointment and I'd really hoped to see better from Furyu, especially at that price point.”
  • character development
    3 mentions Positive Neutral Negative

    Users praise the game's character development for its charming and beautifully designed characters, complemented by excellent portraits and voice acting. Additionally, gameplay mechanics like flank attacks and the binding system enhance the combat experience and add depth to character interactions.

    • “The character designs are genuinely charming and I enjoyed mechanics like flank attacks and the binding system; they add a nice layer to combat.”
    • “The portraits in the game are beautiful, and the character designs and voice acting are great.”
    • “Character design”
  • stability
    3 mentions Positive Neutral Negative

    The stability of the game is generally reliable, but the repetitive mechanics, such as searching for lost items using the sonar, can become monotonous and may impact the overall smoothness of the experience.

  • monetization
    3 mentions Positive Neutral Negative

    The monetization involves repetitive, low-engagement tasks like posting ads and using sonar to find items, which feel tedious and disrupt the story flow. Players can choose to do the minimum required, but the overall experience around these elements comes off as dull and uninviting.

    • “The whole system feels weird: I start my day and go straight to the school yard, throw ads, pick up trash, then spam sonar. Although the voice acting is decent, after you get your party members, you find battles in the courtyard. Note that you don't have to do all that; you can just do the bare minimum and move on.”
    • “Day life joins errands—posting ads, picking up trash, pinging a sonar for hidden items—then the story pulls you between the yard, mall, and glitch.”
    • “What that amounts to is mindlessly wandering around using a sonar for lost items, literally putting up ads, and wandering into random fights.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect is heightened by a soundtrack rich in vocal themes and character-specific background music that amplifies key moments. The narrative culminates in a poignant exploration of identity, delivering a strong emotional payoff by the finale.

    • “The soundtrack features vocal themes and character-specific background music, with insert songs that amplify emotional peaks.”
    • “Toward the finale, the narrative converges on the core theme of "Who am I?", giving emotional payoff to the journey.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is well-optimized, delivering smooth performance especially on handheld devices like the Steam Deck, making it ideal for on-the-go gaming without sacrificing quality.

    • “It’s a grounded, performance-driven school RPG that showcases its appeal through direction, music, and character acting rather than spectacle.”
    • “Perfect for handheld gaming - Steam Deck performance is smooth”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are generally satisfactory and consistent with Furyu's signature art style and vibe, appealing to fans of their games. However, some users feel the quality may not justify the price.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is noted for its witty and snarky flavor text, particularly in the student help requests, adding an enjoyable and lighthearted touch.

  • replayability
    1 mentions Positive Neutral Negative

    The game offers minimal replayability due to lackluster side content that players often find unengaging and easy to skip.

    • “The side content leaves a lot to be desired and can mostly be skipped, which leads to very little replayability.”
Skip Critic Reviews
Skip Game Offers

Buy VARLET

Skip Videos

Videos

Skip Games Like VARLET
Skip FAQs

Frequently Asked Questions

VARLET is a tactical role playing game with fantasy, romance, drama, anime and others themes.

VARLET is available on Nintendo Switch, PC, PlayStation 5, Windows and others.

VARLET was released on August 27, 2025.

VARLET was developed by FURYU CORPORATION.

VARLET has received neutral reviews from players. Most players liked VARLET for its story but disliked it for its gameplay.

VARLET is a single player game.

Similar games include Metaphor: ReFantazio, Dark Deity 2, Regalia: Of Men and Monarchs, Octopath Traveler 2, Star Renegades and others.