- May 24, 2017
- Gamera Interactive
Unit 4
28%Game Brain Score
graphics, humor
gameplay, music
31% User Score 42 reviews
Critic Score 71% 1 reviews
Platforms
About
Fast paced platforming action, cooperative gameplay up to 4 players, an elite squad of agents with amazing skills, space travels, exploration, unique missions, fancy characters, incredible fights with huge bosses, trade, minigames and much more!
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Audience ScoreBased on 42 reviews
graphics5 positive mentions
music3 negative mentions
- The game features a charming art style and nice animations that evoke nostalgia for retro platformers.
- The character-switching mechanic offers unique gameplay opportunities and challenges, reminiscent of classic platformers.
- The level design includes a variety of obstacles and challenges, keeping the gameplay interesting despite its flaws.
- The controls are clunky and unresponsive, making it frustrating to navigate levels and execute character abilities effectively.
- Many players find the game overly difficult due to floaty movement and inconsistent hitboxes, leading to frequent unfair deaths.
- The tutorial and initial gameplay experience are poorly designed, causing players to lose interest quickly and feel overwhelmed.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is a 2D platformer that attempts to blend various mechanics from the genre, but many players find it unpolished and lacking in intuitive design. While the character-switching mechanic and the four distinct protagonists offer some interesting ideas, the overall execution is criticized for poor controls and a lack of engaging tutorials. Despite appealing visuals and music, the gameplay experience feels disjointed and fails to deliver a satisfying platforming experience.
“It's a 2D platformer, with mechanics similar to Trine.”
“The 4 character mechanics seem well-designed and straightforward.”
“The character-switching mechanic is nice, and between all of them, the four protagonists of Unit 4 represent all the gimmicks we've seen in indie platformers in the last 10 years: from the classic double jump and triangle jump, to a Wario Land-like dash, to the ever-present grappling hook, to the ability of de-materializing yourself to pass through obstacles and float gently while falling down.”
“I do not recommend this game at all; often you see games mashing mechanics together to one-up each other, but this is the first case I've seen of a game that actively deletes all the lessons of intuitive game design that previous games have built up.”
“The character mechanics need some serious work, especially the character with the double jump.”
“Doesn't control nicely and the game feels really unpolished, like a bunch of well-established mechanics of the genre slapped together with some pixel art for appeal.”
71%Critics’ scoreBased on 1 reviews