- October 30, 2020
- Artless Games
- 35h median play time
Understand
Platforms
About
"Understand" is a single-player adventure puzzle game with unique level-specific rules and experimental mechanics. Players must figure out the meaning of each rule through trial and error and draw lines to satisfy all rules in over 100 language-independent levels. The game boasts "think outside the box" puzzles, terrible artwork, and an unexplored puzzle genre, encouraging players to join their Discord community at .
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- The game exercises creative and logical thinking, providing a unique and satisfying puzzle-solving experience.
- Each level has different rules that require experimentation and deduction, leading to rewarding 'aha!' moments.
- The minimalist design and low price make it accessible, while the challenging puzzles keep players engaged for hours.
- The rules can be overly complex and obscure, leading to frustration and reliance on trial and error rather than logical deduction.
- Some levels feel tedious and unbalanced, with certain puzzles being solvable only through brute force rather than understanding.
- The lack of clear guidance on rules can make it difficult for players to progress, resulting in confusion and potential disengagement.
gameplay
80 mentions Positive Neutral NegativeThe gameplay of this puzzle game is characterized by a mix of enjoyable puzzle-solving and tedious mechanics discovery, with players often needing to guess the rules behind each puzzle. While the game features a vast number of levels and unique mechanics that can lead to satisfying "aha!" moments, the execution can feel repetitive and frustrating due to the lack of intuitive guidance in understanding these mechanics. Overall, it offers a substantial playtime of 15-20 hours for those who appreciate deep exploration of puzzle mechanics, but may not appeal to everyone due to its reliance on trial and error.
“A solid insight puzzle game featuring 143 levels, each with unique mechanics you need to figure out through experimentation.”
“In something like The Witness, you'll only get the satisfaction of figuring out a puzzle mechanic once per puzzle type, and you'll spend the rest of your time trying to implement the established rules; in this game, you get to experience the joy of figuring out the rules over and over again, often in rapid succession.”
“It's got lots of puzzles to solve, and you aren't stuck on levels in a linear fashion, so you can hop between mechanics if you get stumped.”
“The puzzle-solving part is fun, but the problem lies with finding out the mechanics.”
“Every puzzle pack gives you a few example levels first that you are supposed to use to find out the mechanic - but that just doesn't work very well as most of these example levels are too small to really extract any specific mechanic from them.”
“Neither the concept of figuring out sequences nor the game's mechanics were bad ideas, but when they combine, the result is boring guess-and-check busywork.”