- August 24, 2020
- Poor Locke
Unbeliever
Platforms
About
"Unbeliever" is an action-focused game about overcoming obstacles with perseverance and strategy. Players begin with no powers and must earn the right to challenge the Unbeliever by defeating powerful beings. Spells, experience, and story memories are unlocked through progress, with character development and specialization affecting the efficiency of powers. The ultimate goal is to find and defeat the Unbeliever who killed your character's loved ones.
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- The game offers a challenging experience reminiscent of Dark Souls, appealing to players who enjoy difficult gameplay.
- It's a free game, showcasing the developer's dedication to making their work accessible to everyone.
- The storytelling is intriguing and well-crafted, providing a captivating narrative throughout the game.
- The controls are poorly designed, with delayed responses and an unintuitive jump button, leading to frustrating gameplay.
- Health management is extremely difficult, with limited health resources and strong enemies that can quickly deplete your health.
- The checkpoint system is irregular and poorly implemented, causing players to lose significant progress after dying.
gameplay
4 mentions Positive Neutral NegativeThe gameplay has been criticized for its floaty controls and poor hit registration, leading to frustrating combat experiences where attacks frequently miss despite being in close proximity to enemies. While the developers aimed for a unique semi souls-like style, the execution falls short, detracting from the overall enjoyment of the game.
“I get the feeling that the dev wanted a style of game that is semi souls-like, but with its own style and gameplay.”
“Gameplay is equally poor with floaty controls and terrible hit registration.”
“Standing next to an enemy and thumping it while your attacks miss and its attacks kill you is not the kind of outcome one would expect with a basic modicum of gameplay testing.”
“I get the feeling that the dev wanted a style of game that is semi souls-like, but with its own style and gameplay, but the end result is a game that tries too hard at what it wants to be akin to, and ends up sacrificing any potential of fun the game might have had.”