Two Worlds Epic Edition
- April 29, 2009
- Reality Pump Studios
- 22h median play time
In "Two Worlds Epic Edition," you are a mercenary on a quest to find your missing sister, Kyra, whose disappearance may be linked to your family's mysterious past and the relict that banned Aziraal, the god of the Orcs. Your journey takes you across diverse landscapes, from icy northern lands to densely populated villages, as you complete missions, engage in real-time combat, and interact with various characters. This immersive role-playing game offers extensive character development, detailed graphics, and an engaging storyline.
Reviews
- The game offers a vast open world with diverse environments to explore.
- The equipment stacking system allows players to upgrade their gear, making loot collection rewarding.
- The magic system is unique, allowing players to combine spells and create powerful effects.
- The voice acting is notoriously bad, often leading to unintentional humor.
- The combat mechanics can feel clunky and simplistic, leading to repetitive gameplay.
- The main story is generic and lacks depth, making it less engaging than other RPGs.
- story982 mentions
- 19 % positive mentions
- 69 % neutral mentions
- 12 % negative mentions
The story in "Two Worlds" is generally considered weak and clichéd, primarily revolving around the protagonist's quest to rescue his kidnapped sister, which many reviewers found unengaging and poorly executed. While the main narrative is often described as bland and forgettable, the side quests are noted to be more interesting and varied, providing a richer experience for players who choose to explore them. Overall, the game's storytelling suffers from poor voice acting, confusing quest management, and a lack of coherence, leading many players to focus more on gameplay mechanics and exploration rather than the narrative itself.
“The story is interesting and there are many side stories in this game, if you like lore.”
“The story: your sister is kidnapped and held hostage in exchange for a family heirloom that is said to bring the end of the world... the only problem is your family has long since sold the heirloom and you must go on a quest to get it back to save your sister.”
“The main story is serviceable and kept me interested.”
“The story and writing overall are completely not worth the effort though.”
“The overall story is very misleading; yes, you have to rescue your sister, but in order to do that, you need to complete almost every quest in the game to finish the final chapter.”
“The main story isn't the best, especially early on, but the side stories and factions provide lots of entertainment.”
- gameplay394 mentions
- 29 % positive mentions
- 59 % neutral mentions
- 12 % negative mentions
The gameplay of "Two Worlds" is a mixed bag, with many players finding it enjoyable despite its flaws. While the combat mechanics are often described as clunky and repetitive, the game features unique systems like gear upgrading and a variety of spells that add depth and fun. Overall, it offers a nostalgic RPG experience reminiscent of older titles, appealing to those who appreciate exploration and customization, but it may not satisfy players seeking polished mechanics or a strong narrative.
“People say it's the worst RPG ever, the dialogue and story are quite bad yes, but the gameplay is a lot of fun and that's why I keep coming back.”
“It's got a lot of depth in its gameplay to keep you hooked for quite a while.”
“The gameplay is where the game redeems itself and comes into its own.”
“The gameplay is frustrating, the combat laughably bad, the world vast but underwhelming, and the characters ugly and unlikable, with the worst script in gaming history.”
“The gameplay is fairly mundane.”
“Gameplay: hilariously bad.”
- graphics390 mentions
- 24 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The graphics of the game are widely regarded as dated, with many reviewers noting that they were subpar even at the time of release. While some appreciate the environmental design and atmospheric elements, the character models and animations are often criticized as poor, leading to a mixed reception overall. Despite these graphical shortcomings, many players find the gameplay and world-building engaging enough to overlook the visual flaws.
“The graphics are beautiful and made the game immersive.”
“Pretty good graphics for an old game - good lighting and shadow effects.”
“The graphics are absolutely stunning, and if you are at a high enough altitude you can see most of the world laid out before you.”
“It's like a symphony of bugs, terrible graphics, and combat that feels like you're trying to dance in molasses.”
“The graphics are dated, some of the cutscene videos don't play properly and there seem to be some quite bad bugs in the game (my horse wasn't often getting stuck in the scenery).”
“Two worlds is something that would have seemed absolutely fantastic around 15 or 20 years ago; the graphics for today are garbage, the speech is like what someone who read Shakespeare once tried to vaguely emulate it while living in a hip, cool city and the words and patterns blended together which just makes everything feel deeply artificial story-wise.”
- music148 mentions
- 50 % positive mentions
- 45 % neutral mentions
- 5 % negative mentions
The music in the game receives mixed reviews, with many praising the soundtrack as excellent and atmospheric, enhancing the overall experience. However, some players criticize specific tracks as out of place or generic, and there are reports of audio issues affecting the music and dialogue. Overall, while the soundtrack is often highlighted as a standout feature, opinions vary on its consistency and integration within the game.
“Simply put, the music of Two Worlds is excellent.”
“The soundtrack is gorgeous and I would recommend getting it at some point.”
“The soundtrack is damn great, it's always on-point for the environment you're currently in, and it's just really, really nice all-around.”
“The soundtrack is the absolute pits.”
“I will have to listen to the Gothic 3 soundtrack now for a week just to recover and for my faith in humanity to return to me.”
“The awful voice acting, the out of place soundtrack, the mindless combat, the clunky UI.”
- humor130 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely derived from its notoriously bad voice acting and awkward dialogue, which many players find charming and hilarious despite its poor quality. The combination of absurd quests, janky animations, and unintentional comedic moments creates a campy experience that can be both entertaining and nostalgic. Overall, while the gameplay may be lacking, the humor provides a unique and enjoyable aspect that keeps players engaged.
“The voice acting is hilariously bad, but I find it charming.”
“This game is hilarious and charming.”
“The voice acting and story go hand-in-hand to make a hilariously bad story experience that you can't help but laugh at when playing the game.”
- stability118 mentions
- 5 % positive mentions
- 0 % neutral mentions
- 95 % negative mentions
The game is widely regarded as very buggy and unstable, with numerous glitches affecting gameplay, graphics, and performance. While some players have noted improvements with patches, many still experience crashes and other issues, making it feel unpolished and incomplete. Despite these flaws, some users find the game enjoyable and charming if they can overlook the persistent bugs.
“Patches have made the game a lot more stable, bug free, and even better looking.”
“It isn't that buggy; when your foe dies, the ragdoll is amazing and may glitch.”
“After about 1000 hours in my whole life, I can say that I fell in love with this game, but I cannot say this is a glitch or bug-free game. It would be much better if they would fix the glitches.”
“The game is very buggy and unstable but also gives a nice growth of the hero's strength as you level and increase stats.”
“The game is buggy beyond anything I have ever played; however, if you can look past all of the flaws, it is a ton of fun and has a lot of charm.”
“The game freezes a lot.”
- optimization74 mentions
- 16 % positive mentions
- 41 % neutral mentions
- 43 % negative mentions
The game's optimization has received significant criticism, with users reporting frequent frame rate drops, stuttering, and overall poor performance, particularly in populated areas. While some players have found ways to mitigate these issues through specific settings and monitoring tools, the consensus is that the game is poorly optimized, leading to a frustrating experience despite its enjoyable elements. Overall, it appears that while the game can run smoothly on modern PCs, persistent performance issues detract from the overall enjoyment.
“But there are no issues with gameplay or performance, or bugs that impact progression or the overall experience.”
“I finally managed to get relatively stable performance between 50-60 fps, averaging somewhere at 59 fps most of the time.”
“It's more like Gothic 3, but better optimized and more beautiful.”
“Probably the worst optimized game I've ever played.”
“Another major issue is frame rate and stuttering which happens constantly, and gets fairly annoying.”
“Regardless of whether internal or external tools tell you it's running smoothly at 60+ fps, there's a subtle 'stuttering' that continuously happens wherever you walk (and is greatly exacerbated by horse travel).”
- grinding46 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews highlight that grinding in the game is often seen as tedious and repetitive, with many players finding combat encounters long and uninteresting. While some appreciate the nostalgic feel and the depth of progression, the overwhelming amount of grinding can detract from the overall experience, making it feel more like a chore than enjoyable gameplay. Players also note that the quest and map systems can be confusing, further complicating the grinding process.
“The combat is uninteresting and only ever challenging in a bad, grindy, level-unlinked farming kind of way.”
“It makes combat encounters tedious, boring, and long, which is bad when you take into account how many fights you get into on the road (it's like a bear, wolf pack, wyverns, groms, and bandits every 500 feet, 100% no joke).”
“Grinding in a single player game is just like work.”
- atmosphere38 mentions
- 53 % positive mentions
- 37 % neutral mentions
- 11 % negative mentions
The game's atmosphere is generally praised for its immersive and unique qualities, enhanced by a well-crafted soundtrack and diverse landscapes that evoke a sense of exploration and authenticity. While some players appreciate the creepy and relaxed vibes, others note inconsistencies, such as awkward dialogue and mismatched soundtracks that can detract from the overall experience. Despite its low graphic quality, the atmospheric design and medieval culture elements contribute to a compelling environment that many find enjoyable.
“The general atmosphere of the game is supported by a great soundtrack. During exploration of the world outside of combat, I recommend using the tab button to switch to the first-person camera.”
“The style, characters, and atmosphere in Antaloor give you an immediate feeling of a strange yet authentic medieval culture.”
“This will take the player to plenty of locales, such as mountain forests, jungles, and deserts, each of which feels atmospherically unique.”
“- little to no atmosphere, combat soundtracks play in the middle of the town???”
“The voice acting isn't the thing that's bad (although it's not great either), the writing is awkward, not sure what atmosphere they were trying to evoke.”
“Unfortunately, it is cheesy and can ruin the atmosphere, so that's quite a con right there.”
- replayability24 mentions
- 25 % positive mentions
- 58 % neutral mentions
- 17 % negative mentions
The game's replayability is a mixed bag, with some players praising its high replay value and enjoyment from experimenting with different paths, while others criticize it for having virtually no replay value after completion. Overall, opinions vary significantly, with some players logging hundreds of hours and others feeling the game lacks depth for multiple playthroughs.
“This game has a high replay value; I keep playing this fun gem.”
“I've spent hundreds of gameplay hours with this on the Xbox, and it has so much replay value.”
“However, experimenting with other paths can be quite fun as well, which is where the game's replayability comes in.”
“Replay value is pretty low.”
“Unfortunately, after you complete the game, there's virtually no replay value.”
“There is almost no replay value here, but on sale it should cost less than 2 bucks, which is roughly a fair price for the enjoyment you should be able to eke out of it.”
- character development20 mentions
- 30 % positive mentions
- 55 % neutral mentions
- 15 % negative mentions
Character development in this low-budget 2007 action RPG is noted for its variety and depth, offering extensive options such as traps, poisons, and a robust magic system, particularly praised for its summoner mechanics. While some players find the initial progression slow and the character creation limited, the overall system allows for diverse playstyles and is complemented by an engaging storyline. Despite technical flaws, the character development remains a highlight of the game.
“It has an interesting storyline and has an open-ended character development.”
“The character development is quite varied and interesting as well, with lots of playstyle options available.”
“+ very good character development system: traps, poisons, extensive magic system (the ability to strengthen spells, one of the best summoner magic systems in action RPGs).”
“Almost no character creation—what's the point of this game's character development?”
“Starts a little too slow with player character development.”
“The character development is similar to Gothic III.”
- emotional10 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviews highlight a significant emotional disconnect in the game, with players expressing disappointment in the lack of immersive storytelling and character depth. While some felt deeply moved by the narrative, others criticized the voice acting and emotional delivery, suggesting that the game's potential for emotional engagement is undermined by execution flaws. Overall, the emotional impact appears inconsistent, leaving players divided on their experiences.
“If you don't shed a tear by the end... well, pray, you are a fool.”
“Now all I can say is wow after over 50 hours in and hardly touching the main story.”
“If you're looking for a super story-rich game with a lot of immersion, beautiful graphics, and characters you are emotionally invested in, agency and decision-making that matters, definitely skip.”