Two Worlds Epic Edition
- April 29, 2009
- Reality Pump Studios
- 22h median play time
In "Two Worlds Epic Edition," you are a mercenary on a quest to find your missing sister, Kyra, whose disappearance may be linked to your family's mysterious past and the relict that banned Aziraal, the god of the Orcs. Your journey takes you across diverse landscapes, from icy northern lands to densely populated villages, as you complete missions, engage in real-time combat, and interact with various characters. This immersive role-playing game offers extensive character development, detailed graphics, and an engaging storyline.
Reviews
- The game offers a vast open world with diverse environments to explore.
- The equipment stacking system allows players to upgrade their gear, adding depth to the gameplay.
- The magic system is unique, allowing players to combine spells and create powerful effects.
- The voice acting is notoriously bad, often detracting from the overall experience.
- The combat mechanics can feel clunky and repetitive, especially in larger battles.
- The main story is generic and lacks depth, making it less engaging than side quests.
- story491 mentions
- 19 % positive mentions
- 69 % neutral mentions
- 12 % negative mentions
The story in "Two Worlds" is generally considered weak and clichéd, primarily revolving around the protagonist's quest to rescue his kidnapped sister, which many players find unengaging and poorly executed. While the main narrative is often described as bland and forgettable, the side quests tend to be more interesting and varied, providing a richer experience for those willing to explore beyond the main storyline. Overall, the game's storytelling suffers from poor voice acting, confusing quest management, and a lack of coherence, leading many players to prioritize gameplay and exploration over the narrative itself.
“The story is interesting, the world is very good at least.”
“The story is a decent if somewhat generic one, but it only serves to give purpose and background to what is a pretty outstanding adventure, a very good open world, quality character progression, and dozens of enjoyable side quests that will take you all across the fantasy world of Antaloor.”
“The storyline and quests are good and keep you interested.”
“The story and writing overall are completely not worth the effort though.”
“The overall story is very misleading; yes, you have to rescue your sister, but in order to do that, you need to complete almost every quest in the game to finish the final chapter.”
“The main story isn't the best, especially early on, but the side stories and factions provide lots of entertainment.”
- gameplay197 mentions
- 29 % positive mentions
- 59 % neutral mentions
- 12 % negative mentions
The gameplay of "Two Worlds" is a mixed bag, with many players finding it enjoyable despite its flaws. While the combat mechanics are often described as clunky and repetitive, the game features rewarding systems like gear upgrading and a unique spell/card mechanic that keep players engaged. Overall, it offers a nostalgic RPG experience with a blend of fun mechanics and significant room for improvement in execution.
“The gameplay is a lot like an Elder Scrolls game combined with maybe Champions of Norrath if you know what that is.”
“It has an interesting mechanic where you can combine equipment with the same name to improve it.”
“For all the imperfections it has, Two Worlds also gives a surprising amount of depth in its gameplay and options to the player.”
“The gameplay is frustrating, the combat laughably bad, the world vast but underwhelming, and the characters ugly and unlikable, with the worst script in gaming history.”
“The gameplay is fairly mundane.”
“The gameplay: a simple hack and slash with no real combos or tactics.”
- graphics195 mentions
- 24 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The graphics of the game are widely regarded as dated and subpar, often described as reminiscent of older console titles, with many players noting issues like poor character models and animations. Despite these shortcomings, some reviewers appreciate the environmental design and atmospheric elements, suggesting that the visuals, while lacking, do not detract significantly from the overall enjoyment of the gameplay. Overall, while the graphics may not meet modern standards, they are often seen as acceptable for the game's era, allowing players to focus on the engaging gameplay and world-building.
“The graphics are beautiful and made the game immersive.”
“Pretty good graphics for an old game - good lighting and shadow effects.”
“Graphics are good for an older game, gameplay and mechanics are solid.”
“It's like a symphony of bugs, terrible graphics, and combat that feels like you're trying to dance in molasses.”
“The graphics are dated, some of the cutscene videos don't play properly and there seem to be some quite bad bugs in the game (my horse wasn't often getting stuck in the scenery).”
“The character models and everything look awful, to the point where they would barely pass as PS2 graphics, and they're animated so poorly.”
- music74 mentions
- 50 % positive mentions
- 45 % neutral mentions
- 5 % negative mentions
The music in the game receives mixed reviews, with many praising the soundtrack as excellent and atmospheric, enhancing the overall experience. However, some players criticize certain tracks as generic or out of place, and there are reports of audio issues affecting dialogue and music playback. Overall, while the soundtrack is often highlighted as a standout feature, opinions vary on its consistency and integration within the game.
“Simply put, the music of Two Worlds is excellent.”
“The soundtrack is gorgeous and I would recommend getting it at some point.”
“The soundtrack is damn great, it's always on-point for the environment you're currently in, and it's just really, really nice all-around.”
“Also, I don't know if they are awarding a Grammy for picking your nose or yawning wide enough these days, but they must be because Harold Faltermeyer must have gotten his (which they boast in the game features) for anything but the music.”
“The soundtrack is the absolute pits.”
“The music is deadpan.”
- humor65 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely derived from its notoriously bad voice acting and awkward dialogue, which many players find charming and hilarious despite its poor quality. The absurd quests, janky animations, and quirky character interactions contribute to a campy, B-movie feel that elicits laughter, making the overall experience enjoyable for those who appreciate its comedic flaws. While the gameplay may be lacking, the humor provides a nostalgic and entertaining element that keeps players engaged.
“The voice acting is hilariously bad, but I find it charming.”
“This game is hilarious and charming.”
“The voice acting and story go hand-in-hand to make a hilariously bad story experience that you can't help but laugh at when playing the game.”
- stability59 mentions
- 5 % positive mentions
- 0 % neutral mentions
- 95 % negative mentions
The game's stability is a significant concern, with numerous users reporting persistent bugs, glitches, and crashes, particularly in earlier versions. While some players note improvements in stability with patches, many still experience issues that detract from the overall experience. Despite these flaws, some find the game enjoyable if they can overlook the technical shortcomings.
“Patches have made the game a lot more stable, bug free, and even better looking.”
“It isn't that buggy; when your foe dies, the ragdoll is amazing and may glitch.”
“The game is very buggy and unstable but also gives a nice growth of the hero's strength as you level and increase stats.”
“The game is buggy beyond anything I have ever played; however, if you can look past all of the flaws, it is a ton of fun and has a lot of charm.”
“The game has its bugs and glitches, but if you can look past them, I know everyone will enjoy the game.”
- optimization37 mentions
- 16 % positive mentions
- 41 % neutral mentions
- 43 % negative mentions
The game's optimization has received largely negative feedback, with players reporting significant frame rate drops, stuttering, and general instability, particularly in populated areas. While some users have found workarounds to improve performance, such as adjusting settings or using specific monitoring tools, the overall experience remains marred by these issues, making it feel unpolished despite its enjoyable aspects. Many agree that the game struggles to deliver a smooth experience, especially compared to modern titles.
“But there are no issues with gameplay or performance, or bugs that impact progression or the overall experience.”
“I finally managed to get relatively stable performance between 50-60 fps, averaging somewhere at 59 fps most of the time.”
“It's more like Gothic 3, but better optimized and more beautiful.”
“The optimization of this game is something, but in a bad way.”
“Probably the worst optimized game I've ever played.”
“Another major issue is frame rate and stuttering which happens constantly, and gets fairly annoying.”
- grinding23 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews highlight that grinding in the game can be excessively tedious and repetitive, often detracting from the overall experience. While some players appreciate the nostalgic simplicity and find enjoyment in the grind, many express frustration with clunky mechanics, uninteresting combat, and the overwhelming frequency of encounters that feel more like a chore than engaging gameplay. Overall, grinding is seen as a significant aspect that can lead to boredom and hinder progress, especially in the context of questing and character development.
“The combat is uninteresting and only ever challenging in a bad, grindy, level-unlinked farming kind of way.”
“It makes combat encounters tedious, boring, and long, which is bad when you take into account how many fights you get into on the road (it's like a bear, wolf pack, wyverns, groms, and bandits every 500 feet, 100% no joke).”
“Grinding in a single player game is just like work.”
- atmosphere19 mentions
- 53 % positive mentions
- 32 % neutral mentions
- 16 % negative mentions
The game's atmosphere is generally praised for its immersive and unique qualities, enhanced by a well-crafted soundtrack and diverse environments that evoke a sense of exploration and authenticity. While some players appreciate the creepy and relaxed vibes of the world, others note inconsistencies in the atmosphere due to awkward dialogue and mismatched soundtracks during combat. Overall, the art style and landscape design contribute positively to the game's atmospheric experience, despite some criticisms regarding graphics and narrative cohesion.
“The general atmosphere of the game, supported by a great soundtrack, creates an immersive experience during exploration of the world outside of combat.”
“This version is super atmospheric and immersive to the core, with amazing music that evokes a nostalgic feeling reminiscent of classic games like Skyrim.”
“The style, characters, and atmosphere in Antaloor give you an immediate feeling of a strange yet authentic medieval culture.”
“Graphic quality is low, but the landscape design is well done and in several locations creates a quite creepy atmosphere.”
“- little to no atmosphere, combat soundtracks play in the middle of the town???”
“The voice-acting isn't the thing that's bad (although it's not great either), the writing is :), not sure what atmosphere they were trying to evoke, but the wording is quite awkward.”
- replayability12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's replayability is a mixed bag, with some players praising its high replay value and enjoyment from experimenting with different paths, while others find it lacking after completing the main storyline. Overall, opinions vary significantly, with some users reporting hundreds of hours of fun, while others suggest minimal replay potential.
“This game has a high replay value; I keep playing this fun gem.”
“I've spent hundreds of gameplay hours with this on the Xbox, and it has so much replay value.”
“However, experimenting with other paths can be quite fun as well, which is where the game's replayability comes in.”
“Replay value is pretty low.”
“Unfortunately, after you complete the game, there's virtually no replay value.”
“There is almost no replay value here, but on sale it should cost less than 2 bucks, which is roughly a fair price for the enjoyment you should be able to eke out of it.”
- character development10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
Character development in this low-budget action RPG from 2007 is noted for its depth and variety, offering extensive options such as traps, poisons, and a robust magic system, particularly praised for its summoner mechanics. While the game starts slowly, it features an interesting storyline and open-ended character progression, allowing for diverse playstyles. However, some players feel that the lack of character creation limits the overall impact of the development system.
“Despite crooked animations, presence of gothic-style wood everywhere and other flaws, this low-budget Polish action RPG from 2007 is surprisingly playable for me if we focus on the exploration of the world, character development of our hero and we will not be using a few exploits found in the game such as completing the game by killing the main boss at the beginning.”
“Very good character development system: traps, poisons, extensive magic system (the ability to strengthen spells, one of the best summoner magic systems in action RPGs).”
“The character development is quite varied and interesting as well, with lots of playstyle options available.”
“Almost no character creation—what's the point of this game's character development?”
“Starts a little too slow with player character development.”
“The character development is similar to Gothic III.”
- emotional5 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is polarizing; while some players find it deeply moving and capable of eliciting strong feelings, others criticize the lack of immersion and emotional depth in the storytelling and character performances. Despite the potential for a rich narrative, issues with voice acting and pacing detract from the overall emotional experience for some players.
“If you don't shed a tear by the end... well, pray, you are a fool.”
“Now all I can say is wow after over 50 hours in and hardly touching the main story.”