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Two Weeks in Painland

Two Weeks in Painland Game Cover
55%Game Brain Score
humor, emotional
story, gameplay
71% User Score Based on 28 reviews

Platforms

PCMac OSWindows
Two Weeks in Painland Game Cover

About

Two Weeks in Painland is a single player action game with a erotic theme. It was developed by Unusual Games and was released on February 3, 2020. It received mostly positive reviews from players.

"Two Weeks in Painland" is a game where you play as a hacker tasked with spying on senior managers and managing a company's recruitment process. You'll need to hack candidates and avoid negative impacts on your physical health, all while navigating a humorous and action-filled story. The game features a unique blend of humor, action, and strategy.

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71%
Audience ScoreBased on 28 reviews
humor12 positive mentions
replayability2 negative mentions

  • The game features a unique and absurd visual style that can be captivating if given a chance.
  • The gameplay combines elements of point-and-click adventure and visual novel, offering a mix of choices that can lead to unexpected outcomes.
  • The humor, while specific and sometimes dark, can be entertaining for those who appreciate its style.
  • The writing is often criticized for being poorly executed, with broken English and dull dialogue that detracts from the experience.
  • Gameplay is primarily clicking through text with simplistic puzzles, leading to a lack of engagement and excitement.
  • The game suffers from technical issues, such as slow pacing and a lack of options to skip dialogue, making it feel tedious.
  • story
    20 mentions Positive Neutral Negative

    The game's story is described as a blend of crime and dark humor, delivered through a linear narrative that involves spying on mobster lieutenants. While some players found the story engaging and appreciated the integration of gameplay mechanics, others felt a lack of emotional investment in the characters, leading to a somewhat dull experience. Overall, the story is considered fun and entertaining, particularly for fans of crime dramas, despite some frustrations with mini-games and pacing.

    • “The blend of story and gameplay mix very well.”
    • “So if you like the general story flow of those movies, you will like the story of this game a lot.”
    • “Really liked the mechanics of the game (all the puzzle solving and thoughtful story progression).”
    • “The abundance of the latter being the main method of delivery for a rather dull story.”
    • “You don’t personally feel invested in any of the characters though, so the story just kind of happens.”
    • “Mini-games were super annoying by the end of the story.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with many players finding it consistently hilarious and engaging throughout the story. The blend of dark humor, endearing characters, and goofy writing contributes to a comedic experience that resonates well with players, making it a key reason for their enjoyment. Overall, the game's humor is described as both memorable and integral to its appeal.

    • “Instead of the usual, we get a crazy crime/mobster story with dark humor and some adult themes.”
    • “Game has a great sense of humor (reason why I got it based on other reviews), found myself laughing out loud constantly.”
    • “This game is too funny, I don't remember having this many laughs with a game before.”
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay is primarily centered around simplistic mechanics, such as clicking through dialogue and solving basic puzzles, which many users found lacking in depth and quality. While some appreciated the concept and mini-games, the overall execution was criticized for being poorly written and repetitive, leading to a mixed reception regarding its engagement and enjoyment.

    • “That's the core gameplay loop.”
    • “I really liked the mechanics of the game (all the puzzle solving and thoughtful story progression).”
    • “I liked the basic gameplay loop, the mini-games, and the concept.”
    • “The gameplay is just clicking 'next' and a few simplistic puzzles like 'guess the code' or 'solve this tiny nonogram'.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, 'how did something this badly written end up on Steam?'”
    • “Two weeks in Painland is a visual novel with three simple gameplay elements.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally considered to complement the art well, though some users find it merely serviceable and feel that non-action games could benefit from more impactful soundtracks. Overall, opinions are mixed, with a call for more memorable compositions.

    • “The art and music are well matched.”
    • “I'm very picky with music, and I always feel non-action games could use some great music.”
  • replayability
    2 mentions Positive Neutral Negative

    Reviews indicate that the game has limited replayability, with players noting a lack of incentives to revisit it after completing the main content, as evidenced by minimal achievements and a playtime of around nine hours.

    • “I don't know if there is a lot of replay value; guessing by the achievements, there is only a little.”
    • “9 hours without any replay value.”
  • grinding
    1 mentions Positive Neutral Negative

    Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.

    • “Visual novels/e-books are tedious at best. Imagine the best novel you ever read, be it 'Hitchhiker's Guide to the Galaxy' or '2001: A Space Odyssey' or 'Twilight' (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
  • emotional
    1 mentions Positive Neutral Negative

    Players have mixed feelings about the emotional impact of the game; while some may find humor in certain moments, others experience a frustrating sense of lack of agency that detracts from their overall engagement.

  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is characterized by a blend of humor and a relaxed, informal vibe, appealing to those who appreciate a lighthearted and irreverent setting.

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Frequently Asked Questions

Two Weeks in Painland is a action game with erotic theme.

Two Weeks in Painland is available on PC, Mac OS and Windows.

Two Weeks in Painland was released on February 3, 2020.

Two Weeks in Painland was developed by Unusual Games.

Two Weeks in Painland has received mostly positive reviews from players. Most players liked this game for its humor but disliked it for its story.

Two Weeks in Painland is a single player game.

Similar games include Wild Island Quest, Horace, Chicken Police – Paint it RED!, Chicken Police, This Is the Police and others.