Trinity: Souls of Zill O'll Game Cover
Hack and Slash RPG with three playable party members that has many hours of impressive battles.

Trinity: Souls of Zill O'll is an action fantasy role-playing video game set in part of the Zill O'll series. The game is a prequel, taking place five years before the events in Zill O'll. Downloadable content that included additional quests and alternate costumes for the main party was released only in Japan and was not translated for other regions.

  • Play​Station
  • Play​station 3

Reviews

49%
Audience ScoreBased on 25 reviews
story8 positive mentions
grinding2 negative mentions
  • Trinity: Souls of Zill O'll offers over 40 hours of engaging gameplay with a solid storyline that keeps players invested.
  • The combat system is enjoyable, allowing players to switch between characters and utilize a variety of skills, creating dynamic and fun combat sequences.
  • The game has a charming aesthetic and a nice soundtrack, providing a pleasant atmosphere that enhances the overall experience.
  • The graphics are considered mediocre, with a distracting filter that negatively impacts cut-scenes and overall visual quality.
  • Questing can become repetitive, as players often revisit the same areas, leading to a lack of variety in gameplay.
  • The game lacks replay value, as it can be completed in one playthrough with little incentive to start anew.
  • story30 mentions

    The story in "Trinity: Souls of Zill O'll" is engaging and unfolds over a substantial 40+ hours of gameplay, featuring a mix of quests that keep players invested, especially after an initially slow start. While the narrative is described as typical fantasy fare and not groundbreaking, it remains easy to follow and interesting, with character development and secrets revealed over time. However, some players noted that the story can feel repetitive and lacks replay value, with certain gameplay elements detracting from the overall experience.

    • “With well over 40 hours of gameplay here, and a solid storyline trinity, this game will be one that you simply can't put down until the final credits roll.”
    • “At first, things will start slow, but once the end of chapter 2 hits, the storyline will draw you in.”
    • “Simply put, I have always been a fan of Koei games since DW3; this is their best entry to date in my opinion, featuring an original storyline that is not a rehash of the Three Kingdoms or based on an anime/manga.”
    • “The story is typical fantasy stuff and the graphics are far inferior to Mass Effect and other RPGs I've seen/played, but it is really fun.”
    • “While they'll divulge the knowledge over time, you are left hanging for long periods of time when the story does feel to get a little stale.”
    • “Fighting is really all you will be doing as the story really is not all there. The exploration is dull and bland. Dialogue boxes hurt the game when they are compared to the rest of its style.”
  • gameplay12 mentions

    The gameplay of "trinity: sozo" offers over 40 hours of engaging action, blending hack-and-slash mechanics with RPG elements reminiscent of "Dynasty Warriors." While the game features a solid storyline and a variety of quests, including a challenging 50-level labyrinth, some players note that the repetitive nature of returning to the same areas can detract from the experience. Overall, it caters well to hardcore RPG fans, providing a mix of adventure and combat, though the non-combat gameplay may feel dated.

    • “With well over 40 hours of gameplay here, and a solid storyline, Trinity: Sozo will be a game that you simply can't put down until the final credits roll.”
    • “If you enjoy RPGs and hack-and-slash gameplay, this game does a pretty good job blending the two elements together.”
    • “What comes out is a fairly good RPG that brings adventure, story, and lots of gameplay to the table. Pros: over 40 hours of gameplay (not including extras I have yet to attempt) and plenty of quests to do, including a 50-level labyrinth!”
    • “The gameplay in Trinity is similar to a Dynasty Warriors game in theory only.”
    • “This game is really for hardcore RPG fans only, and the reason I say this is because of the way the non-combat gameplay, especially in cities, was created.”
    • “Old school gameplay with a new cover.”
  • graphics12 mentions

    The graphics of the game receive mixed reviews, with some players appreciating the hand-painted aesthetic and colorful environments, while others criticize the overall quality as being below par for a PS3 title, often likening it to older generation graphics. The presence of a distracting filter detracts from the visual experience, although certain cutscenes are noted for their beauty. Overall, while the graphics may not impress everyone, they are considered acceptable for a game released in 2011.

    • “Unlike many professional reviewers, I find the graphics lovely.”
    • “[Pretty hand-painted aesthetic, nice soundtrack, colorful environments].”
    • “The graphics are good for a 2011 game and the sound is nice.”
    • “The part that hurts the game graphically is this annoying 'filter' that is put over the game.”
    • “I mean the center of the cutscene looked gorgeous, but the surrounding area had this dried up water-painting look; at times it looked like PS2 graphics due to the filter.”
    • “The graphics are far inferior to Mass Effect and other RPGs I've seen/played, but it is really fun.”
  • music3 mentions

    The music in the game is highly praised for its wonderful score, which effectively enhances the epic mood of the story. Players appreciate the hand-painted aesthetic and colorful environments, with many feeling that a custom soundtrack option is unnecessary due to the quality of the existing music.

    • “The sound in this game is decent, but the musical score is wonderful.”
    • “[Pretty hand-painted aesthetic, nice soundtrack, colorful environments].”
    • “It sets the epic mood of the story, and not once have I found myself wishing that Trinity had a custom soundtrack option (and I never even bothered to check).”
  • grinding2 mentions

    Players report that grinding in the game is less about traditional mob farming and more focused on progressing through storyline quests, which keeps them engaged. The action is described as medium to low-paced, with an emphasis on strategy during boss battles rather than repetitive button mashing. Overall, the grinding experience is integrated into the narrative, making it feel purposeful rather than tedious.

    • “Fair graphics, medium to low-paced action, level grinding, and boss battles that are more about finding the pattern than mashing buttons.”
    • “Rather than going around defeating mobs or grinding the arena, I found myself plowing through storyline quests, anxious to dig up more of what is going on.”
  • replayability1 mentions

    The game offers a diverse combat system and an enjoyable storyline, which contribute to its initial appeal. However, players note significant drawbacks in replayability, including the ease of over-leveling, repetitive questing in limited areas, and a lack of incentive to replay after achieving the platinum trophy. Additionally, unclear main quest hints can detract from the overall experience.

    • “While there are tons of quests, it can be very easy to overlevel and end up with quests that are low level and incredibly repetitive. You revisit the same 2-3 areas over and over.”
    • “There is no replay value; you can platinum trophy the game in one playthrough, and there is little reason to start a brand new game over again.”
    • “The game isn't very straightforward at times, with main quest hints like 'continue to work on advancing while separated from your party.'”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Play time

40hMedian play time
40hAverage play time
40-40hSpent by most gamers
*Based on 2 analyzed playthroughs

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